A
Andy
02 Jul 2012 15:30
Link
While awaiting the update of the war game to the large maps, we have tuned/updated several functions in the current war game.
Changes in the size of war units and the reduction in their size made some changes necessary.
- Fortifications where too hard to destroy. Their resistance is now slightly reduced.
Fortification remain very strong positions but the number of attacks needed to destroy them is now slightly lower.
- Attacks against any war targets depend on the proximity of your own military units to the target you attack.
Example: If your air force attacks a military unit and none of your own military units are close to the target, the destruction power of your air force will be lower by a factor of 4 compared with its power when one of your own units is close to the target.
The factor is now change from 4 to 3 which means that remote attacks became more powerful although moving units close to targets remains very important. This change will be effective tomorrow, Tuesday.
- The number of dead and wounded in military attacks is slightly increased. This was done because the numbers declined when units became smaller and the influence of these numbers on the war index declined as well. it made winning wars more difficult.
- The war damage as a result of each attack is increased somewhat. The war damage also declined when the number of weapons declined and this too reduced the influence of war damage on the war index and made it harder to win a war.
- The balance of power in beginners wars compared to the defensive power of C3 countries they attack is measured again and tuned to make the first war easier to win. We expect some more tuning that are needed in preparation for a war tutorial that will lead players through a first war and show them how to win a war.
- More tuning is expected, aimed at making the war process easier to manage, find specific targets and units and making it easier to view the war situation of your enemy and decide what needs to be done to win the war.
Changes in the size of war units and the reduction in their size made some changes necessary.
- Fortifications where too hard to destroy. Their resistance is now slightly reduced.
Fortification remain very strong positions but the number of attacks needed to destroy them is now slightly lower.
- Attacks against any war targets depend on the proximity of your own military units to the target you attack.
Example: If your air force attacks a military unit and none of your own military units are close to the target, the destruction power of your air force will be lower by a factor of 4 compared with its power when one of your own units is close to the target.
The factor is now change from 4 to 3 which means that remote attacks became more powerful although moving units close to targets remains very important. This change will be effective tomorrow, Tuesday.
- The number of dead and wounded in military attacks is slightly increased. This was done because the numbers declined when units became smaller and the influence of these numbers on the war index declined as well. it made winning wars more difficult.
- The war damage as a result of each attack is increased somewhat. The war damage also declined when the number of weapons declined and this too reduced the influence of war damage on the war index and made it harder to win a war.
- The balance of power in beginners wars compared to the defensive power of C3 countries they attack is measured again and tuned to make the first war easier to win. We expect some more tuning that are needed in preparation for a war tutorial that will lead players through a first war and show them how to win a war.
- More tuning is expected, aimed at making the war process easier to manage, find specific targets and units and making it easier to view the war situation of your enemy and decide what needs to be done to win the war.
