Andy,
Sorry in advance for the long post as I want to make two separate comments
First,
I'm in love with Idea and I know Aries would be as hes championed a "Battlegrounds" world before.
I easily envision a world with no war levels, 30M starting pop countries(No CEOS), 30T starting cash, and 14 days of WP then after that its a battle to the death!
My only concerns is long term econ-game. With all the destruction how will markets stabilize, more importantly how can a player build a strong economy? I mean if we could build a corp and its built and max upgraded it would be fair otherwise it seems like a possible issue, as these processes take weeks and I doubt anyone would live in peace that long!
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Second,
Why wouldn't this idea be implemented on Fearless blue instead of a new world?
Hear me out, Wouldn't it be more effective to drop the War level dec cap from war level 3 to war level 2. This way someone can take a max of 4 nations then be forcibly thrown into the war game. I can see every 3,6,12 months on Fearless we rank players via war skill by conquests.
For example, Each war level is matched in total points. Lets say You and Me go to war both level 11. I conquer 3 of your nations.
I would get a score of 33 points(3 nations * the players war level), The higher the war level the more points then after 3,6,12 months we can see who is really fighting. Also to make it fair we would NOT include C3 wars only PVP battles.
Just a though