A
Andy
15 Mar 2023 13:53
Link
Birth rates and Death rates
We have tuned birth and death rates to reduce the decline of the population in countries with very high population numbers.
The change is quite significant and will make a difference, especially in the long run.
Birth rates are higher and as before, they decline with the increase in population numbers.
However, the decline does not go as far as it did before and at very high levels, birth rates remain more than 0.5% higher on yearly bases.
Birth rates are higher but as before, they are reduced a bit by cases of natural death that occur in all age groups.
The numbers of death cases per game month now depend even more than before, on the health care levels in the country.
Currently, after this upgrade, very high health care index levels can more significantly reduce death rates. At very very high levels of the health index, the numbers of death cases can be reduced very significantly.
Very low health index levels will be more damaging in terms of the number of people dying at alll ages.
Debt Levels in Corporations
With the size of corporations now larger than before, these corporations some times need larger loans.
We have increased the max levels of loans corporations can get before they are considered insolvent.
Corporations in Enterprises
Enterprises can now own more enterprises in a single country. The number is doubled.
Enterprises can also purchase more gamemaster corporations each game month. The number is increased from 6 to 12 corporations, per enterprise per gamemonth.
The Enterprise Score
The enterprise4 score is computed in a slightly different way. The main change is a reduction of the assets factor in the score.
The fact that an enterprise has very large amounts of cash is not a good reason for a very high score.
Tiny Atlas
we are progressing with the development of Tiny Atlas and its release date ig getting closer.
The main issue currently is the stabilisation of the country simulation in a new setting with countries that have no population, or very small numbers.
Some values and some indexes get extreme values and some corrections are needed.
we expect testing and corrections to be completed in the next 2 or 3 weeks.
When starting countries on Tiny Atlas, it will become possible to transfer population, each game month to the new world.
Population however needs food and many other products that are not available on Tiny Atlas and must be brought from our current worlds.
These products should be transported ahead of time.
Shortages of food on Tiny Atlas, or shortages of other essential materials will cause famin and death and the population might decline or even disappear completely.
Before moving people, players will have to prepare, find out what is used in the current worlds and set up transports of materials to Tiny Atlas to be able to sustain the population.
There will be no international market to speak of as long as material are not available and not produced locally.
We have tuned birth and death rates to reduce the decline of the population in countries with very high population numbers.
The change is quite significant and will make a difference, especially in the long run.
Birth rates are higher and as before, they decline with the increase in population numbers.
However, the decline does not go as far as it did before and at very high levels, birth rates remain more than 0.5% higher on yearly bases.
Birth rates are higher but as before, they are reduced a bit by cases of natural death that occur in all age groups.
The numbers of death cases per game month now depend even more than before, on the health care levels in the country.
Currently, after this upgrade, very high health care index levels can more significantly reduce death rates. At very very high levels of the health index, the numbers of death cases can be reduced very significantly.
Very low health index levels will be more damaging in terms of the number of people dying at alll ages.
Debt Levels in Corporations
With the size of corporations now larger than before, these corporations some times need larger loans.
We have increased the max levels of loans corporations can get before they are considered insolvent.
Corporations in Enterprises
Enterprises can now own more enterprises in a single country. The number is doubled.
Enterprises can also purchase more gamemaster corporations each game month. The number is increased from 6 to 12 corporations, per enterprise per gamemonth.
The Enterprise Score
The enterprise4 score is computed in a slightly different way. The main change is a reduction of the assets factor in the score.
The fact that an enterprise has very large amounts of cash is not a good reason for a very high score.
Tiny Atlas
we are progressing with the development of Tiny Atlas and its release date ig getting closer.
The main issue currently is the stabilisation of the country simulation in a new setting with countries that have no population, or very small numbers.
Some values and some indexes get extreme values and some corrections are needed.
we expect testing and corrections to be completed in the next 2 or 3 weeks.
When starting countries on Tiny Atlas, it will become possible to transfer population, each game month to the new world.
Population however needs food and many other products that are not available on Tiny Atlas and must be brought from our current worlds.
These products should be transported ahead of time.
Shortages of food on Tiny Atlas, or shortages of other essential materials will cause famin and death and the population might decline or even disappear completely.
Before moving people, players will have to prepare, find out what is used in the current worlds and set up transports of materials to Tiny Atlas to be able to sustain the population.
There will be no international market to speak of as long as material are not available and not produced locally.