F
FarmerBob
12 Feb 2009 15:24
Link
In case anyone at W3C should ever be interested in creating a wargame worthy of the name:
http://www.amazon.com/How-Make-War-Fourth-Comprehensive/dp/006009012X
All the information one would ever need to grasp modern military operations, the tools, and their economic costs, written for the layman, and formatted for the would be game designer.
And in case we don't understand how to put it all together:
http://www.amazon.com/Wargames-Handbook-Third-Commercial-Professional/dp/0595155464/ref=sr_1_7?ie=UTF8&s=books&qid=1234448497&sr=1-7
The latter deals primarily with the old style paper games, but you may find the combat resolution systems rather easy to code.
Col. Dunnigan was the premier wargames designer for the US Dept of Defense. The ones the pros use for training.
You might find them interesting, I have over the years, though my copies are earlier editions.
http://www.amazon.com/How-Make-War-Fourth-Comprehensive/dp/006009012X
All the information one would ever need to grasp modern military operations, the tools, and their economic costs, written for the layman, and formatted for the would be game designer.
And in case we don't understand how to put it all together:
http://www.amazon.com/Wargames-Handbook-Third-Commercial-Professional/dp/0595155464/ref=sr_1_7?ie=UTF8&s=books&qid=1234448497&sr=1-7
The latter deals primarily with the old style paper games, but you may find the combat resolution systems rather easy to code.
Col. Dunnigan was the premier wargames designer for the US Dept of Defense. The ones the pros use for training.
You might find them interesting, I have over the years, though my copies are earlier editions.