Tommi
Is there any plans to fix weapons well the GM is reducing weapons numbers? Under the suggestions (called altering weapons) scarlet did make a valid point. Some weapons are either very weak, unneeded, or just it seem like their there for show.
Anti Tank Missile Batteries(most wars are airbased so a weapon for just tanks is really unneeded)
Land to Sea Missile Batteries(i tested them took over 1000 to sink a carrier, keep in mind it was undefended)
Off Anti Aircraft Missile Batteries(really weak due to the fact that helis tear them up. Plus by the time helis are down these are rather worthless because the air force is down)
Guided Missiles(just like cruise)
Seals Units(I tested them took over 5K of them to clear/destroy a carrier with 2K navy missile/navy def batteries ).
Scarlet made this comment and i agree.
OAAMB could use a small (20%) firepower boost to be more useful. GMF would be better converted to a non-missile weapon (or an MIB/NMIB immune weapon) with the equal (or reduced firepower if unbalanced at equal firepower) to differentiate it from Cruise Missile Ships.
Plus there's offensive jeeps and defensive?
I agree with scarlet's thread Jeeps/Artillery are def only, Tanks and armor vic are off only. Doing that would save almost 600corps and reduce the amount of weapons/ammo people need to buy, maintine, and plan on.
Also Navies are still sitting @ 100Q is this going to change? Until updates they weak.
Plus ever think of adding some skills to units. SF all they do is paint there to impractical for real battles. Every think of making them stronger? What about letting they by pass garrisons and destroy Nuclear defensive missile batteries at the target. If the defenders got heli's/Land def units they are ok SF are dead but if not the SF sneak past the garrisons and destroy the Battery opening a chance for a nuclear attack.
Just food for thought