T
Tom Willard (Fearless Blue)
03 Dec 2010 15:39
Link
We promised answers quickly and it took us much longer.
here are all the answers promised during the last chat
Population transfers
This is an old subject and has to do with the tradability of population. We do not think that populations should be moved at all but we allow for countries to grow faster by injection of population.
Many players see population as a way to make gold coins. This is not what population growth is intended for. You need population to build your economy. You can wait for the population to grow or you can make this process faster by getting it more quickly from the market.
Reducing population in any country should be avoided and currently, such transfers have a bad influence on the age group distribution and on the welfare index. It causes long term damage to the country.
We do not want to increase such transfers. We advise players not to transfer population out of any country.
Federations
We agree that some information sharing between fed members will be very nice to have and added this to our wish list. More functionality for federations and more interaction between members is also planned. Any ideas are welcome.
Nuclear Weapons
We are examining the effects of nuclear attacks and will decide on a potential increase in their effectiveness. However, we have recently changed the way the war index is computed, made it more transparent and also force land attacks to win a war. It is now impossible to win a war by nukes only. An invention must be part of the war.
Setting Common market Pricing
We will revisit this function and expand its functionality. Setting the price for common market contracts will be part of the change but there will be a limitation to prevent inter account cheating that was used in the past to move money from a new, second or third account into the preferred account, causing the secondary account to lose money and closing it when it bankrupted.
Public blackout periods
We suggest a vote on this subject. Our opinion is that the blackout period should be public. It is of course possible to check during war and publishing it will just make the war game easier.
Please start a vote on this and we will comply if the vote is decisive.
Automation of Shuttle flights
This was planned and published before. We will add the possibility to enter a schedule for shuttles, with repeating commands to move large quantities of product with a small number of clicks.
Order Strategies for Ammunition and Weapon Quality Upgrades
We have looked into this and did not find a problem. Please mail us a more detailed description and we will fix it.
Tactical Nukes and Chemical Weapons
Both weapons will be upgraded in the coming weeks and become usable against more targets. Strategic weapons will not become usable in C3 wars for now. They might become part of C3 wars in higher levels.
Automation in the Loan Game
Loans can be offered at 10T per transaction and there is no need for automation. Loans in general become less important in Simcountry because many players just exchange one or two gold coins and pay back their loans. We see the number and total amount of loans declining in the past months.
here are all the answers promised during the last chat
Population transfers
This is an old subject and has to do with the tradability of population. We do not think that populations should be moved at all but we allow for countries to grow faster by injection of population.
Many players see population as a way to make gold coins. This is not what population growth is intended for. You need population to build your economy. You can wait for the population to grow or you can make this process faster by getting it more quickly from the market.
Reducing population in any country should be avoided and currently, such transfers have a bad influence on the age group distribution and on the welfare index. It causes long term damage to the country.
We do not want to increase such transfers. We advise players not to transfer population out of any country.
Federations
We agree that some information sharing between fed members will be very nice to have and added this to our wish list. More functionality for federations and more interaction between members is also planned. Any ideas are welcome.
Nuclear Weapons
We are examining the effects of nuclear attacks and will decide on a potential increase in their effectiveness. However, we have recently changed the way the war index is computed, made it more transparent and also force land attacks to win a war. It is now impossible to win a war by nukes only. An invention must be part of the war.
Setting Common market Pricing
We will revisit this function and expand its functionality. Setting the price for common market contracts will be part of the change but there will be a limitation to prevent inter account cheating that was used in the past to move money from a new, second or third account into the preferred account, causing the secondary account to lose money and closing it when it bankrupted.
Public blackout periods
We suggest a vote on this subject. Our opinion is that the blackout period should be public. It is of course possible to check during war and publishing it will just make the war game easier.
Please start a vote on this and we will comply if the vote is decisive.
Automation of Shuttle flights
This was planned and published before. We will add the possibility to enter a schedule for shuttles, with repeating commands to move large quantities of product with a small number of clicks.
Order Strategies for Ammunition and Weapon Quality Upgrades
We have looked into this and did not find a problem. Please mail us a more detailed description and we will fix it.
Tactical Nukes and Chemical Weapons
Both weapons will be upgraded in the coming weeks and become usable against more targets. Strategic weapons will not become usable in C3 wars for now. They might become part of C3 wars in higher levels.
Automation in the Loan Game
Loans can be offered at 10T per transaction and there is no need for automation. Loans in general become less important in Simcountry because many players just exchange one or two gold coins and pay back their loans. We see the number and total amount of loans declining in the past months.