A
Andy
22 Aug 2019 22:47
Link
1. Cost of the Army
Many weapons and types of ammunition became cheaper with this upgrade. For some the change is significant. The reduction is across many weapons and ammo, not only defensive ones.
This is another step in reducing the cost of war. Some types of weapons remained unchanged and will be updated with the next upgrade.
The number of soldiers and officers in the army is also reduced by a small percentage.
The weapon and ammunition corporations remain very profitable despite the price reductions. The defense industry corporations employ a much smaller number of workers compared with non defensive industries. The numbers are about 50% while the expected profit is nearly at the same level as in non military corporations.
Some defensive products now have a wider range of pricing when shortages occur and the corporations can become very profitable.
2. Bug fixed - updating public user data
A problem with the updating of the public data record is now resolved.
3. Shoes are added as a new product in Simcountry
Shoes are only used as a consumption product, bought by the populations. Countries and enterprises can now store Shoes and real consumption numbers will start showing up after a day or so.
The market can be unstable in the initial days. The gamemaster is adding some Shoes to the market to prevent initial problems.
4. Shuttles Aging - bug fixed
The aging process of cargo shuttles did now work correctly to the end. Many shuttles aged (by use and by time elapsed) but remained hanging in there and where not removed when expired.
This caused the number of cargo shuttles, game wide, to increase into very high levels. In fact, several thousands expired or nearly expired shuttles remain in the galaxy.
Cargo movements are updated very frequently and the processing of large numbers, checking if they have moved, aging, location etc. became a time consuming issue.
We have noticed that the server where the cargo shuttles reside is becoming too busy. This happens to be our portal server.
With the fixing of the problem, we expect that many older cargo shuttles will disappear in the coming 2 to 3 months.
More changes will be released in the coming days.
We intend to increase the number of smaller upgrades, starting at the middle of September.
Many weapons and types of ammunition became cheaper with this upgrade. For some the change is significant. The reduction is across many weapons and ammo, not only defensive ones.
This is another step in reducing the cost of war. Some types of weapons remained unchanged and will be updated with the next upgrade.
The number of soldiers and officers in the army is also reduced by a small percentage.
The weapon and ammunition corporations remain very profitable despite the price reductions. The defense industry corporations employ a much smaller number of workers compared with non defensive industries. The numbers are about 50% while the expected profit is nearly at the same level as in non military corporations.
Some defensive products now have a wider range of pricing when shortages occur and the corporations can become very profitable.
2. Bug fixed - updating public user data
A problem with the updating of the public data record is now resolved.
3. Shoes are added as a new product in Simcountry
Shoes are only used as a consumption product, bought by the populations. Countries and enterprises can now store Shoes and real consumption numbers will start showing up after a day or so.
The market can be unstable in the initial days. The gamemaster is adding some Shoes to the market to prevent initial problems.
4. Shuttles Aging - bug fixed
The aging process of cargo shuttles did now work correctly to the end. Many shuttles aged (by use and by time elapsed) but remained hanging in there and where not removed when expired.
This caused the number of cargo shuttles, game wide, to increase into very high levels. In fact, several thousands expired or nearly expired shuttles remain in the galaxy.
Cargo movements are updated very frequently and the processing of large numbers, checking if they have moved, aging, location etc. became a time consuming issue.
We have noticed that the server where the cargo shuttles reside is becoming too busy. This happens to be our portal server.
With the fixing of the problem, we expect that many older cargo shuttles will disappear in the coming 2 to 3 months.
More changes will be released in the coming days.
We intend to increase the number of smaller upgrades, starting at the middle of September.