A
Andy
29 Aug 2018 13:41
Link
1. Crimson One
Crimson One should have started running by August 1.
Unfortunately, the number of interested players is very close to zero.
Crimson One represents a major development effort that took several months to complete and was done to answer once and for all, the requests for a place where unrestricted wars can take place.
We had long discussions on the forum about the war process and how it should be liberalized and make war possible without any protection, and back to “what is has been before�. This is now done, but interest is extremely limited.
We will keep registration open for Crimson One for a longer period and see if more players become interest. We will start it if at least 25 players are registered.
If nothing happens for two more months, we will repay those who registered their gold coins back.
2. War levels (Aug. 14)
More war levels added to Simcountry. The highest war level is now 18. We intend to add more levels in the coming weeks and months. There are very few players reaching these war levels but it should remain possible. These war levels carry large awards in gold coins and game money.
3. Population birth and Death rates
Population birth rates are too low and the population in countries with very large population numbers tend to decline. Many have asked us to improve this and we have promised to do so in several stages.
We have increased birth rates and reduced death rates in the previous upgrade on Aug. 14. The change had a good effect and the numbers are now more reasonable but as we said before, it is hard to predict what the full effect would be.
Two weeks later, the full effect is visible and we are now introducing a next stage, increasing birth rates again and reducing death rates.
Results should become visible on the birth and death rate graphs on the population page. It will kick in immediately and its effect will increase in time. We expect the full effect to become visible after one week.
4. Death Rates in General
Death rates can be reduced in every country by improving the health index. We have now increased the influence of the health index on the death numbers twice (Aug. 14 and today) and the result should be visible immediately.
Increasing the health index requires more hospitals, doctors and nurses and increases the cost for the country. It does result in much lower death numbers, keeps more workers alive and working, but it also increases the number of retired citizens and the cost of social services to support that group. The choice is yours.
5. The use of Raw Materials
We have recently added more raw materials to the production process of many products in Simcountry. The reason for these changes is that some materials are only used in the production process of only one or two products and it makes them unstable if the market for these products shows sudden changes. Corporations that depend on only very few buyers can then bankrupt very quickly.
To prevent disruptions to the production process, we have a gradual introduction process of new raw materials to existing corporations. Preventing shortages that can disrupt production.
We have done so in the past two upgrades and have increased gradually the use of the new raw materials.
This is a good improvement in stabilizing the markets and we are looking for more products that are being produced by a very small number of corporations and used by very few.
Crimson One should have started running by August 1.
Unfortunately, the number of interested players is very close to zero.
Crimson One represents a major development effort that took several months to complete and was done to answer once and for all, the requests for a place where unrestricted wars can take place.
We had long discussions on the forum about the war process and how it should be liberalized and make war possible without any protection, and back to “what is has been before�. This is now done, but interest is extremely limited.
We will keep registration open for Crimson One for a longer period and see if more players become interest. We will start it if at least 25 players are registered.
If nothing happens for two more months, we will repay those who registered their gold coins back.
2. War levels (Aug. 14)
More war levels added to Simcountry. The highest war level is now 18. We intend to add more levels in the coming weeks and months. There are very few players reaching these war levels but it should remain possible. These war levels carry large awards in gold coins and game money.
3. Population birth and Death rates
Population birth rates are too low and the population in countries with very large population numbers tend to decline. Many have asked us to improve this and we have promised to do so in several stages.
We have increased birth rates and reduced death rates in the previous upgrade on Aug. 14. The change had a good effect and the numbers are now more reasonable but as we said before, it is hard to predict what the full effect would be.
Two weeks later, the full effect is visible and we are now introducing a next stage, increasing birth rates again and reducing death rates.
Results should become visible on the birth and death rate graphs on the population page. It will kick in immediately and its effect will increase in time. We expect the full effect to become visible after one week.
4. Death Rates in General
Death rates can be reduced in every country by improving the health index. We have now increased the influence of the health index on the death numbers twice (Aug. 14 and today) and the result should be visible immediately.
Increasing the health index requires more hospitals, doctors and nurses and increases the cost for the country. It does result in much lower death numbers, keeps more workers alive and working, but it also increases the number of retired citizens and the cost of social services to support that group. The choice is yours.
5. The use of Raw Materials
We have recently added more raw materials to the production process of many products in Simcountry. The reason for these changes is that some materials are only used in the production process of only one or two products and it makes them unstable if the market for these products shows sudden changes. Corporations that depend on only very few buyers can then bankrupt very quickly.
To prevent disruptions to the production process, we have a gradual introduction process of new raw materials to existing corporations. Preventing shortages that can disrupt production.
We have done so in the past two upgrades and have increased gradually the use of the new raw materials.
This is a good improvement in stabilizing the markets and we are looking for more products that are being produced by a very small number of corporations and used by very few.