A
Andy
07 Jun 2023 13:50
Link
Tiny Atlas Overview
Tiny Atlas is a very small world that was discovered outside the area
where our current 5 worlds are placed. It has 677 countries.
Tiny Atlas is further away than the current 5 worlds and reaching it will
take much longer than the time needed to travel between the current worlds.
Tiny Atlas is largely deserted. Countries have very few people, most
of them have a population of 1.5 to 2 millions. It has no corporations,
no education to speak of, no health care or infra structure.
The economies of all countries are in chaos and nothing of any substance
takes place in any of the countries.
It is assumed that there was a time when Tiny Atlas did much better.
Many countries have a space center but there are no materials stored and
no cargo shuttles.
Countries are currently kept as they are and do not deteriorate much
further. There are shortages of everything but this does not result in
a further decay of the countries beyond the current chaos.
Tiny Atlas will run 6 game monts per real day.
The functionality of Tiny Atlas in General
Tiny Atlas is in fact identical in its functionality to all the other worlds. Differences
result from the fact that there is no functioning economy.
Only when some countries are boosted with external materials and support from the other
planets will it become possible to start the production of materials on Tiny Atlas.
In its current state, nothing of substance can be built. You cannot rely
on the market in any way and you cannot produce anything to improve
conditions.
It is not possible to build anything or produce any products because there
are no raw materials, no corporations and no workers that could work in such corporations.
Everything you might want to have in Tiny Atlas will have to be transported
from other planets.
The existing space centers could be used to land cargo shuttles but these
shuttles will have to come from existing countries in other worlds and
they will need to transport everything and in large quantities.
Even when corporations are constructed, the materials needed for production
will have to come from other planets, moved from the space center to the
country stock and then be sold to the corporation for it to be able to
start, or maintain production.
Large quantities will be needed or you will have to make such transactions,
very frequently.
Who can play on Tiny Atlas
Players who have a country/empire on one of the current worlds, will be
able to get a country on Tiny Atlas, Everyone can look around on this
planet, click and zoom in, see the continents and regions.
A player can make a choice for a country. Once you decide, the country can
be reserved for 30 gold coins and will have to be paid for in gold coins as
on the other worlds.
It is not possible to start playing Simcountry with a first country on
Tiny Atlas and it does not make sense at all. You cannot do anything, or
build anything when there are no materials, no market to purchase goods on
and no workers to do anything.
Players who do have assets on the other planets and are able to purchase
cargo shuttles and carry materials from their countries to Tiny Atlas,
will be able to prepare a new country they have on Tiny Atlas, move
population over and start developments.
Developing a Country on Tiny Atlas
A country you own on Tiny Atlas must be prepared to be able to accept
new population.
The initial population will be around 1.5 to 2.0 million. You will see
the population declining because of disastrous shortages, hunger and
emigration.
The country will have no food products, no corporations and in fact no
economy to speak of.
A new country will not be able to build any corporations for lack of raw
materials and workers.
In the initial stage, the president's priority will be to transfer food
and materials to the country by use of cargo shuttles, from other
ountries on other planets.
Everything must be moved over. There is no market to purchase anything
and with lack of food, people will not survive.
Players will have to find out what the population uses based on what they
use in other countries they have and transport large quantities of supplies
into their country. Once there are some materials, consumption numbers will
start to show up and the situation will become clearer.
Players will need many cargo shuttles and enough supplies in their other
countries to be able to build sufficient supply levels in their country
on Tiny Atlas.
We will explain how to move people into Tiny Atlas but you are advised not
to start moving people as they might not survive without sufficient
supplies. Moving people can only start if you have enough supplies to
maintain them and you have sufficient capacity of moving supplies over to
sustain the numbers of people you have in the country.
Government Functions and services
Healthcare, education and transportation are non existing on Tiny Atlas. Countries have
very low numbers of education facilities and very few hospitals and no roads or railways.
As a result, the related indexes will be low and the supply index initially extremely low.
All this will cause high death rates and diminishing population. If no food products are
available, it will cause hunger and death rates will shoot up.
These issues cannot be prevented and must be addressed with a high priority.
With few schools, there will be very few teachers even if education priorities are raised
for education and health staff. When more population is moved into Tiny Atlas, such movements
will include some professionals and may help improve the situation.
With very low population numbers, transports of 100.000 people will be relatively significant.
Moving Population to Tiny Atlas
Once supply levels can support the existing population, supply levels must increase much further
to support an increase of the population.
A new booster was added to Simcountry to enable the movement of population.
Using this booster, you can move 100.000 people to Tiny Atlas.
The booster can be used once per game month and is free. There is no cost attached to the
movement of population into Tiny Atlas. The population comes from one of your countries.
The choice is automatic, not always from the same country.
Be careful with these transfers. Supply levels on Tiny Atlas must be sufficient to sustain
the growing population.
Building an Economy on Tiny Atlas
Increasing the numbers of the population is essential if players want to be able to start corporations
and mainly, the production of rare metals that can be found on the planet.
Once a country on Tiny Atlas manages to support its growing population, players will have to build
a health system, education and transportation. Once in place, the country could start building
corporations and create local production to be able to support the population and reduce the
dependency on transports from other planets.
Natural Resources on Tiny Atlas
Each country on Tiny Atlas will have at least one deposit of a rare metal and will be able to mine
it and transport products to the other planets.
The rare metals that can be mined on Tiny Atlas will be essential in the production of advanced
products, including several types of weapons and ammunition that have capabilities that are
currently not available.
The Transport of Materials to Tiny Atlas
As we said before, everything must come from countries in the current worlds. Everything can be
transported if it fits into a Cargo shuttle. Products that are traded on the direct market will
be tradeable also for countries on Tiny Atlas.
Energy production will be possible only if power stations can be built or with wind farms.
Many wind turbined will have to be moved into Tiny Atlas if any wind turbines are to be constructed.
We think that it will take a major effort and some cooperation between players to construct
essential production on Tiny Atlas.
We think that it is all possible but we realize that some questions might be raised in the process.
Cargo Shuttle Transports
Tiny Atlas is quite far from the current 5 worlds and cargo shuttle flight will be longer and
require more shuttle maintenance units per flight.
Sufficient numbers of shuttle maintenance units must be caried on the cargo shuttles with every
transport flight and include more such maintenance units for the flight back.
In cases when cargo shuttles do not have sufficient numbers of maintenance units, the
cargo shuttle will deteriorate and it life expectancy will be diminished more quickly.
You are advised to have many shuttle maintenance units in stock at your space centers,
both at the source country and on Tiny Atlas to be sure missions can take place using
maintenance units to preserve the life span of the cargo shuttles.
Due to the longer flight time to Tiny Atlas, it will be probably necessary to keep a larger
number of cargo shuttles to be able to run multiple transports. As in the current situation,
transports will use up to 20 cargo shuttles simultaneously if these are available.
Each flight to Tiny Atlas will be counted as 10 missions and also use 5 maintenance units.
If no maintenance units are available, the cargo shuttle will age faster and the mission
will count for 50 regular ones.
The same numbers will be used for a return flight.
Tiny Atlas is a very small world that was discovered outside the area
where our current 5 worlds are placed. It has 677 countries.
Tiny Atlas is further away than the current 5 worlds and reaching it will
take much longer than the time needed to travel between the current worlds.
Tiny Atlas is largely deserted. Countries have very few people, most
of them have a population of 1.5 to 2 millions. It has no corporations,
no education to speak of, no health care or infra structure.
The economies of all countries are in chaos and nothing of any substance
takes place in any of the countries.
It is assumed that there was a time when Tiny Atlas did much better.
Many countries have a space center but there are no materials stored and
no cargo shuttles.
Countries are currently kept as they are and do not deteriorate much
further. There are shortages of everything but this does not result in
a further decay of the countries beyond the current chaos.
Tiny Atlas will run 6 game monts per real day.
The functionality of Tiny Atlas in General
Tiny Atlas is in fact identical in its functionality to all the other worlds. Differences
result from the fact that there is no functioning economy.
Only when some countries are boosted with external materials and support from the other
planets will it become possible to start the production of materials on Tiny Atlas.
In its current state, nothing of substance can be built. You cannot rely
on the market in any way and you cannot produce anything to improve
conditions.
It is not possible to build anything or produce any products because there
are no raw materials, no corporations and no workers that could work in such corporations.
Everything you might want to have in Tiny Atlas will have to be transported
from other planets.
The existing space centers could be used to land cargo shuttles but these
shuttles will have to come from existing countries in other worlds and
they will need to transport everything and in large quantities.
Even when corporations are constructed, the materials needed for production
will have to come from other planets, moved from the space center to the
country stock and then be sold to the corporation for it to be able to
start, or maintain production.
Large quantities will be needed or you will have to make such transactions,
very frequently.
Who can play on Tiny Atlas
Players who have a country/empire on one of the current worlds, will be
able to get a country on Tiny Atlas, Everyone can look around on this
planet, click and zoom in, see the continents and regions.
A player can make a choice for a country. Once you decide, the country can
be reserved for 30 gold coins and will have to be paid for in gold coins as
on the other worlds.
It is not possible to start playing Simcountry with a first country on
Tiny Atlas and it does not make sense at all. You cannot do anything, or
build anything when there are no materials, no market to purchase goods on
and no workers to do anything.
Players who do have assets on the other planets and are able to purchase
cargo shuttles and carry materials from their countries to Tiny Atlas,
will be able to prepare a new country they have on Tiny Atlas, move
population over and start developments.
Developing a Country on Tiny Atlas
A country you own on Tiny Atlas must be prepared to be able to accept
new population.
The initial population will be around 1.5 to 2.0 million. You will see
the population declining because of disastrous shortages, hunger and
emigration.
The country will have no food products, no corporations and in fact no
economy to speak of.
A new country will not be able to build any corporations for lack of raw
materials and workers.
In the initial stage, the president's priority will be to transfer food
and materials to the country by use of cargo shuttles, from other
ountries on other planets.
Everything must be moved over. There is no market to purchase anything
and with lack of food, people will not survive.
Players will have to find out what the population uses based on what they
use in other countries they have and transport large quantities of supplies
into their country. Once there are some materials, consumption numbers will
start to show up and the situation will become clearer.
Players will need many cargo shuttles and enough supplies in their other
countries to be able to build sufficient supply levels in their country
on Tiny Atlas.
We will explain how to move people into Tiny Atlas but you are advised not
to start moving people as they might not survive without sufficient
supplies. Moving people can only start if you have enough supplies to
maintain them and you have sufficient capacity of moving supplies over to
sustain the numbers of people you have in the country.
Government Functions and services
Healthcare, education and transportation are non existing on Tiny Atlas. Countries have
very low numbers of education facilities and very few hospitals and no roads or railways.
As a result, the related indexes will be low and the supply index initially extremely low.
All this will cause high death rates and diminishing population. If no food products are
available, it will cause hunger and death rates will shoot up.
These issues cannot be prevented and must be addressed with a high priority.
With few schools, there will be very few teachers even if education priorities are raised
for education and health staff. When more population is moved into Tiny Atlas, such movements
will include some professionals and may help improve the situation.
With very low population numbers, transports of 100.000 people will be relatively significant.
Moving Population to Tiny Atlas
Once supply levels can support the existing population, supply levels must increase much further
to support an increase of the population.
A new booster was added to Simcountry to enable the movement of population.
Using this booster, you can move 100.000 people to Tiny Atlas.
The booster can be used once per game month and is free. There is no cost attached to the
movement of population into Tiny Atlas. The population comes from one of your countries.
The choice is automatic, not always from the same country.
Be careful with these transfers. Supply levels on Tiny Atlas must be sufficient to sustain
the growing population.
Building an Economy on Tiny Atlas
Increasing the numbers of the population is essential if players want to be able to start corporations
and mainly, the production of rare metals that can be found on the planet.
Once a country on Tiny Atlas manages to support its growing population, players will have to build
a health system, education and transportation. Once in place, the country could start building
corporations and create local production to be able to support the population and reduce the
dependency on transports from other planets.
Natural Resources on Tiny Atlas
Each country on Tiny Atlas will have at least one deposit of a rare metal and will be able to mine
it and transport products to the other planets.
The rare metals that can be mined on Tiny Atlas will be essential in the production of advanced
products, including several types of weapons and ammunition that have capabilities that are
currently not available.
The Transport of Materials to Tiny Atlas
As we said before, everything must come from countries in the current worlds. Everything can be
transported if it fits into a Cargo shuttle. Products that are traded on the direct market will
be tradeable also for countries on Tiny Atlas.
Energy production will be possible only if power stations can be built or with wind farms.
Many wind turbined will have to be moved into Tiny Atlas if any wind turbines are to be constructed.
We think that it will take a major effort and some cooperation between players to construct
essential production on Tiny Atlas.
We think that it is all possible but we realize that some questions might be raised in the process.
Cargo Shuttle Transports
Tiny Atlas is quite far from the current 5 worlds and cargo shuttle flight will be longer and
require more shuttle maintenance units per flight.
Sufficient numbers of shuttle maintenance units must be caried on the cargo shuttles with every
transport flight and include more such maintenance units for the flight back.
In cases when cargo shuttles do not have sufficient numbers of maintenance units, the
cargo shuttle will deteriorate and it life expectancy will be diminished more quickly.
You are advised to have many shuttle maintenance units in stock at your space centers,
both at the source country and on Tiny Atlas to be sure missions can take place using
maintenance units to preserve the life span of the cargo shuttles.
Due to the longer flight time to Tiny Atlas, it will be probably necessary to keep a larger
number of cargo shuttles to be able to run multiple transports. As in the current situation,
transports will use up to 20 cargo shuttles simultaneously if these are available.
Each flight to Tiny Atlas will be counted as 10 missions and also use 5 maintenance units.
If no maintenance units are available, the cargo shuttle will age faster and the mission
will count for 50 regular ones.
The same numbers will be used for a return flight.