M
Matthew I
21 Sep 2020 00:39
Link
Hey there everyone. I'm posting this in General as opposed to suggestions because I just wanted to hear what everyone thought.
As you might have noticed, Simcountry isn't exactly bustling with activity on most planets. While the game in general has noticed a downtick of activity, it can be especially noticeable on the most populous planet, White Giant.
I believe what it boils down to is a lack of interaction between players. Simply put, I believe there are too many barriers to get into the war game for most of the player base and the risk simply outpaces the benefit. It's costly, it's very much learn the hard way and there is virtually no incentive to getting to WL3 anyway.
"But your most Imperial Majesty, why don't you just move to a War World?"
Because I enjoy a level of asset security. Call me 'casul', but I like knowing with certainty that my main country will exist when I log in. That the thing I've spent time and money on cannot be wiped out, even if I take an extended leave. I think this is why many people chose to play on the 'optional world' and I do not think I'm alone in thinking this.
To get to the point:
I think that the War Level requirement should be amended/replaced by a game level requirement or abandoned all together for PvP. I think that the existing worlds should be restructured into 'War world' 'optional world' and 'peaceful world' (not change the name, just the nature of the planets war rules).
-The 'War World' would more than probably be as they are now. A Hardcore, play here you might die in a fire, type of thing. War is more common and easily accessible than the other worlds and that's the Primary function.
-The 'Optional World' could be something as simple as a limit to the secured mode. Only your leader Nation can have it, meaning that your 'slave' countries would be vulnerable. The War Level requirement should be scrapped and replaced with either a real-time limit (a few months perhaps) or a game level requirement. Meaning to go to war, you would have to be a few months old and actually have an Empire. (Or have played for a few months and turned secured mode off for all)
-'Peaceful world' would be what it has on the tin.
"But I don't want conflict!"
You don't HAVE to have it! It's optional! You just can't own a massive Empire with zero risk on the Optional World.
You can indeed play 'peacefully', avoiding war all together as long as you didn't have an Empire. Owning slave states has the added cost that you must have a defense and other players can take what you have taken. Players could fight wars without worrying about losing their industrial base and having to build up again. (Which is something players do now except they just pay for another country on another world and funnel the money to the war Empire) This also means that losing a war is something you can learn from. Even if your Empire was lost, you still have a remaining State to work from, even possibly gain back what you lost.
What do you guys think of this?
A change this big obviously doesn't happen without support and at this point I'm just curious to the general stance.
I think it would be reasonable to split the planets into "Optional" "Peaceful" and "War worlds" and amend the War requirement for optional planets.
As you might have noticed, Simcountry isn't exactly bustling with activity on most planets. While the game in general has noticed a downtick of activity, it can be especially noticeable on the most populous planet, White Giant.
I believe what it boils down to is a lack of interaction between players. Simply put, I believe there are too many barriers to get into the war game for most of the player base and the risk simply outpaces the benefit. It's costly, it's very much learn the hard way and there is virtually no incentive to getting to WL3 anyway.
"But your most Imperial Majesty, why don't you just move to a War World?"
Because I enjoy a level of asset security. Call me 'casul', but I like knowing with certainty that my main country will exist when I log in. That the thing I've spent time and money on cannot be wiped out, even if I take an extended leave. I think this is why many people chose to play on the 'optional world' and I do not think I'm alone in thinking this.
To get to the point:
I think that the War Level requirement should be amended/replaced by a game level requirement or abandoned all together for PvP. I think that the existing worlds should be restructured into 'War world' 'optional world' and 'peaceful world' (not change the name, just the nature of the planets war rules).
-The 'War World' would more than probably be as they are now. A Hardcore, play here you might die in a fire, type of thing. War is more common and easily accessible than the other worlds and that's the Primary function.
-The 'Optional World' could be something as simple as a limit to the secured mode. Only your leader Nation can have it, meaning that your 'slave' countries would be vulnerable. The War Level requirement should be scrapped and replaced with either a real-time limit (a few months perhaps) or a game level requirement. Meaning to go to war, you would have to be a few months old and actually have an Empire. (Or have played for a few months and turned secured mode off for all)
-'Peaceful world' would be what it has on the tin.
"But I don't want conflict!"
You don't HAVE to have it! It's optional! You just can't own a massive Empire with zero risk on the Optional World.
You can indeed play 'peacefully', avoiding war all together as long as you didn't have an Empire. Owning slave states has the added cost that you must have a defense and other players can take what you have taken. Players could fight wars without worrying about losing their industrial base and having to build up again. (Which is something players do now except they just pay for another country on another world and funnel the money to the war Empire) This also means that losing a war is something you can learn from. Even if your Empire was lost, you still have a remaining State to work from, even possibly gain back what you lost.
What do you guys think of this?
A change this big obviously doesn't happen without support and at this point I'm just curious to the general stance.
I think it would be reasonable to split the planets into "Optional" "Peaceful" and "War worlds" and amend the War requirement for optional planets.