agreed,
why not let every player start with say $10T with a blank country. they can do whatever they want.
have a space that show their cashflow right on their main screen. the financial statements currently on simcountry does not give a player his cashflow standing, so difficult to know how much you have left.
there are already cost units allocated to the items that the player wanted to buy, so if i bought 1000 anti tank missiles at $2.65M then that $2650M is taken out from my $10T. keep it simple, like in simcity. when you run out of cash then you have to wait for more cash to be generated from your corporations, taxes, etc...
just provide guidelines, don't make requirements. such as i need this and that for an land army or air army. if i don't meet that requirements then i can't build a unit.
why such ridiculous notions that i can't move my fortifications around when i'm at war, or move my population...what's the logic behind these?