also, this isn't the first time players have complained, it happened a few years ago, the GM let things go, hoping that the players would respond, services and hts where in huge demand then, the GM expected the player base to respond by building more of those, i did, but over all, not enough where built, and players complained.
this one is a bit different tho. the GM recently increased the over-all profitablity of corps, and lessened their efforts to correct markets. this was along with the increased production of some corps. so they increased production, for higher profits, and removed safe guards, with the thought that corps, making more money, would be better able to survive the down swing, and over all, be slightly more profitable. this is just the first time since then, that we've really got hammered.
yes players should be able to adjust, and players should invest some of their profits into back up supplies, especially when those supplies are green. this is fun, to me atleast, if you look above, i was prepared for this type of thing
my point is, that if you where just starting this game, and you corps day after day, where short of one supply of the other, how long before you just stopped logging in? a week? a month?
one of the big differences between FB and other worlds, why FB felt this first, and hardest, is has fewer players, their is often larger shortages of key supplies, when other worlds are much more mellow.
FB is a wonderful place for econ, and maybe along with the "fearless," part of the name, the econ can be more hazardous, while the other worlds can be more protected? if thats a middle ground that we can agree on?