Not what I was asking, but thanks. I'll see if I can rephrase.
With the new changes coming out, getting players into the war game. Not all players have the good fortune to be adjacent to a C3. Idly speculating that players will eventually be given some military transport planes as part of their initial ToE. How will this impact a good positioning strategy?
Some players will dismantle them. Neglible effect. Some will dump them on the market. And some will hold for use - affecting future orders they would have made. While the effects on the Military Transport manufacturers are obvious, how far down would the ripples extend? Contracted services and products certainly next - slightly smaller demand. Healthy bump for marginally profitable companies that are in competition for those goods?
With an increase in the war - and the concomitant
removal of the targets country consumption goods, what is going to be the effect on companies producing goods for that market? Definitely a decrease in demand. And again, that will ripple through the market, not so?
Same to a lesser extent for the amount of defensive weaponry and ammunition gained from conquests.
Now, I'm new so don't know how quickly the c3 is going to recover from the attack if it is abandoned. As noted elsewhere, it's rough to keep the new country due to the associated administrative costs. (thanks to Crafty, and others). Most of the guides I've seen recommend bombing the capital, then cities and towns etc. This could affect the productivity of companies in the c3. I'm still new, but expect there is a bias, whether built in, or driven by players, that impact on what type of state run corporations are built in c3's. How long for the population to recover, and what is the effect going to be on production, and the resulting ripples through the market?
As noted several times in the documentation, not all players are rational. What if they destroy the factories or severely damage them? This may actually be a factor in taking them over, if time is more favored than costs. Easier to paint with LRD's and constantly shell everything that comes into reach, than to use small squads strictly to pain - maybe not necessarily smarter or more effective, but definitely quicker in real time. And depending on the military transports available, could certainly a kind of sense to airlift what you need once, than trying to do it multiple times.
If these videos are effective, it's going to lead to a lot more warring by new players. I haven't been keeping too close an eye on the number of new countries on my world, preferring to keep an eye on new countries in my area, or starting up where my CEO's corps are located. While the effects of a single war may be negligible, if multiplied enough, it's going to cascade throughout the global economy - and may even impact the other worlds if severe enough. (again speculation, I haven't even begun to look through the space game heavily, but note that it is possible to move goods through one to the other.)
My Enterprise is fairly new, so profit margins are extremely important - slender as they are. Any advice on how to position corporations to take advantage of any or all of the above would be greatly appreciated, both for increasing my personal profit, and world market stability - to keep my individual corporations producing.
Many thanks for your time and consideration,
Marshal Ney