A
Andy
26 Feb 2014 18:01
Link
1. Cash Log for Countries
A partial cash log is introduced on the financial pages of the country. The log shows many of the cash transactions that have taken place in the country in the past period.
The log will help you in finding out what happened to your money while you were away.
Although there is a cash flow page where you can see recent incoming and outgoing cash, the page is not very detailed while the log has all the information about single transactions.
The log however is incomplete.
The financial transactions of countries include many details and many types of payments and income and not all are now recorded.
Work will continue and more types of transactions will be added to the log. The next update will include all transactions that are related to loans and interest payments. It will become available next week.
2. War Level Awards
War level awards have been increased again. The correct numbers are showing in the war level document. The numbers are now higher, mainly for achieving war levels 4 to 7, in all worlds.
3. Lower Pricing
The move to reduce the price of products and mainly weapons and ammunition is continuing. The price of many weapons and ammo products was reduced again by 5-10%. The corporations produce larger numbers of products and the profitability of the corporations remains unchanged.
4. Profitability
The profitability of countries and enterprises is excellent. Anyone who takes good care of the base parameters of Simcountry can make a country reasonable profitable, and enterprises are even easier.
It is also possible to increase profitability much higher and make countries and enterprises into big earners.
Make sure you know the markets and see which products are in severe shortage. There are many big earners and it makes sense to create new corporations making these products or convert existing ones to produce them.
5. New Style Pages
Many more pages are now converted to the new style and more will follow.
6. Space Trading and incomplete trades
Space trade pages have been improved to show more data. Trade pricing is now clearer, showing the price as a number of gold coins for a fixed number of products.
When products are offered on a space station and then moved away, a trade sometimes cannot be executed or only partially executed. From now on, if the number of products offered is not available, the transaction will not take place and the offer will be removed.
When you offer products on a space station, please make sure you have these products on that space station for delivery when these products are bought.
7. Corporate Contracts
When the full production of a corporation is offered in a contract, the quantity used to be set to whatever "full" production was at the time the contract was created.
We have now made such contracts adapt the quantity to the full production when the contract is executed each game month. If production increases or is reduced, the contract will adapt automatically.
Existing contracts will not change. New contracts for "Full Production" will be flexible starting today.
Contracts for fixed numbers of products remain of course possible too.
8. Bug fixed: Moving a specific type of a military unit into a Depot
A rare error was reported, found and fixed. It caused the disappearing of a unit when moved into a depot. The error did not occur in all cases and luckily did not cause a lot of damage.
9. Navy on the Move
Navy units on the move now show current position. Before, a nearby country name was shown. The navy units show up on the world map instead of showing on the map of that country.
10. Changing Corporation Type
When converting a corporation, some products could show a shortage. This happened because the quantities of products used, depends on the upgrade level of the corporation. This problem is now solved. The initials supply of the products depends on the upgrade level of the corporation.
11. Use of Ammunition
More weapons now use some of their ammunition as part of their on going operations. This includes even nuclear weapons where very small numbers are used.
This is done to make sure more products in Simcountry are being used on monthly bases and corporations producing them can survive. It is also more realistic to extend the use of ammunition to all weapons.
A partial cash log is introduced on the financial pages of the country. The log shows many of the cash transactions that have taken place in the country in the past period.
The log will help you in finding out what happened to your money while you were away.
Although there is a cash flow page where you can see recent incoming and outgoing cash, the page is not very detailed while the log has all the information about single transactions.
The log however is incomplete.
The financial transactions of countries include many details and many types of payments and income and not all are now recorded.
Work will continue and more types of transactions will be added to the log. The next update will include all transactions that are related to loans and interest payments. It will become available next week.
2. War Level Awards
War level awards have been increased again. The correct numbers are showing in the war level document. The numbers are now higher, mainly for achieving war levels 4 to 7, in all worlds.
3. Lower Pricing
The move to reduce the price of products and mainly weapons and ammunition is continuing. The price of many weapons and ammo products was reduced again by 5-10%. The corporations produce larger numbers of products and the profitability of the corporations remains unchanged.
4. Profitability
The profitability of countries and enterprises is excellent. Anyone who takes good care of the base parameters of Simcountry can make a country reasonable profitable, and enterprises are even easier.
It is also possible to increase profitability much higher and make countries and enterprises into big earners.
Make sure you know the markets and see which products are in severe shortage. There are many big earners and it makes sense to create new corporations making these products or convert existing ones to produce them.
5. New Style Pages
Many more pages are now converted to the new style and more will follow.
6. Space Trading and incomplete trades
Space trade pages have been improved to show more data. Trade pricing is now clearer, showing the price as a number of gold coins for a fixed number of products.
When products are offered on a space station and then moved away, a trade sometimes cannot be executed or only partially executed. From now on, if the number of products offered is not available, the transaction will not take place and the offer will be removed.
When you offer products on a space station, please make sure you have these products on that space station for delivery when these products are bought.
7. Corporate Contracts
When the full production of a corporation is offered in a contract, the quantity used to be set to whatever "full" production was at the time the contract was created.
We have now made such contracts adapt the quantity to the full production when the contract is executed each game month. If production increases or is reduced, the contract will adapt automatically.
Existing contracts will not change. New contracts for "Full Production" will be flexible starting today.
Contracts for fixed numbers of products remain of course possible too.
8. Bug fixed: Moving a specific type of a military unit into a Depot
A rare error was reported, found and fixed. It caused the disappearing of a unit when moved into a depot. The error did not occur in all cases and luckily did not cause a lot of damage.
9. Navy on the Move
Navy units on the move now show current position. Before, a nearby country name was shown. The navy units show up on the world map instead of showing on the map of that country.
10. Changing Corporation Type
When converting a corporation, some products could show a shortage. This happened because the quantities of products used, depends on the upgrade level of the corporation. This problem is now solved. The initials supply of the products depends on the upgrade level of the corporation.
11. Use of Ammunition
More weapons now use some of their ammunition as part of their on going operations. This includes even nuclear weapons where very small numbers are used.
This is done to make sure more products in Simcountry are being used on monthly bases and corporations producing them can survive. It is also more realistic to extend the use of ammunition to all weapons.