A
Andy
29 Oct 2014 15:17
Link
War Damage and Construction
The amount of damage and construction that is needed to repair war damage is reduced (again).
The amount follows other reductions in the cost of war.
Also the computation of war index reductions as a result of war damage have been updated to reflect the smaller numbers.
This change is already implemented and more can be expected as we keep reducing the cost and damage of war.
Rebellions
We have delayed the onset of rebellions. Rebellions will now occur if the country is occupied for 180 game months or longer.
Rebellions occur in empires of 10 countries or more (unchanged from the past) but the chance is in fact not very large.
If you have many countries, the chance will be low per country but as there are more countries, the chance it happens somewhere is growing with the size of the empire.
This change will be implemented with the next game update, next week.
Migration
Migration is part of Simcountry for a very long time but is not very clear, hard to know what happens and not strong enough.
This will be improved in the coming week or two.
Migration depends on the situation in the country. If the economy is bad, welfare low and unemployment high, people are leaving.
We have now added more factors to migration:
- If salaries are very low and reduced under a level of 70, migration will start to increase.
- If the country has severe shortages of materials, food and others necessary consumption products, the population will migrate in increasing numbers.
They rather migrate than die of hunger in their own country.
The migration numbers will show on the country home page.
The amount of damage and construction that is needed to repair war damage is reduced (again).
The amount follows other reductions in the cost of war.
Also the computation of war index reductions as a result of war damage have been updated to reflect the smaller numbers.
This change is already implemented and more can be expected as we keep reducing the cost and damage of war.
Rebellions
We have delayed the onset of rebellions. Rebellions will now occur if the country is occupied for 180 game months or longer.
Rebellions occur in empires of 10 countries or more (unchanged from the past) but the chance is in fact not very large.
If you have many countries, the chance will be low per country but as there are more countries, the chance it happens somewhere is growing with the size of the empire.
This change will be implemented with the next game update, next week.
Migration
Migration is part of Simcountry for a very long time but is not very clear, hard to know what happens and not strong enough.
This will be improved in the coming week or two.
Migration depends on the situation in the country. If the economy is bad, welfare low and unemployment high, people are leaving.
We have now added more factors to migration:
- If salaries are very low and reduced under a level of 70, migration will start to increase.
- If the country has severe shortages of materials, food and others necessary consumption products, the population will migrate in increasing numbers.
They rather migrate than die of hunger in their own country.
The migration numbers will show on the country home page.