L
Linebacker Six (Little Upsilon)
23 Mar 2011 09:12
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Though this would probably belong in the suggestions section, I think in this case the theme of the topic transcends the subject.
W3C has long stated that that monetary levels and military forces are unrealistically high in proportion to population. Most of their efforts that get players up in arms are the direct result of attempts to bring down those factors. This has been a continuous process since SC has been around.
What W3C needs to realize are 3 things in my estimation.
1. The use of extra-economic means to reduce game cash are exremely unsatisfactory to players: namely, Enterprise Tax and Financial Fees for game cash levels.
Both represent a form of deus ex machina that are not realistic.
Who is the Enterprise Tax paid to?
A soverneign nation pays fees to banks for having cash reserves?
2. The only means to reduce game cash and profitability in relation to population, while adhering to any notion of realism, is to reduce the potential profitability per worker of corporations.
Corporations are the wealth creating engines of SC. To reduce Game Cash to "realistic" levels, in a given time period, the only place to do so is through the corporation game mechanics.
Simply "taxing" player profits at the country or enterprise level is unrealistic and annoying.
3. W3C wrongly concludes that the limiting factors of military forces in the real world are economic. They are not.
The factors that limit military forces today and throughout most of the 20th Century have been human.
I will explain.
Why doesn't the US field 100,000 modern combat aircraft today?
Is it simply impossible to produce or pay for such a force?
No. It is not.
The limiting factor is the number of individuals who are both willing and capable of piloting modern combat aircraft.
I won't get into a long history lesson here, but one only need examine the history of modern warfare to confirm this fact. Germany had more aircraft in 1945 than 1941. The same is true of Japan. The lack of qualified pilots was what crippled their air forces.
Some time I will put a long post in Suggestions about how SC might structure military units to accurately reflect manpower requirements (miltaries are not composed of llw and mlm). Here, however, I will simply point out that the way to limit the size of forces in SC is not through econcomics, but through population.
In short, it would be entirely appropriate for W3C to determine that in a country of 50 million pop, only 50,000 potential military pilots exist, only 10,000 of them would qualify as fighter pilots, and only 5,000 of those would qualify as naval aviators.
That is the realistic way to limit SC militaries.
Trying to create economic conditions that limit forces is fruitless and unrealistic.
W3C has long stated that that monetary levels and military forces are unrealistically high in proportion to population. Most of their efforts that get players up in arms are the direct result of attempts to bring down those factors. This has been a continuous process since SC has been around.
What W3C needs to realize are 3 things in my estimation.
1. The use of extra-economic means to reduce game cash are exremely unsatisfactory to players: namely, Enterprise Tax and Financial Fees for game cash levels.
Both represent a form of deus ex machina that are not realistic.
Who is the Enterprise Tax paid to?
A soverneign nation pays fees to banks for having cash reserves?
2. The only means to reduce game cash and profitability in relation to population, while adhering to any notion of realism, is to reduce the potential profitability per worker of corporations.
Corporations are the wealth creating engines of SC. To reduce Game Cash to "realistic" levels, in a given time period, the only place to do so is through the corporation game mechanics.
Simply "taxing" player profits at the country or enterprise level is unrealistic and annoying.
3. W3C wrongly concludes that the limiting factors of military forces in the real world are economic. They are not.
The factors that limit military forces today and throughout most of the 20th Century have been human.
I will explain.
Why doesn't the US field 100,000 modern combat aircraft today?
Is it simply impossible to produce or pay for such a force?
No. It is not.
The limiting factor is the number of individuals who are both willing and capable of piloting modern combat aircraft.
I won't get into a long history lesson here, but one only need examine the history of modern warfare to confirm this fact. Germany had more aircraft in 1945 than 1941. The same is true of Japan. The lack of qualified pilots was what crippled their air forces.
Some time I will put a long post in Suggestions about how SC might structure military units to accurately reflect manpower requirements (miltaries are not composed of llw and mlm). Here, however, I will simply point out that the way to limit the size of forces in SC is not through econcomics, but through population.
In short, it would be entirely appropriate for W3C to determine that in a country of 50 million pop, only 50,000 potential military pilots exist, only 10,000 of them would qualify as fighter pilots, and only 5,000 of those would qualify as naval aviators.
That is the realistic way to limit SC militaries.
Trying to create economic conditions that limit forces is fruitless and unrealistic.