L
Lord Mndz
27 Mar 2020 18:33
Link
Hi All,
I have been observing the situation for quite some time and it is obvious that we have a critical problem in presidents and CEO collaboration. Two main entities of the game do not collaborate because game dynamic prevents player vs player interaction.
For a very long time it was not clear for me how this could be solved but I recently found a very simple solution which I believe can improve this situation a lot.
The essence of the problem that for CEO there are no benefits of building in player controlled countries. Players can only cause risks as:
Having those conditions CEO chooses(is forced) to build in C3 countries and is not interested in collaboration/cooperation with presidents... which is very very very sad for the game. I see messages in forums where Presidents are asking for CEOs to build corporations in their countries but CEOs are not gaining a single benefit to do that, they are only gaining risks.
Luckily this situation can be changed simply by increasing Welfare index by some amount for corporations built in president controlled countries.
Increase in welfare index will cause production level to increase and corporation will gain more income.
Below table shows how increase in welfare index could increase income for CEO and for the Country. (Look at PROFIT CEO/Country rows). Welfare index 120 is the default and most standard in C3.
My suggestion would be to give a 20-30 points index increase for CEO corporations which are built in player controlled countries.
This might look as a very little change but it would be enough that CEO chose player controlled countries over C3 which is massive change in players behavior.
The bonuses are many, but most important that player will interact with other players to build a common goodwill.
I have been observing the situation for quite some time and it is obvious that we have a critical problem in presidents and CEO collaboration. Two main entities of the game do not collaborate because game dynamic prevents player vs player interaction.
For a very long time it was not clear for me how this could be solved but I recently found a very simple solution which I believe can improve this situation a lot.
The essence of the problem that for CEO there are no benefits of building in player controlled countries. Players can only cause risks as:
- New and developing countries have low welfare, which causes smaller production
- higher than average salaries - because presidents compete with CEO controlled corporations
- Taxes can go much higher than 30%
- Hiring situation is usually bad
- Presidents often decide to take over corporation to get full profit from corporation
Having those conditions CEO chooses(is forced) to build in C3 countries and is not interested in collaboration/cooperation with presidents... which is very very very sad for the game. I see messages in forums where Presidents are asking for CEOs to build corporations in their countries but CEOs are not gaining a single benefit to do that, they are only gaining risks.
Luckily this situation can be changed simply by increasing Welfare index by some amount for corporations built in president controlled countries.
Increase in welfare index will cause production level to increase and corporation will gain more income.
Below table shows how increase in welfare index could increase income for CEO and for the Country. (Look at PROFIT CEO/Country rows). Welfare index 120 is the default and most standard in C3.
My suggestion would be to give a 20-30 points index increase for CEO corporations which are built in player controlled countries.
This might look as a very little change but it would be enough that CEO chose player controlled countries over C3 which is massive change in players behavior.
- Both parties would only get more income if CEO is doing fine
- Attracting CEOs would be actually worth doing for both parties, this would cause players and CEO to interact on forums and develop the countries/CEO together
- Hostile bidding would mean lower income so nobody will do that
- Increasing taxes will mean that CEO will look for other president or chose C3 country. This is also interaction player vs player
- CEO would train people to teach how to develop country, how to increase hiring
- CEO finally would get some power over presidents to make decision to stay or move out.
- As CEO corporation would be more productive the total number of corporations in the world will decrease
- CEO corporation will be stronger to survive under bad market conditions
The bonuses are many, but most important that player will interact with other players to build a common goodwill.