C
Christos
03 Oct 2014 16:35
Link
For the past six real months or so, all my countries in KB have a serious population issue: They are losing pop real FAST. Apo Republic was losing something like 50.000 people / month with a health index of 170! South Apo and North Apo were losing 25.000-30.000 people/month each. Smaller countries like West Apo and East Apo were losing 5.000 people. All with health indexes over 170 and even 180.
Recently, I made it a goal to reach peaceful game level 12 to reap that 300 GC reward. To do so I had to have an average health index of 200. So I raised this index over 200 for some countries and found out that smaller ones needed around 195 to maintain their pop and Apo Republic needed something like 220 health index to maintain its population of 170 million. A population that was increasingly old, with the over 80 group for example being 6% of the total pop.
This is obviously a dead end. So I decided to make an experiment on my poor people in the form of a sim plague! After I reached level 12 and got the reward, I started tearing down hospitals gradually to reach a health index of 130 (since I don't want to hurt my welfare index). People are dying really fast and across the board right now. In Apo Republic I'm losing over 100k people a month! And I'm not even close to 130! My hope is that this will rebalance the demographics of my countries to start over... But it's really terra incognita.
Has anyone tried it in the past? Does it lead anywhere? How low must I go in terms of health index? Any experiences or advice would be much appreciated. I think Josias/Orbiter has mentioned the term sim plague in the forums... Anyone?
Recently, I made it a goal to reach peaceful game level 12 to reap that 300 GC reward. To do so I had to have an average health index of 200. So I raised this index over 200 for some countries and found out that smaller ones needed around 195 to maintain their pop and Apo Republic needed something like 220 health index to maintain its population of 170 million. A population that was increasingly old, with the over 80 group for example being 6% of the total pop.
This is obviously a dead end. So I decided to make an experiment on my poor people in the form of a sim plague! After I reached level 12 and got the reward, I started tearing down hospitals gradually to reach a health index of 130 (since I don't want to hurt my welfare index). People are dying really fast and across the board right now. In Apo Republic I'm losing over 100k people a month! And I'm not even close to 130! My hope is that this will rebalance the demographics of my countries to start over... But it's really terra incognita.
Has anyone tried it in the past? Does it lead anywhere? How low must I go in terms of health index? Any experiences or advice would be much appreciated. I think Josias/Orbiter has mentioned the term sim plague in the forums... Anyone?
what's interesting is WHO dies. The 0-4 group is now stable and the 80+ group declines rapidly. I estimate about 80-90% of those 1.5 people who die come from the two oldest groups.