i agree with you. the point i was making was about military size, and production.
but yes, it would be silly to start a fight that you have no advantage in. but much of the past of sim country, has all been assets. the war that happened about a year ago, proved that skill over comes assets. at least to a degree. you aren't going to take 100 i wings down, with 1k bombers.
but prior to war, their is RL weeks and months of preparation. during which time, you come up with a plan...
so by the time you declare war. you've put allot of effort into being ready. and you should have an advantage that you are comfortable with. oddly enough, it often seems that any advantage that a player works for, is "unfair," but thats beside the point i'm making.
i'm not suggesting that every one be reduced to the same amount of military. far from it, i was painting a picture, if have 100 bombers, being reduced to 25, and you have 200 being reduced to 50, we'd have the same relative strength. but i'm not advocating that, just making an example.
no, the current limitations to weapons and ammo, in the long run will reduce overall military sizes... and most likely those with better econ skills will be less effected than those that ignore econ and just go straight for war...increasing the production and availability of weapons and ammo, goes the opposite direction. and takes us back to hours and hours of endless clicking...
i mean really, do you want your oppenent to make so many units that the map loads slowly... so slowly infact, that you're talking 30-60 seconds between shots, hours and hours of shooting units hundreds of units... because every one has huge armies?
were as, if (for example,) every one had 25% of the weapons and ammo, it'd work out to 25% of the clicking... stream lining war, making it less tedious, and more attractive. a counter concern... is with less units to destroy, would countries fall faster... possibly. unless you can still get the same "relative," power, with smaller armies. so that in theory, as it is now, when you run out of weapons or ammo, and have to wait for the next game month...
please, i'm not suggesting that W3C should just reduce the stock piles we have. i'm saying, that with limited resources, it adds a dimension the the game that was lacking before, attrition.
i mean we kinda had that, i've been known to sacrifice 400k heavy jeeps to run my enemy out of heli missiles. but now, a stronger econ, means more weapons and ammo that country can purchase. because of limited avaiblity. making it possible to have your enemy practically defeated before the war dec. its not quite that yet. but its moving in that direction. i mean for all those people that want realism... here it is. wouldn't it be cool to be able to cripple a countries ability to war, before you dec. kinda like the fall of the soviet union?
i mean, the concept i'm throwing out itsn't so cut and dried, it'd need tweeking to make it work right. but if you want to make war easier... reduce military size, not increase it. what we have now, is still a throw back from the old war engine...