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FredMark (Fearless Blue)
20 Feb 2009 23:51
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Possible explanation of worker shortages is an apparent attempt from W3C to increase profitability by decreasing salary cost.
About two weeks ago I took base salary costs of all corporations (takes a long time).
As far as I was following shortages and profitability threats on forums with interest, I decided to double-check what changed over this period.
After spot-check, I found that product component composition did not change (thus base cost cost of mats remains the same), but total salary did decrease for all products I checked, but Gasoline where it remains within degree of rounding error (I rounded to 1-2 milions as far as difficulty to account on welfare).
So, for example for other high-volumetric:
Product__________Was(Mil SC$)__Now__%Decrease
FMU______________198___________182__8.79%
Electric Power___164___________152__7.89%
Numbers provided for corps at full employment, 225 effectivity and base salary (If you to check my data you need to divide salary paid last month to salary level divided by 100. Base salary level will be the same (as any base value) on all worlds, so does not matter which one you pick).
What I can speculate that salary decrease was achieved by re-shuffling of composition of workforce. Again, it is speculation (I do not have historical workforce composition to substantiate) as far as I was interested in corp profitability and workforce composition was not withing area of interest of such research.
I do, however, have some grounds for such speculation, predominantly related to the fact that overall employment levels did not change to unemployment growth. If all professions were decreased proportionally it would create surplus of workforce in all categories, including HLW for "stand still" scenario that was explained in forums. Comment- Stand still scenario assumes all corps already fully upgraded, or vast majority of them are.
As far as collecting salary data for all products is rather exhaustive endeavor, not to mention workforce composition, I will capture 10-20 product's workforce composition this weekend and update you guys one week from now if and what has changed.