Simcountry
Forum General W3C - Game News October 7,2020

W3C - Game News October 7,2020

A
Andy
09 Oct 2020 14:10 Link
We are very interested in your experience and comments.
If you have specific knowledge on units that are useful, or not, weapons that you think are obsolete etc. please let us know.

If you put it here, others will be able to participate and learn.

We have detailed logs of wars.
blow by blow, missile by missile.
all wars are logged. These logs are sometime many many megabytes long.

we know how to find the relevant info.

I hope others will participate.
most current participants in the discussion are players with large armies.

we fight wars all the time.
we can setup wars against C3s in all levels and see what happens if we make a change. we see the exact numbers, misses, hits etc. in that log.

We have no intention of making the defense impossible to break but it should be possible for players to create a defense that is nearly unbreakable.
not easy or cheap, but very strong.

Currently, some weapons are very similar. we will diversify.

One of the next upgrades will change jeeps.
They will not respond to any attack by land forces but will have hand held missiles that can damage helicopters. not extremely powerful but might shoot down some.

Artillery might become more powerful against missile batteries, less against land forces.
Tanks will be the main weapon fighting ground forces.

This is an example.
Four land force weapons will become very different.

Raising the cost of war?
we want to reduce the cost.

more balance is maybe the issue.

We would like to see more different forces participate.
more ground forces.
No wars where the air force and long distance missiles can win easily with no ground forces involved.

I am sure you and others know better what should be done.
J
John Galt
09 Oct 2020 14:27 Link
Andy I just want to say that C3 wars are not a good example of how defense operates because they are not in a federation. They do not benefit from the federation air response.

Also, I just sold 360 trillion worth of weapons from my CEO. Doing my part. I noticed they were all bought up almost immediately. GM buyback?
L
Lord Mndz
09 Oct 2020 14:29 Link
very much agreed on land forces diversification. they could be more expensive to buy and more resiliant against long range attacks. artillery must be strong against batteries.

great news!
J
John Galt
09 Oct 2020 14:48 Link
It would also be a good idea to simplify the amount of unit types that are available for creation. I think there should just be one type of land unit that can accommodate any combination of offensive/defensive land weapons, and one type of air unit that can hold any of the offensive air units. There is really no use for some of the current unit templates, especially the small sized ones, and it will only serve to confuse players.
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Lord Mndz
09 Oct 2020 15:05 Link
yes, unless this would be based on weapons diversity/purpose/resiliance. currently it has no logic how different units are supposed to be used.
Z
Zentrino
09 Oct 2020 21:42 Link
I wish I had seen the fire sale on weapons. I didn't get to buy any! I am not selling weapons until I have a better understanding of what constitutes "too large" for an army. I have a set defense that I build for my countries and I purchase the weapons needed to fill that defense. I don't think it is unreasonable to have this number of weapons for each country that I might defend. Again, these are numbers that I have selected. I f I put 500 int wings, 500 heli wings, and 300 stealth wings in each country, is that too much? Not enough? If I maintain enough weapons to have a small garrison in every my capital and every city/county (50ish) plus enough for a tiny garrison in all my forts (150), is that too much? Not enough?
What about offense? I buy enough weapons that I could defeat a country defended like I defend. Then I consider how many countries I might need to attack in a full scale war and I build to that. So yea I have a lot of offensive weapons because if someone attacks me, the best way to win is to take their country before they take mine.
Tell me how many weapons I am supposed to keep, and I will sell the rest. But don't make me guess about it because I don't think I have too much.
I would be happy to do practice wars.
Z
Zentrino
10 Oct 2020 03:23 Link
In my main, I am at negative 104B for the country and total defense costs of 211B. I noticed I had auto activate on for the country's defense weapons so I do have some weapons active now. I will deploy the garrisons and air wings now to see the final cost.
E
E O
10 Oct 2020 03:43 Link
500/500/300 is a lot. If you can support that, more power to you. I don't see anyone currently with 100 of each wing type active on FB (at least in the last couple days, not sure if it changed today). Not saying they can't, just no one currently is.

There is a decent amount of pvp war on FB at the moment. It's a good time to look at what other players have up.

Also, I'd like to echo again what John said about federation air defense. I shot at air d today, and I actually think the losses are good/appropriate if there is just one wing responding (which is what I was dealing with).

If there is a federated response though it becomes a very different story.
Z
Zentrino
10 Oct 2020 20:42 Link
I ended up going with 250 int, 200 heli, and 50 stealth. We will see what the final costs are after it all deploys. I wouldn't expect to see anyone maintaining an active defense like this because of cost, which is my point. If someone were to dec on me and I deployed this defense, even for a few RL days, the cost to me would be huge. I expect to lose close to a T a month. It may be less though because it does seem the efforts to reduce costs have made a noticeable difference. I would be shocked if it was less than 500B per month and still think it may climb to a T.
J
Johanas Bilderberg
11 Oct 2020 12:56 Link
I wasn't going to beat on a dead horse but here we go.

I see this move as a blatently obvious attack on Jon Galt and myself. I find it objectionable, petty, and poorly conceived.

I am not getting rid of my weapons Andy. I have nothing else to spend cash on, I can no longer exchange my trillions of sim dollars into gold.

There is zero legitimate reason to stop CEO storage.

I am at WL 11, who am I going to bother?

The game is for all intents and purposes dead to me. I weathered the destruction of the economy, the endless worker shortages, economic roller coasters, war levels, the impossibility of selling countries, and I am not sure yet if this is the final straw or not.
A
Andy
11 Oct 2020 16:06 Link
Selling weapons was visible on the market.
You see some utilization percentages shooting up.

there were shortages of many weapon types and some disappeared.
these will probably come back again.

we were not buying or selling any weapons, or any other products.
we never do unless there is a danger for the market.
Players always kept saying it but it was always baseless.

Some product shortages can crash the entire market because they are used in the production of many other products.
The system has some intervention rules that are never changing price directions.
The system never buys anything. Oversupply can not topple the market.

the lower pricing for many types of war materials is probably starting to kick in.
more will follow.

Reducing the types of units is not really important.
Nobody is forcing anyone to purchase all these types and indeed, when we diversify some weapons, the various unit types could do different things.

We will continue with gradual changes.

the most important one coming in a few days, is having a unit support the defense if within range.

there are some open issues:
Does it include support to attacked units? I think so.
Will they support land targets like cities etc.? Yes.
Is a garrison a unit or in other words: will a garrison support an attacked unit?

Don't know. Garrisons can be very large.
Currently you can prevent their intervention if you do not attack land targets that are protected by a garrison.
Maybe, to start with, we will keep them out of the equation.

The principle of a supporting unit is:

when a target is attacked, check all units within range.
Check which one if most relevant in face of the attacker and us it.

Next attack, after casualties, the choice may me different.
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Zentrino
11 Oct 2020 20:46 Link
I thought I would have an update on the cost but the garrisons are not deploying. They are partially deployed (about half maybe). I have 150 small supply units and 100 large supply units. About half are idle. I have tons of military supplies, military services, gasoline, and trucks. My total defense cost is holding steady at 222B. It does seem there have been reductions in active defense costs because I would expect this to be higher already. It jumped to 265B for a couple of months but lowered back down for some reason. When it is all done, I will check my logs to see how much ammo was used up in this process too.
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Andy
12 Oct 2020 08:58 Link
The cost of the defense was reduced in two ways:

1. The cost of ammunition is reduced. This will have effect when you purchase new ammo. The cost of using ammo in maintenance is based on what you paid for it on average. As you purchase new ammo, the average cost price will decline.
Numbers used remain the same.

2. The price of defensive weapon maintenance units is reduced.
you use the same number.
also here, the decline depends on the average price paid for these products.

We are reducing the cost for a very long time.
There were several large reductions in the past weeks.
in total more than 30%.

The older declines probably kicked in. The recent ones will do so in the coming days or weeks, depending on the numbers you had available.