A
Andy
12 Jun 2012 13:52
Link
1. Population transfers
The minimum limit for population transfers between countries in the empire was linked to the limit used when population is offered on the market. That limit increased in the past weeks and months and unintentionally raised the limit used when moving population between countries of the empire.
We have now separated these two functions.
When moving population between countries in the same empire, the country where the population is moving out of, must have 20M people remaining in the country after the transfer.
This is a reduction from 60M.
The limit for the sale of population is now increased to 80M. That limit has been raised several times and will be raised again. The population sale function is obsolete and will eventually be removed from the game.
2. Cashing Gold Coins
While the virtual assets function is not available right now, we would like to remind you of the cash out option in Simcountry that allows players with many gold coins, to cash out some of these gold coins and receive a cash payment of $ 25.
This function is in place for a long time and is being used all the time.
As in the game terms and conditions, the function is not part of the game and can be turned off at any time. It is now on for at least the last two years and will for now, remain in place.
3. Menus
The menus in Simcountry are now always on. In the past, we had the option to turn the menus off. Nearly all players have these menus always on and only a few countries turned them off.
The reason for this change is that some of the menu functions had to remain on the country and portal pages because they are needed in case the menus are turned off. This has cause confusion as many game functions are showing on the screen twice. They show once directly on the page and once in the menu.
This change will now allow us to restructure the portal and main country pages and make the most used functions available on both.
Please also check the site map link on the left frame. It allows you to navigate quickly across the site.
4. Invasions
Invading the enemy's country is part of every war and it requires you to conquer at least part of the area of the country you fight against.
There is an additional reason for using land units in war. That reason may not be known to everyone.
When you attack a land target, the destruction power of your weapons is higher if one of your land units is located close to the target you attack. The assumption is that with your forces being close to the target, you have more accurate information on the target which allows your forces to be more effective.
In the current round of improvements to the war game, we will consider a reduction in the need to conquer areas of the enemy's country or even eliminate it. On the other hand, attacking targets with no units close by will become even less effective and the level of destruction from the air will have to increase even further to replace the damage points you used to get by invading the country.
All in all, the war game will continue to offer the current functionality but will offer an alternative way of conducting war, especially when there is no common border. This way of waging war will require much more air power and missiles because they will need to destroy more targets and their efficiency of doing so will be reduced for the lack of land forces invading the country.
5. Space Industry products
Recent reductions in numbers in Simcountry allowed for significant reductions in the price of space industry products in recent months. The corporations that produce cargo shuttles and their parts have reduced their need for very large amounts of money for the purchase of their raw materials.
The products remain relatively expensive and their numbers are small but the corporations are now easier to manage.
Cargo shuttles too are now produced for a lower amount of money and although the corporations producing them remain capital thirsty, the amounts are significantly lower.
6. IPOs and P/E ratios
The required P/E ratio for a corporation to go public is recently (temporarily) increased to make it easier for more corporations to go public. However, this resulted in unattractive shares of companies that are economically not strong enough, to be offered on the market and the investment funds which are the primary buyers of such shares, refused to purchase them in some cases.
Recently, corporate market values have undergone a correction and also, profits increased. These two way movements caused P/E ratios to fall and it is time to start correcting the required P/E ratio level needed to an IPO.
We will decrease that value in several steps, following a further decline in the P/E ratios. We expect that IPOs will remain easier than in the past and that the shares offered will be more attractive to the investment funds.
The minimum limit for population transfers between countries in the empire was linked to the limit used when population is offered on the market. That limit increased in the past weeks and months and unintentionally raised the limit used when moving population between countries of the empire.
We have now separated these two functions.
When moving population between countries in the same empire, the country where the population is moving out of, must have 20M people remaining in the country after the transfer.
This is a reduction from 60M.
The limit for the sale of population is now increased to 80M. That limit has been raised several times and will be raised again. The population sale function is obsolete and will eventually be removed from the game.
2. Cashing Gold Coins
While the virtual assets function is not available right now, we would like to remind you of the cash out option in Simcountry that allows players with many gold coins, to cash out some of these gold coins and receive a cash payment of $ 25.
This function is in place for a long time and is being used all the time.
As in the game terms and conditions, the function is not part of the game and can be turned off at any time. It is now on for at least the last two years and will for now, remain in place.
3. Menus
The menus in Simcountry are now always on. In the past, we had the option to turn the menus off. Nearly all players have these menus always on and only a few countries turned them off.
The reason for this change is that some of the menu functions had to remain on the country and portal pages because they are needed in case the menus are turned off. This has cause confusion as many game functions are showing on the screen twice. They show once directly on the page and once in the menu.
This change will now allow us to restructure the portal and main country pages and make the most used functions available on both.
Please also check the site map link on the left frame. It allows you to navigate quickly across the site.
4. Invasions
Invading the enemy's country is part of every war and it requires you to conquer at least part of the area of the country you fight against.
There is an additional reason for using land units in war. That reason may not be known to everyone.
When you attack a land target, the destruction power of your weapons is higher if one of your land units is located close to the target you attack. The assumption is that with your forces being close to the target, you have more accurate information on the target which allows your forces to be more effective.
In the current round of improvements to the war game, we will consider a reduction in the need to conquer areas of the enemy's country or even eliminate it. On the other hand, attacking targets with no units close by will become even less effective and the level of destruction from the air will have to increase even further to replace the damage points you used to get by invading the country.
All in all, the war game will continue to offer the current functionality but will offer an alternative way of conducting war, especially when there is no common border. This way of waging war will require much more air power and missiles because they will need to destroy more targets and their efficiency of doing so will be reduced for the lack of land forces invading the country.
5. Space Industry products
Recent reductions in numbers in Simcountry allowed for significant reductions in the price of space industry products in recent months. The corporations that produce cargo shuttles and their parts have reduced their need for very large amounts of money for the purchase of their raw materials.
The products remain relatively expensive and their numbers are small but the corporations are now easier to manage.
Cargo shuttles too are now produced for a lower amount of money and although the corporations producing them remain capital thirsty, the amounts are significantly lower.
6. IPOs and P/E ratios
The required P/E ratio for a corporation to go public is recently (temporarily) increased to make it easier for more corporations to go public. However, this resulted in unattractive shares of companies that are economically not strong enough, to be offered on the market and the investment funds which are the primary buyers of such shares, refused to purchase them in some cases.
Recently, corporate market values have undergone a correction and also, profits increased. These two way movements caused P/E ratios to fall and it is time to start correcting the required P/E ratio level needed to an IPO.
We will decrease that value in several steps, following a further decline in the P/E ratios. We expect that IPOs will remain easier than in the past and that the shares offered will be more attractive to the investment funds.