W
White Darkness (Little Upsilon)
21 Nov 2010 20:26
Link
This is a list of minor game awkward moments with the "old" interface and possibly the "new" (though I don't use the "new" interface since I find it unrevealing with information). Along with various items that have popped into my head along the way that I consider minor changes/improvements, or cosmetic issues. Thoughts?
1. Closing facilities in a country. Every closure page does not have a direct link back to the pertinent section. Example: I close 100 Elementary Schools. I can only close more or return the country page. What if I want to close some high schools next? Why not a link back to the education section?
2. Garrison management. The initial options are "Deploy Garrisons to targets", "upgrade fighting level", "check supply units". Why not add "Create/Modify garrison blueprints"?
3. Moving corporations. When building a corporation there's a "search again" link, even after you select a location. When moving one because you don't agree with an individuals taxation policies or for other reasons, there's no "search again" link once you select a country. If I find that a country is unacceptable for a move (say a former player country that's crammed to the gills with enterprise corporations). My only choice is either hitting back in the browser (not really a problem) or starting the search all over again. Adding that link back to the search results page and allowing to search again would be convenient.
4. Selling product from corporations to yourself. Since there is a "contract full production to country and accept" option available, is it possible to add a "sell all stock to country and accept" or "sell all stock to enterprise and accept" option? Considering the number of individual clicks involved in just moving plutonium around...
5. Removing product stocks from corporations. I don't know if I'm just picking a bad time for doing this or not, maybe someone has had better luck, but I can only extract the existing supply - 1 month production of product. Does someone know a specific time frame where all of a supply can be removed? If not, could this be altered to either allow all stock to be removed or to allow stock - 1 month production to be removed?
6. Contracts. If I set a contracted quantity to go to a country at say amount 112,500 units and later want to revise that contract to say 100,000 units. Currently the only method is to cancel the contract and then reissue it. Since I typically control all parties involved, this is just a matter of clicking back and forth through multiple screens. Would it be feasible to allow either party to renegotiate the amount in some fashion, then just letting the other approve the change. Thereby you could carve off say 12,500 units if using the example above.
7. Sales/purchases in space. The price display is a little confusing to me to say the least and I assume it is to other people.. Currently say 1 strategic bomb being sold by myself is 1 coin for 3.70 bombs. If I was buying that strategic bomb, how much am I paying per bomb? Would it be feasible to alter this to instead say 1 bomb for 0.52GC?
8. Investment funds and share purchases/sales. Why not change the limit from 4% to 5%? Not much, but it'd make some things slightly less annoying.
9. Common market interface for accepting contracts for country stock or for individual corporation stocks. Could this change from SC$ value to actual quantity needed? While it's nice to know that say a Factory Maintenance Unit corporation needs 135.68M SC$ in Services per month at that point in time, why not get down to brass tacks? How many units of services is that?
10. Will corporation "growth" finish any time soon?
11. Will shortages of a product have an impact at some point other than to just the price? They used to. Obviously just shutting everything off would wreak quite a bit of havoc, but gradually phasing them into meaningfulness would definitely have an impact. Either, people would respond, or people would complain. I would hope that most people would adjust.
1. Closing facilities in a country. Every closure page does not have a direct link back to the pertinent section. Example: I close 100 Elementary Schools. I can only close more or return the country page. What if I want to close some high schools next? Why not a link back to the education section?
2. Garrison management. The initial options are "Deploy Garrisons to targets", "upgrade fighting level", "check supply units". Why not add "Create/Modify garrison blueprints"?
3. Moving corporations. When building a corporation there's a "search again" link, even after you select a location. When moving one because you don't agree with an individuals taxation policies or for other reasons, there's no "search again" link once you select a country. If I find that a country is unacceptable for a move (say a former player country that's crammed to the gills with enterprise corporations). My only choice is either hitting back in the browser (not really a problem) or starting the search all over again. Adding that link back to the search results page and allowing to search again would be convenient.
4. Selling product from corporations to yourself. Since there is a "contract full production to country and accept" option available, is it possible to add a "sell all stock to country and accept" or "sell all stock to enterprise and accept" option? Considering the number of individual clicks involved in just moving plutonium around...
5. Removing product stocks from corporations. I don't know if I'm just picking a bad time for doing this or not, maybe someone has had better luck, but I can only extract the existing supply - 1 month production of product. Does someone know a specific time frame where all of a supply can be removed? If not, could this be altered to either allow all stock to be removed or to allow stock - 1 month production to be removed?
6. Contracts. If I set a contracted quantity to go to a country at say amount 112,500 units and later want to revise that contract to say 100,000 units. Currently the only method is to cancel the contract and then reissue it. Since I typically control all parties involved, this is just a matter of clicking back and forth through multiple screens. Would it be feasible to allow either party to renegotiate the amount in some fashion, then just letting the other approve the change. Thereby you could carve off say 12,500 units if using the example above.
7. Sales/purchases in space. The price display is a little confusing to me to say the least and I assume it is to other people.. Currently say 1 strategic bomb being sold by myself is 1 coin for 3.70 bombs. If I was buying that strategic bomb, how much am I paying per bomb? Would it be feasible to alter this to instead say 1 bomb for 0.52GC?
8. Investment funds and share purchases/sales. Why not change the limit from 4% to 5%? Not much, but it'd make some things slightly less annoying.
9. Common market interface for accepting contracts for country stock or for individual corporation stocks. Could this change from SC$ value to actual quantity needed? While it's nice to know that say a Factory Maintenance Unit corporation needs 135.68M SC$ in Services per month at that point in time, why not get down to brass tacks? How many units of services is that?
10. Will corporation "growth" finish any time soon?
11. Will shortages of a product have an impact at some point other than to just the price? They used to. Obviously just shutting everything off would wreak quite a bit of havoc, but gradually phasing them into meaningfulness would definitely have an impact. Either, people would respond, or people would complain. I would hope that most people would adjust.