Great list!
1) Products can NOT be sold for over 300% of market price. I believe this has been in effect approximately 2 real life months now, just no one had figured it out until I did about a couple weeks ago. People were aware SOMETHING was going on, but the exact problem was unknown.
This was explained on another part of the forum.
The reason is that C3 countries are not buying any quality that is offered.
To sell at a high price you need a buyer.
W3C is not buying products.
The max we have seen is not 300. It was even lower last week and we have seen an increase in the past two days.
It will probably fluctuate.
2) Elementary Schools, High Schools, and Universities use more workers now.
Schools have become just a little bigger indeed. (Less than 10%). They also have more kids in each school so the number you need is lower.
If you keep the same number of schools, your education index will increase.
We will write about it in the game news. We want to continue the trend a little further but as I said, the number of schools you need is decreasing proportionally.
The reason for that is the growth in world population and the huge number of schools in our databases. There are millions and we want to reduce a little to prevent a performance problem. This will be only one of many parameters that could cause a performance problem.
3) Salaries in some areas are actually INCREASING instead of decreasing as originally stated (soldiers is a noticeable one).
Salaries are decreasing. Also in the army. There can always be some little bumps, or errors, short term, there are country parameters involved too.
I just looked atcurrent setting for the 100% level and they are much lower than before.
We expect the cost of the army, including salaries, to decline.
4) Corporations can no longer be given more than 50 Billion in Cash. This has been reduced from 75 Billion previously. This has made IPOing next to impossible for most corporations.
This was in the game news just very recently and many times before.
Cash needs are declining, numbers are down and corporations too do not need these high cash levels as raw materials become cheaper.
Cash levels in private corporations used to be much higher at 200B and are declining too. People used corporations to “hide� cash. They should hide cash in gold coins instead.
We received a complaint about the IPO problem and updated the IPO conditions, lowering the requirements.
5) THIS IS A BIG ONE. Corporation production has been REDUCED about 5% on average for certain corporations. So far the list (and I haven't checked all corporations) includes FMU, and most weapon/ammo corporations. No decrease in raw material usage has been made in these corporations, only a reduction in production. This further is reducing profits.
This kind of changes occur as long as the game exists only these days the changes are minimal.
Reducing the general cost, we try to achieve a new balance, 1 or 2% lower at a time and sometimes corrections are on the price side, and sometime on the production side.
In recent months, with huge shortages of products on the market we have INCREASED production at a lower price to keep the multiply (revenue) at the same level.
Just recently, we have increased the production of ammunition per corporation and reduced the price per piece of ammunition because this will bring down the cost of the army. Another such step is planned for coming Tuesday and ammunition cost will decrease while production of some items will increase.
The changes are however small and they do not damage the corporations producing these items.
Profitability is not damaged. If income and cost per corporation is going down by 5%, profit will do the same. The value of the money in the game is also increasing however and this is exactly what we try to achieve. Exchange rates went from 2 to 4T per gold coin to 470B per gold coin now and will decrease even further in the future. The value of game money is 5 to 10 times higher now than before these rate changes.
We expect this process to continue for several more months.
There are only very few examples where production was reduced.
Uranium is one where we did not want to reduce the price of the product to rebalance for the new situation as we do not think that nuclear weapons pricing should decrease much more. (it went down a lot already).
There were fluctuations in FMU. This product is used by all corporations and has a major influence on the general profitability. It was used several times to rebalance.
FMUs are in shortage ever since they were introduced with little hope for a solution. We have recently concluded that production in these corporations must increase and the price will have to come down. The corporations will have the same conditions. Also here, the increase is very small.
The process is driven by a model that checks balances between all corporation types and their relative profitability, use of raw materials, theoretical profitability, advantages to the countries etc.
When changes are made, the model is used to test and the production model is always brought back to balance. This can have some small fluctuations but we have no interest at all in changing this balance. It is even dangerous for the game model and any errors could cause massive corporate failures.