A
Andy
22 Oct 2014 22:53
Link
When countries are close to bankruptcy the system tries to save them.
This "Support" function has been there for a long time and we have now made an effort to improve the process.
The repair process as described below is in place for a long time. We have now tested it for a very long period, and have tuned it at some points to make sure it continues all the time until it is completed.
What is "Close to Bankruptcy"?
When cash is lower than a certain threshold (currently -1T) OR the total value of materials in the country is negative, we call the country "Close to Bankruptcy".
(The negative -1T may move to -2T but currently it is -1T).
When cash goes lower than this limit, the system starts making an effort to repair the finances.
Purchasing of products stops, part of the army goes into the reserves, units are dismantled and more weapons go to the reserves.
Mobile units will also be dismantled, some each game month until the problem is resolved.
All this reduces the cost of the army and the use of ammunition.
As consumption continues (the population must continue eating and continue some spending), materials go short but the population does pay the country for the used materials.
In addition, salaries of government workers start declining, corporation salaries follow.
As a result of lower salaries, the cost of the government declines, Education and health and the cost of the army decline too. These sharp declines may already balance the finances.
In time, if this is not enough, salaries diminish to 10% (sometimes from a level of 300 and more).
Corporations remain very profitable with these very low salaries while the country cost declines substantially.
The country may see large shortages of materials but the procedure concentrates on balancing the income and cost and will continue.
At the same time, education and health levels are protected and will even be increased to a 100 level to prevent complete depletion of these functions.
The system also makes sure there are enough professionals in the country and balances the education priorities.
New corporations are built at a rate of one corporation per game month. (As long as the existing corporations have full hiring).
We have now improved these functions and tuned them to be more powerful and made sure they work effectively.
Observing some countries that were in a desperate situation we have seen that they are gradually improving.
as employment levels increase, profitable corporations are added. the income of the country is increasing and at some point, it becomes profitable.
When cash is improving, orders resume and the country flip flops between cash positive to negative while the order backlog is being processed.
The repair process can take a long time.
In the future, the repair process will start sooner than before and desperate situations will be prevented. The repair process will then be much shorter.
The entire process does not involve any cash infusions. The country is in fact repairing itself.
Please try to prevent such situations.
Negative cash in countries prevents the president from logging in and requires a cash infusion before you can play it again.
If no cash is transferred, the country remains under control of the system until such time that it is repaired.
(This is not new. It works in this way in the past years).
This "Support" function has been there for a long time and we have now made an effort to improve the process.
The repair process as described below is in place for a long time. We have now tested it for a very long period, and have tuned it at some points to make sure it continues all the time until it is completed.
What is "Close to Bankruptcy"?
When cash is lower than a certain threshold (currently -1T) OR the total value of materials in the country is negative, we call the country "Close to Bankruptcy".
(The negative -1T may move to -2T but currently it is -1T).
When cash goes lower than this limit, the system starts making an effort to repair the finances.
Purchasing of products stops, part of the army goes into the reserves, units are dismantled and more weapons go to the reserves.
Mobile units will also be dismantled, some each game month until the problem is resolved.
All this reduces the cost of the army and the use of ammunition.
As consumption continues (the population must continue eating and continue some spending), materials go short but the population does pay the country for the used materials.
In addition, salaries of government workers start declining, corporation salaries follow.
As a result of lower salaries, the cost of the government declines, Education and health and the cost of the army decline too. These sharp declines may already balance the finances.
In time, if this is not enough, salaries diminish to 10% (sometimes from a level of 300 and more).
Corporations remain very profitable with these very low salaries while the country cost declines substantially.
The country may see large shortages of materials but the procedure concentrates on balancing the income and cost and will continue.
At the same time, education and health levels are protected and will even be increased to a 100 level to prevent complete depletion of these functions.
The system also makes sure there are enough professionals in the country and balances the education priorities.
New corporations are built at a rate of one corporation per game month. (As long as the existing corporations have full hiring).
We have now improved these functions and tuned them to be more powerful and made sure they work effectively.
Observing some countries that were in a desperate situation we have seen that they are gradually improving.
as employment levels increase, profitable corporations are added. the income of the country is increasing and at some point, it becomes profitable.
When cash is improving, orders resume and the country flip flops between cash positive to negative while the order backlog is being processed.
The repair process can take a long time.
In the future, the repair process will start sooner than before and desperate situations will be prevented. The repair process will then be much shorter.
The entire process does not involve any cash infusions. The country is in fact repairing itself.
Please try to prevent such situations.
Negative cash in countries prevents the president from logging in and requires a cash infusion before you can play it again.
If no cash is transferred, the country remains under control of the system until such time that it is repaired.
(This is not new. It works in this way in the past years).