T
Tom Willard (Golden Rainbow)
08 Mar 2009 15:44
Link
Many have asked for more details on expected changes.
Here goes.
We have come a long way in the effort to reduce numbers in the game. The days when prices where in billions and totals in multiple trillions are over.
Income and cost levels in countries with a population of 60 millions, is now at the level of 1.2T to 2.4T per game year. Production levels are at 3T to 4.8T.
Compares to the US, with 300+ millions where total production is about 10 T per year but salary levels are higher.
It means that numbers in simcountry are now back to about 200% to 300% the numbers in the real world.
We used to get many messages complaining about unrealistic cost of education and health, comparisons with the US etc. The numbers were far too high but so was income. There were also comments on unrealistic price of weapons and ammunition.
With current levels, it will become easier for people to relate to the numbers and they will be less surprised by the cost of weapons and ammunition.
Simcountry does not need to have the same numbers as in any real country. SIMCOUNTRY IS A GAME and numbers can be whatever we choose.
However, we have seen that people compare and although they know it is a game, they comment on figures as unrealistic. Mainly when the cost is high. Ending up at about "realistic" levels will help a lot.
We are not there yet however.
We would like to have the cost of weapons and ammunition decline to lower levels. Especially ammunition with permanent large shortages could cost less and the corporations could produce more, leaving their profitability in place while helping in reducing shortages that have persisted on the market. We will make another two or three steps in reducing these prices in the coming two or three weeks, then we will stop.
Reductions on a small scale in many other aspects of cost and income, including salaries will continue for some time although at a much slower pace.
We expect these changes to end before the end of April.
By that time, the game will also have a major face lift with many features that will allow players to configure their own home page in Simcountry.
Here goes.
We have come a long way in the effort to reduce numbers in the game. The days when prices where in billions and totals in multiple trillions are over.
Income and cost levels in countries with a population of 60 millions, is now at the level of 1.2T to 2.4T per game year. Production levels are at 3T to 4.8T.
Compares to the US, with 300+ millions where total production is about 10 T per year but salary levels are higher.
It means that numbers in simcountry are now back to about 200% to 300% the numbers in the real world.
We used to get many messages complaining about unrealistic cost of education and health, comparisons with the US etc. The numbers were far too high but so was income. There were also comments on unrealistic price of weapons and ammunition.
With current levels, it will become easier for people to relate to the numbers and they will be less surprised by the cost of weapons and ammunition.
Simcountry does not need to have the same numbers as in any real country. SIMCOUNTRY IS A GAME and numbers can be whatever we choose.
However, we have seen that people compare and although they know it is a game, they comment on figures as unrealistic. Mainly when the cost is high. Ending up at about "realistic" levels will help a lot.
We are not there yet however.
We would like to have the cost of weapons and ammunition decline to lower levels. Especially ammunition with permanent large shortages could cost less and the corporations could produce more, leaving their profitability in place while helping in reducing shortages that have persisted on the market. We will make another two or three steps in reducing these prices in the coming two or three weeks, then we will stop.
Reductions on a small scale in many other aspects of cost and income, including salaries will continue for some time although at a much slower pace.
We expect these changes to end before the end of April.
By that time, the game will also have a major face lift with many features that will allow players to configure their own home page in Simcountry.