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Forum General W3C - The Simcountry Space Program

W3C - The Simcountry Space Program

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Laguna
25 Jun 2010 23:33 Link
A week there were around 20 actives threads per day. Maybe it's only today, but I see only 4 threads now. That just won't do...
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Jiang Hu Warrior (Fearless Blue)
26 Jun 2010 00:33 Link
a boob done wrong..... the gm should allow all products to be traded on the new space program markets for full members anyway
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White Darkness (Little Upsilon)
26 Jun 2010 02:18 Link
Yeah, the fractional GC issue has been resolved, that makes certain aspects of the whole gig more functional now.
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Warren Buffett (Little Upsilon)
26 Jun 2010 05:53 Link
They still need to up the capacity for certain products. I mean 100,000 for one docking station for a product like oil? What's the point of trading when I can probably get it cheaper on my own world even though its at its peak price.
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Crafty
26 Jun 2010 12:09 Link
You guys really make me laugh.

You bang on about wanting new this and new that, change this and change that... and when it comes along, awww, its all wrong, not right, unfair.

Two things I see here:

1) Be careful what you ask/wish for.
2) If you dont like it, dont use it/play it. If no-one used it, then surely the GM would have to adjust it, or (my preference) abandon it.
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Border C (Little Upsilon)
26 Jun 2010 17:31 Link
I haven't looked too much into this space thing, but the first thing I'd like to ask is: What purpose does this serve?

Why would I trade in space when I can trade the same goods on the planet without the same costs? Is there some level of micromanaging that will make this more profitable than it would be to sell on the world market?

Like I said, I've only read what W3C has posted and I haven't experimented at all. So far, I haven't heard many positive comments.
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nix001 (Kebir Blue)
26 Jun 2010 23:59 Link
As WhiteDarkness said 'I just threw out 2 strat bombs for direct trade. Took a little work.'


Its gonna be more to do with big ticket items like Nukes :)
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White Darkness
27 Jun 2010 03:07 Link
Nix hit it in a nutshell. If it's not big ticket, it's not worth the effort.

Believe me, I originally planned to load up an entire world's surplus stock and ship it to myself for sale on another world.

I'd lose more money than I'd even dream of making unfortunately.
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Laguna
27 Jun 2010 21:17 Link
Not truly needed, but worth it.

However... Cost-benefit principle: an individual should only take an action if, and only if, the extra benefits are at least as great as the extra costs.

We have to amortize for the docks, cargo shuttles and space centers. We do that by including those costs in the price of the goods we sell. Plus, we need to include the price of the space boosters and the cost of the goods. While we have no problem transmitting these costs into the goods and still remain competitive (on a small variety of goods), there is one resource that shoots a hole into Space Trading: time. This all takes time and patience, more time and patience than the world markets, thus removing any competitive advantage there is to space trading and as such there is no incentive to use this, expect some very few cases with high willingness to buy (nuclear weapons).

There is one very luring incentive to use space transportation, but not necessarily space trade... Weapons that enter through the space center into the country's stocks do not damage military spending budget. But this doesn't imply you have to buy the weapons at Space Stations, you can merely transfer them from one country to another or from world to world.

If things stay as they are... It just won't do.


Incentive principle: if the benefits of an action increase or its costs decrease, more likely it is people choose that action.

The greatest benefit increase will come from allowing greater amounts of goods to be exchanged within the same time frame. It will all be faster. That can be achieved by the following actions:
* Divide the volume each good occupies and the storage space of a shuttle by x
* Reduce the cost of space docks and allow them to be merged (or not)
* Reduce the cost of space docks and introduce some method to expand their storage space
* Multiply by x the storage space of a dock
* Any combination of the above

I believe it's better for x=10, because we all love the decimal system (and x>1 to avoid funny business). The amount of goods a shuttle can currently transport should not be increased, because of the weapons that can be freely transported. More importantly, the action that is chosen should be the one that better suits the system.

Short version:
The (normative) cost-benefit principle is being violated, push for the incentive principle: allow greater storage space in docks.


Taken into account the price of 200GC for a dock and a daily rent rate of 0.4GC, it takes me 500 days to get my money's worth back. I believe a price of 150GCs per dock would be better, as it would take 375 days to amortize the dock, which is little more than a year.

Terminology: Docks are available for renting and not leasing. A lease gives you the option of buying the object at the end of the contract. Although I haven't tested it yet, I'm certain the dock won't be available for purchase at the end.
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Laguna
27 Jun 2010 23:38 Link
<!-Quote-!>Quote:

Sorry, you can't buy Conventional Missile Batteries on the World Market.
Please buy them directly.<!-/Quote-!>

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Maestro2000 (Fearless Blue)
28 Jun 2010 01:50 Link
Hey...How do I get my ceo to sell it's cargo shuttles? I have several in Wally World (In this example Wally World is the ceo warehouse)
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Laguna
30 Jun 2010 01:20 Link
I was thinking and... The space of a dock might as well be infinite, as the amount of goods that can be traded is still limited by (#shuttles * shuttle space)/voyage time. So, the best is perhaps to tie the volume of a dock with the a multiple y of the volume of a shuttle.

The multiple, depending of the situations, will somehow relate with a suggestible optimal size of a space fleet. For instance, imagine there is a huge will to sell and buy interceptors, but there is only one space dock selling these, along with one buyer and seller. Naturally, this suggests that the optimal fleet size for the seller* and buyer is y. Imagine that there are now 2 space for the same market; optimal fleet becomes 2y for b buyer and seller. If the other dock belongs to another seller, it becomes 2y for the buyer and y for each of the sellers. If the volume of the demand is below the volume of a space dock, the number of shuttles for the buyer will be given as demand volume/y, and for the seller as well.

Creating accurate and complete economic models, even for a relatively simple system such as Space Trade, gives a lot more trouble than it seems. Some characteristics are easy to spot though.

And it is obvious that... Space docks need to hold more goods!
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Maestro2000 (Little Upsilon)
01 Jul 2010 18:25 Link
LG

Too complicated

Just charge me a per ton fee on my shipping and let me trade with myself world to world.

Between my CEO's
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Psycho_Honey (Golden Rainbow)
01 Jul 2010 18:40 Link
Like a broken record Maestro.
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Maestro2000 (Kebir Blue)
01 Jul 2010 22:15 Link
Relax Wendy
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White Darkness (Little Upsilon)
02 Jul 2010 02:26 Link
Definitely be a good change to have the limit increase on what can go out, after all the more involved we are in this the more likely they'll have a more significant benefit from it.

Overall, I'd like to see products not in the millions range on their price, actually become economically viable,s ince there's little to no logic in lifting anything but weapons and ammo currently.
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Psycho_Honey (Little Upsilon)
02 Jul 2010 02:47 Link
I'm relaxed, Maestro.

Like a Broken record, Meastro.
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Laguna
07 Jul 2010 15:57 Link
There is nothing complicated about it. That is solely the formalization of an expected behavior.
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sirluis (Golden Rainbow)
03 Nov 2010 19:34 Link
can space shuttles be sold on a space station?
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Scarlet (Little Upsilon)
03 Nov 2010 21:36 Link
They are bought and sold through Direct Trading.
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sirluis (Kebir Blue)
09 Nov 2010 19:29 Link
you know what would be great is if they added another market. this new market should be called galactic market.this new market automates trade between countries on different worlds.there would be a menu to see galactic shortages and over supplied. Trade routes would have to be brought or leased from space docks which would be the hubs for this. the trade would be completely automated so the shuttles would be auto loaded and transported automatically.also a new bank called the galactic bank that workers at a level higher than the world bank which a feature that lets you invest money into it for a much higher rate of return on income from interest.Also make owning space docks more exciting by adding to them space countries. last part add space war ships which behavior just as a navy would on a world.no c3 in space just player brought space docks/space countries.these space countries start with no infrastructure.
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sirluis (Kebir Blue)
09 Nov 2010 19:37 Link
in order to participate in this new market you would have to use gold coins to establish trade routes.the hubs for these trade routes would be the space docks/space countries.This would bring mass appeal to space program and even bring in many new players.automation of loading space shuttles and flights is the key to the success of this.the space dock should have increased storage.shuttles should move 25% faster.
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BrokenAmbitions
09 Nov 2010 20:52 Link
sirluis..It was discussed in the jozichat..as far as the space program goes..

;) join the IA forums..and I've got a good guide on space posted there.
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Laguna
13 May 2011 02:57 Link
November of 2010:
<!-Quote-!>Quote:

Short version:
The (normative) cost-benefit principle is being violated, push for the incentive principle: allow greater storage space in docks.
(...)
The space of a dock might as well be infinite, as the amount of goods that can be traded is still limited by (#shuttles * shuttle space)/voyage time. So, the best is perhaps to tie the volume of a dock with a multiple y of the volume of a shuttle.<!-/Quote-!>


Six months later and after cargo shuttles are increased in capacity to 200 000 units and docking stations remain unchanged.
<!-Quote-!>Quote:

The capacity of cargo Shuttles and docking stations

The capacity of docking stations is currently 200.000 units and will be increased next week to 1.000.000 units. Cargo shuttle capacity will be reduced to 100.000. These changes will improve the usability of space assets and reduce complexity.<!-/Quote-!>


I tell you...
?
08 Feb 2013 07:38 Link
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