A
Andy
17 Apr 2012 16:42
Link
1. War Level 9 and 10
War levels 9 and 10 are now added to Simcountry but the exact power of the C3 countries at these levels may be tuned in the coming weeks. At the same time, 1 stealth bomber unit is added to C3 countries in war level 7. More such units are available to C3 countries in level 8 and many more in war level 9 and 10.
2. Game levels update
Moving up the game levels (playing the full game including the war option), is now possible either with a very high defense and defensive indexes or by moving up the war levels. As we have announced before, he requirements for the defense indexes will in time increase and moving up the game levels will require a high war level.
The defense and defensive index requirements have now increased by 5 points. Reaching higher game levels remains possible by building a large army but fighting to reach a higher war level becomes a more attractive option.
More such changes in the future will phase out the defense indexes as a way to increase game levels.
Reaching higher game levels while playing the game including the war option will depend on the fighting capabilities of the country rather than its capability to purchase weapons.
3. More reductions in numbers
As published last week, the next round of reductions in numbers will become fully effective in the coming days. The reduction is gradual and will take effect in some areas earlier and in some later, depending on existing stocks of products that were bought before the change and production in corporations, using existing raw materials while a reduction in the cost of work will take effect earlier.
4. A reduction in the size of Air Force Units
As announced before, most air force units have been reduced in size by about 10-15%. The reduction is only affecting new air force units and will not have any influence on the existing air force units.
Stealth bomber units and air transport units are not changed at all.
5. The Migration index
The migration index is influenced by general conditions in the country and its welfare. A high migration index results in migration into the country from other countries where the migration index is low.
Countries that are selling their population will see their migration index plunge as the population is never happy about the prospect of being moved to another country.
This will trigger larger scale migration out of the country. The numbers will start at 50.000 per game month. In general 0.1% of the population will migrate each game month.
The best way to negate the results of population sales is but quickly purchasing population.
The results of the sale of population in one country is felt all the countries in the empire. Selling population has also a very negative effect on the welfare index of the empire and productivity in its corporations. This was published before.
Several changes to the migration index will take place in the coming weeks.
6. Selling products and requesting a price above their quality
This strategy used to be very popular and produced results. We have advised against it and current declines in product quality will make such a strategy less and less profitable.
7. Automatic selling of products.
As announced before, countries that are in fact bankrupt, are now selling a small amount of products, automatically to try and restore their financial situation.
The sale only takes place if the country has more than -1T in cash (meaning that is has another 16T in loans). And the player is experienced enough to understand what he needs to do but he doesn't.
The feature can be turned off easily but a transfer of funds into the country, making sure the cash is positive. There is no need to pay back all loans.
There are only a small number of such countries and they have also stopped placing orders for products they need. This results in negative stocks of products that will be ordered once the country has some cash.
We do not think that a country should land in such a situation and it should in fact be declared bankrupt and removed. This feature is a measure of last resort to prevent bankruptcy.
After using this feature for some time, we may decide that it helps these countries or if it does not, declare them bankrupt and removed them from the empire. As with all bankruptcies, other countries in the empire will inherit all cash of these countries and all loans too.
War levels 9 and 10 are now added to Simcountry but the exact power of the C3 countries at these levels may be tuned in the coming weeks. At the same time, 1 stealth bomber unit is added to C3 countries in war level 7. More such units are available to C3 countries in level 8 and many more in war level 9 and 10.
2. Game levels update
Moving up the game levels (playing the full game including the war option), is now possible either with a very high defense and defensive indexes or by moving up the war levels. As we have announced before, he requirements for the defense indexes will in time increase and moving up the game levels will require a high war level.
The defense and defensive index requirements have now increased by 5 points. Reaching higher game levels remains possible by building a large army but fighting to reach a higher war level becomes a more attractive option.
More such changes in the future will phase out the defense indexes as a way to increase game levels.
Reaching higher game levels while playing the game including the war option will depend on the fighting capabilities of the country rather than its capability to purchase weapons.
3. More reductions in numbers
As published last week, the next round of reductions in numbers will become fully effective in the coming days. The reduction is gradual and will take effect in some areas earlier and in some later, depending on existing stocks of products that were bought before the change and production in corporations, using existing raw materials while a reduction in the cost of work will take effect earlier.
4. A reduction in the size of Air Force Units
As announced before, most air force units have been reduced in size by about 10-15%. The reduction is only affecting new air force units and will not have any influence on the existing air force units.
Stealth bomber units and air transport units are not changed at all.
5. The Migration index
The migration index is influenced by general conditions in the country and its welfare. A high migration index results in migration into the country from other countries where the migration index is low.
Countries that are selling their population will see their migration index plunge as the population is never happy about the prospect of being moved to another country.
This will trigger larger scale migration out of the country. The numbers will start at 50.000 per game month. In general 0.1% of the population will migrate each game month.
The best way to negate the results of population sales is but quickly purchasing population.
The results of the sale of population in one country is felt all the countries in the empire. Selling population has also a very negative effect on the welfare index of the empire and productivity in its corporations. This was published before.
Several changes to the migration index will take place in the coming weeks.
6. Selling products and requesting a price above their quality
This strategy used to be very popular and produced results. We have advised against it and current declines in product quality will make such a strategy less and less profitable.
7. Automatic selling of products.
As announced before, countries that are in fact bankrupt, are now selling a small amount of products, automatically to try and restore their financial situation.
The sale only takes place if the country has more than -1T in cash (meaning that is has another 16T in loans). And the player is experienced enough to understand what he needs to do but he doesn't.
The feature can be turned off easily but a transfer of funds into the country, making sure the cash is positive. There is no need to pay back all loans.
There are only a small number of such countries and they have also stopped placing orders for products they need. This results in negative stocks of products that will be ordered once the country has some cash.
We do not think that a country should land in such a situation and it should in fact be declared bankrupt and removed. This feature is a measure of last resort to prevent bankruptcy.
After using this feature for some time, we may decide that it helps these countries or if it does not, declare them bankrupt and removed them from the empire. As with all bankruptcies, other countries in the empire will inherit all cash of these countries and all loans too.