R
rob72966
22 Aug 2021 16:36
Link
Its been a few centuries now, and there have been zero mobile officers offered in direct trading.
Why can't we build bases that develop officers and soldiers. This could be used to incentivize players to move up game and war levels. Requirements and limitation could be implemented.
Examples
1) Countries must be game level (4)
2) Countries must be war level (8)
3) Countries must have a standing army of 1 million+ for over ten game years.
Limitation
1) Countries would be limited to a max of two bases of each type. Officers training. Soldiers training. One base per 1 million
2) Officer base fully occupied 30,000 medium level managers. would graduate 3,000 thousand per game year. or 10% of students enrolled.
3) Soldier base fully occupied 100,000 low level workers would graduate 10,000 per year or 10%.
You would be able to freely exchange officers and soldiers between your countries or offer them for sale in direct trading.
You would not be allowed to discriminate against other players or countries when selling. Highest bid gets the men.
Rob
Why can't we build bases that develop officers and soldiers. This could be used to incentivize players to move up game and war levels. Requirements and limitation could be implemented.
Examples
1) Countries must be game level (4)
2) Countries must be war level (8)
3) Countries must have a standing army of 1 million+ for over ten game years.
Limitation
1) Countries would be limited to a max of two bases of each type. Officers training. Soldiers training. One base per 1 million
2) Officer base fully occupied 30,000 medium level managers. would graduate 3,000 thousand per game year. or 10% of students enrolled.
3) Soldier base fully occupied 100,000 low level workers would graduate 10,000 per year or 10%.
You would be able to freely exchange officers and soldiers between your countries or offer them for sale in direct trading.
You would not be allowed to discriminate against other players or countries when selling. Highest bid gets the men.
Rob