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Forum General W3C - New players in the first 360 game months

W3C - New players in the first 360 game months

T
Tom Willard
19 Jul 2011 23:38 Link
Cost will decline with the size.
if you have watched the size of the army lately, you should have seen a decline in the number of soldiers and officers.

Offensive weapons cost and maintenance was always much higher than the cost of the defensive army.
it should be cheaper to defend but I also agree that the cost of the offensive army should decline more.
J
Josias
20 Jul 2011 01:13 Link
i did notice the offensive change, got allot of 400k mlm out of now where, a very necessary change, and much thanks
C
Crafty
20 Jul 2011 19:03 Link
Tommi, will the reduction in weapon losses apply equally to offensive units and defensive units?
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SuperSoldierRCP (Little Upsilon)
20 Jul 2011 21:27 Link
Tommi

Is there any plans to fix weapons well the GM is reducing weapons numbers? Under the suggestions (called altering weapons) scarlet did make a valid point. Some weapons are either very weak, unneeded, or just it seem like their there for show.

Anti Tank Missile Batteries(most wars are airbased so a weapon for just tanks is really unneeded)
Land to Sea Missile Batteries(i tested them took over 1000 to sink a carrier, keep in mind it was undefended)
Off Anti Aircraft Missile Batteries(really weak due to the fact that helis tear them up. Plus by the time helis are down these are rather worthless because the air force is down)
Guided Missiles(just like cruise)
Seals Units(I tested them took over 5K of them to clear/destroy a carrier with 2K navy missile/navy def batteries ).

Scarlet made this comment and i agree.

OAAMB could use a small (20%) firepower boost to be more useful. GMF would be better converted to a non-missile weapon (or an MIB/NMIB immune weapon) with the equal (or reduced firepower if unbalanced at equal firepower) to differentiate it from Cruise Missile Ships.

Plus there's offensive jeeps and defensive?
I agree with scarlet's thread Jeeps/Artillery are def only, Tanks and armor vic are off only. Doing that would save almost 600corps and reduce the amount of weapons/ammo people need to buy, maintine, and plan on.

Also Navies are still sitting @ 100Q is this going to change? Until updates they weak.

Plus ever think of adding some skills to units. SF all they do is paint there to impractical for real battles. Every think of making them stronger? What about letting they by pass garrisons and destroy Nuclear defensive missile batteries at the target. If the defenders got heli's/Land def units they are ok SF are dead but if not the SF sneak past the garrisons and destroy the Battery opening a chance for a nuclear attack.

Just food for thought
J
Josias (White Giant)
21 Jul 2011 05:52 Link
for one, dont take a weapon, away, if it is useless as it is, give it a slight bumb. but OAAMB *REALLY* need a serious upgrade. just increasing their missiles per turn would be huge.
H
hymy1 (Kebir Blue)
21 Jul 2011 08:08 Link
ID10Ts
C
Crafty (Golden Rainbow)
21 Jul 2011 15:02 Link
Very constructive and helpful Hymy, thankyou.