S
SuperSoldierRCP
31 Dec 2012 21:28
Link
Andy
You stated ammo costs ARE DECREASING. Well i have proof to show OTHERWISE.
(all my facts can be checked in the game docs or tested)
To clear the airdefence
Offensive Anti aircraft bats only have a 4% chance per missile to hit a heli and the fire 5missiles per attack.
This means each battery has a 20% chance of taking a heli down. It takes 4to1 ratio on helis meaning it takes 520batteries per attack to clear a heli wing.
520batteries * 5missiles per attack = 2600missiles
2600missiles * 15 attacks = 39,000 missiles to clear 15wings
39000missiles * 19M(base price)= 741Billion
741Billion * 3(to simulate 300Q)= 2.2T
To clear 15wings with 300Q weapons and ammo it costs 2.2T in just ammo costs. Keep in mind that the HIGHEST level C3 only give 11T in cash assests.
Also keep in it costs around 1.9T to just destory targets
1600tanks * 35 shells per attack * 100targets * 110,000 per shell * 3(for Q effects)= 1.9T
(keep in mind thats 1.9T just to BLOW UP TARGETS no clearing the garrisons)
To clear garrisons double that.
Stealth bombers are also a problem. I found that a inter wing/with a missile garrison of 400anti air/200missile inters destories all 20bombers but ou also lose 20inters.(in war level 11 theres 30wings that double attack)
130Inters * 10 missiles per attack = 1300missiles
1300missiles * 30attacks = 39000missiles
39000* 10M per missile = 390B times 3 for Q = 1.1T
400anti air * 6 missiles per attack = 2400missiles * 30attacks = 72K missiles
72K * 10M per missile = 720B(2.1T for 300)
200Missile inters * 6 missiles per attack = 1200missiles * 30 attacks = 36000missiles
36000 * 15M per missile = 504B (1.5T for 300Q)
Keep in mind you lose around 20inters per stealth bomber attack in the upper levels they attack twice increasing these costs)
30attacks * 20inters = 600
600inters * 292M= 175B (525B for 300Q)
War costs in total.
Clearing Helis - 2.2T
Cleating Stealth bombers - 4.7T
Clearing Garrisons - 1.9T
Destorying targets - 1.9T
Loss of weapons(inters only) - 525B
TOTAL COST OF A WAR LEVEL 11 = 11.2T
(these are figures from game docs and testing and this is the BEAR min costs and figures)
This donesnt include mid range missiles or batteries, or other weapons used.
If all goods were bought 50% of base value the war would cost almost... 5.6T
This would be the only time profit would be seen
-------------------------------------------------
The first thing "Andy" will state is make them yourself and it will be cheaper.
With the notes above it takes 56K shells per target, A corp only makes 60K(which good job on the increase there, for those that dont know the GM increased them from 54K->60K per year).
To produce enough ammo for 1-C3 war it would take over 170 corperations @ max production to give you the ammo needed in 1 game year.
You use 39000Anti air missiles for heli but the corp only makes 456missiles per year. Meaning you need 85corps @ max production to give you all the ammo you need in 1game year.
-------------------------------------------------
ANDY
No matter how its broken down the War game
----ISNT---- Profitable and SERIOUS work needs to be done, either gifting more assests/reducing the cost of ammo by doubling production/both/ or something else.
Income in warring is not possiable or VERY limited. If you like id be happy to help you in comming up with ideas/helping with tweaks in which would make the game more profitable
Signed---Your favorite SUPERSOLDIERRCP
You stated ammo costs ARE DECREASING. Well i have proof to show OTHERWISE.
(all my facts can be checked in the game docs or tested)
To clear the airdefence
Offensive Anti aircraft bats only have a 4% chance per missile to hit a heli and the fire 5missiles per attack.
This means each battery has a 20% chance of taking a heli down. It takes 4to1 ratio on helis meaning it takes 520batteries per attack to clear a heli wing.
520batteries * 5missiles per attack = 2600missiles
2600missiles * 15 attacks = 39,000 missiles to clear 15wings
39000missiles * 19M(base price)= 741Billion
741Billion * 3(to simulate 300Q)= 2.2T
To clear 15wings with 300Q weapons and ammo it costs 2.2T in just ammo costs. Keep in mind that the HIGHEST level C3 only give 11T in cash assests.
Also keep in it costs around 1.9T to just destory targets
1600tanks * 35 shells per attack * 100targets * 110,000 per shell * 3(for Q effects)= 1.9T
(keep in mind thats 1.9T just to BLOW UP TARGETS no clearing the garrisons)
To clear garrisons double that.
Stealth bombers are also a problem. I found that a inter wing/with a missile garrison of 400anti air/200missile inters destories all 20bombers but ou also lose 20inters.(in war level 11 theres 30wings that double attack)
130Inters * 10 missiles per attack = 1300missiles
1300missiles * 30attacks = 39000missiles
39000* 10M per missile = 390B times 3 for Q = 1.1T
400anti air * 6 missiles per attack = 2400missiles * 30attacks = 72K missiles
72K * 10M per missile = 720B(2.1T for 300)
200Missile inters * 6 missiles per attack = 1200missiles * 30 attacks = 36000missiles
36000 * 15M per missile = 504B (1.5T for 300Q)
Keep in mind you lose around 20inters per stealth bomber attack in the upper levels they attack twice increasing these costs)
30attacks * 20inters = 600
600inters * 292M= 175B (525B for 300Q)
War costs in total.
Clearing Helis - 2.2T
Cleating Stealth bombers - 4.7T
Clearing Garrisons - 1.9T
Destorying targets - 1.9T
Loss of weapons(inters only) - 525B
TOTAL COST OF A WAR LEVEL 11 = 11.2T
(these are figures from game docs and testing and this is the BEAR min costs and figures)
This donesnt include mid range missiles or batteries, or other weapons used.
If all goods were bought 50% of base value the war would cost almost... 5.6T
This would be the only time profit would be seen
-------------------------------------------------
The first thing "Andy" will state is make them yourself and it will be cheaper.
With the notes above it takes 56K shells per target, A corp only makes 60K(which good job on the increase there, for those that dont know the GM increased them from 54K->60K per year).
To produce enough ammo for 1-C3 war it would take over 170 corperations @ max production to give you the ammo needed in 1 game year.
You use 39000Anti air missiles for heli but the corp only makes 456missiles per year. Meaning you need 85corps @ max production to give you all the ammo you need in 1game year.
-------------------------------------------------
ANDY
No matter how its broken down the War game
----ISNT---- Profitable and SERIOUS work needs to be done, either gifting more assests/reducing the cost of ammo by doubling production/both/ or something else.
Income in warring is not possiable or VERY limited. If you like id be happy to help you in comming up with ideas/helping with tweaks in which would make the game more profitable
Signed---Your favorite SUPERSOLDIERRCP