V
Váli (Fearless Blue)
12 Feb 2009 21:55
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The game news informs us that weapons quality will reduce over time aswell as ammo quality.
Why should weapons degrade? If my tank gun barrel of quality 200 is getting rusty I will replace it with a suitable 200 quality gun barrel. It wont be left to rust away!
What is the maintenace costs going on? Surely they should be for maintaining our equipment.
Weapons become outdated but they are not left to rust away....well if you have suffienct money to keep it maintained.
Ammo of course does degrade to an extent.
I believe ammo use in training is at unrealistic levels. Live firing is a rarity these days.
Why do you need to fire cruise missiles in training? In life you do the programming and press a buttuon. Use a dummy missile for loading training etc, there is no actual need to fire the missile.
Game ammo is very expensive.. much more so than in real life, I belive the cost of a real cruise missile is around $1million not the $76 million game price. $200,000 for a tank shell? What are they firing? Diamond studded, solid 24 carrot gold shells?
Gold is valued at $6.84 million per ton, a jeep at $4.81 million. That must be some jeep!
Maybe a new corp/s should be introduced to provide training munitions.
Laser equipment for Infantry/tanks training.
Simulators for weapons batteries.
These would incur the costs sim wants us to pay for maintaining an army, but would reduce ammo loss.
Reduce the cost of weapons and ammo to a reasonable level. Current prices are just designed to hit profits.
Expand the war game to incresse costs, introduce a training budget, which uses training goods as suggested above.
Relate training to war performance so players invest in training.
Make costs visabily accountable for, e.g if I traing my pilots once a week, set the avaition fuel useage etc at a set daily amount, set maintenace costs at a set training day cost.
Give power to the player, dont ruin the game through stealth costs.
Why should weapons degrade? If my tank gun barrel of quality 200 is getting rusty I will replace it with a suitable 200 quality gun barrel. It wont be left to rust away!
What is the maintenace costs going on? Surely they should be for maintaining our equipment.
Weapons become outdated but they are not left to rust away....well if you have suffienct money to keep it maintained.
Ammo of course does degrade to an extent.
I believe ammo use in training is at unrealistic levels. Live firing is a rarity these days.
Why do you need to fire cruise missiles in training? In life you do the programming and press a buttuon. Use a dummy missile for loading training etc, there is no actual need to fire the missile.
Game ammo is very expensive.. much more so than in real life, I belive the cost of a real cruise missile is around $1million not the $76 million game price. $200,000 for a tank shell? What are they firing? Diamond studded, solid 24 carrot gold shells?
Gold is valued at $6.84 million per ton, a jeep at $4.81 million. That must be some jeep!
Maybe a new corp/s should be introduced to provide training munitions.
Laser equipment for Infantry/tanks training.
Simulators for weapons batteries.
These would incur the costs sim wants us to pay for maintaining an army, but would reduce ammo loss.
Reduce the cost of weapons and ammo to a reasonable level. Current prices are just designed to hit profits.
Expand the war game to incresse costs, introduce a training budget, which uses training goods as suggested above.
Relate training to war performance so players invest in training.
Make costs visabily accountable for, e.g if I traing my pilots once a week, set the avaition fuel useage etc at a set daily amount, set maintenace costs at a set training day cost.
Give power to the player, dont ruin the game through stealth costs.