A
Andy
02 Jan 2022 17:44
Link
The following is a result of recent discussions on the forum about possible changes to the war game.
We intend to implement these changes in the coming period.
The order of implementation depends on the availability of the relevant developers.
1. War protection on FB is 60 days. It can be prolonged with temporary war protection. We will however increase the cost of temporary war protection. The no war period is intended to allow the president to prepare for war.
2. Increase the initial defensive power of new players on FB.
3. Possible major change on FB: Prevent wars from going all the way to destruction. If the war index of a (new) player goes too low, we could end the war and the defeated country could give the winner a compensation. The defeated country will then be protected for 30 days to allow it to rebuild.
4. More sneak attacks and more targets.
5. Strategic weapons:
a. The cost will increase.
b. We will add a tag on a country that used nuclear weapons against cities.
6. Further reduction in the cost of war by a reduction in the cost of ammunition and with it, the maintenance cost.
7. Reduce the participation of federated air wings to one wing.
8. Limiting the numbers of military units per military base. It will depend on the type of the base and the type of military units. If military bases are destroyed or damaged, numbers will be smaller and military units might be disbanded. There will be no loss of quality.
9. Upgrade the repair function for military bases - currently using only construction.
10. Land units will be more powerful. The change is started, land weapons and land units too.
11. We will eliminate a small number of weapons and ammunitions to reduce complexity.
12. Local functions and encouraging a more regional game:
a. Shorter range for some defensive weapons.
b. We will look at replacing radar planes with radar stations. Radar stations will improve local defenses.
c. Defensive wings will be less effective if the target is outside the range of a radar station.
13. Navies
a. Transform the navies: start with balancing power, navies are too large.
b. Possible Navy limitation to countries with a coast. The navy is then limited to act against countries with a coast only.
c. Balancing between coastal countries and land locked countries. This issue is not resolved yet.
14. To encourage fighting / interaction locations should matter. We will add valuable strategic locations that are essential to the wellbeing of countries.
We intend to implement these changes in the coming period.
The order of implementation depends on the availability of the relevant developers.
1. War protection on FB is 60 days. It can be prolonged with temporary war protection. We will however increase the cost of temporary war protection. The no war period is intended to allow the president to prepare for war.
2. Increase the initial defensive power of new players on FB.
3. Possible major change on FB: Prevent wars from going all the way to destruction. If the war index of a (new) player goes too low, we could end the war and the defeated country could give the winner a compensation. The defeated country will then be protected for 30 days to allow it to rebuild.
4. More sneak attacks and more targets.
5. Strategic weapons:
a. The cost will increase.
b. We will add a tag on a country that used nuclear weapons against cities.
6. Further reduction in the cost of war by a reduction in the cost of ammunition and with it, the maintenance cost.
7. Reduce the participation of federated air wings to one wing.
8. Limiting the numbers of military units per military base. It will depend on the type of the base and the type of military units. If military bases are destroyed or damaged, numbers will be smaller and military units might be disbanded. There will be no loss of quality.
9. Upgrade the repair function for military bases - currently using only construction.
10. Land units will be more powerful. The change is started, land weapons and land units too.
11. We will eliminate a small number of weapons and ammunitions to reduce complexity.
12. Local functions and encouraging a more regional game:
a. Shorter range for some defensive weapons.
b. We will look at replacing radar planes with radar stations. Radar stations will improve local defenses.
c. Defensive wings will be less effective if the target is outside the range of a radar station.
13. Navies
a. Transform the navies: start with balancing power, navies are too large.
b. Possible Navy limitation to countries with a coast. The navy is then limited to act against countries with a coast only.
c. Balancing between coastal countries and land locked countries. This issue is not resolved yet.
14. To encourage fighting / interaction locations should matter. We will add valuable strategic locations that are essential to the wellbeing of countries.
