A
Andy
28 Feb 2013 12:30
Link
The price of products on the markets is based on supply and demand and fluctuates in a wide range.
However, the fluctuations are limited to the range of about 50% and 145% of the base price of each product. These limits may change from time to time but always remained around these numbers.
Experiments in the past to let the price more space to fluctuate failed because there was not enough reaction on the markets to correct the balance of demand and supply and stabilize the price.
Many players, and we too, would love to see prices increase more if there are shortages but as we have seen, there are products that are very profitable because of shortages and despite the high profitability, the shortage remains all the time.
This proves again, what we already know, that market corrections by players are true in theory but are not forthcoming and the market cannot be set free.
There are several upcoming changes that might move the markets into more flexibility:
1. Easier to understand pricing
Currently, when the price reaches the max limit or the lower limit, it starts to fluctuate around that high or low value with no explanation of why this happens. The reason was technical and will now be solved but the mechanics of the process remain unchanged.
Once the price reaches the highest level, or the lowest one, it will remain unchanged until market conditions dictate a change down from the top limit or an increase from the lower limit.
The change will be implemented in the coming week or two.
2. Changing Corporations to make a different product
A feature will be introduced that makes it possible to change a corporation to produce a different product. The corporation will keep its quality level and efficiency level but will produce a different product. The player can only change the type to a corporation that complies with her game level.
The price of such a change will be 50B and some raw materials might be lost in the process or moved to the owners storage.
This feature is intended to make it easier to react to market conditions, change the supply and demand ratios more easily and may be, bring more balance to the markets and make a freer market possible.
However, the fluctuations are limited to the range of about 50% and 145% of the base price of each product. These limits may change from time to time but always remained around these numbers.
Experiments in the past to let the price more space to fluctuate failed because there was not enough reaction on the markets to correct the balance of demand and supply and stabilize the price.
Many players, and we too, would love to see prices increase more if there are shortages but as we have seen, there are products that are very profitable because of shortages and despite the high profitability, the shortage remains all the time.
This proves again, what we already know, that market corrections by players are true in theory but are not forthcoming and the market cannot be set free.
There are several upcoming changes that might move the markets into more flexibility:
1. Easier to understand pricing
Currently, when the price reaches the max limit or the lower limit, it starts to fluctuate around that high or low value with no explanation of why this happens. The reason was technical and will now be solved but the mechanics of the process remain unchanged.
Once the price reaches the highest level, or the lowest one, it will remain unchanged until market conditions dictate a change down from the top limit or an increase from the lower limit.
The change will be implemented in the coming week or two.
2. Changing Corporations to make a different product
A feature will be introduced that makes it possible to change a corporation to produce a different product. The corporation will keep its quality level and efficiency level but will produce a different product. The player can only change the type to a corporation that complies with her game level.
The price of such a change will be 50B and some raw materials might be lost in the process or moved to the owners storage.
This feature is intended to make it easier to react to market conditions, change the supply and demand ratios more easily and may be, bring more balance to the markets and make a freer market possible.