S
SuperSoldierRCP
30 Oct 2013 18:49
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I would like to bring up the issue of the few resources gainned when warring in the upper war levels. Theres plenty that can be done in the lower levels but when a player moves to the upper war levels its almost as if its a punishment. The C3 are hard and the cash is saddening to say the least. I would like to get everyone else opinion of the upper war levels. What do you think should be done to help encourage the growth upward. Because as it stands a player is LUCKY to make profits when warring.
Besides increasing the cash levels, a few ideas could be as follows.
- Each war level ontop of cash the game adds 1M population to the nation. Meaning that in a war level 10-11 scenario the C3 would have 20-25M population, This would allow a better of nation when build, more pop to trade and possible population transfers.
- Allow us to war for GC on all worlds(expect Fearless blue) we have the opition to just end the war, doing so will instead give us 25% of the cash assets value in GC. On Fearless blue this would be increased to 50%. This would mean at war level 11 a player would see 100GC on Fearless blue and 50G on the other worlds. The GM can even make this so that only war level 10 or higher has this option.
- The GM should change the war game so that ALL C3 orders are taken from the world market on immidate order, this would create MASSIVE negatives in the market and allow the GM to dramatically increase production and cut costs. The reason for them to be take from the world market would not only create a high demand for weapons but after the war the player would gain access to any weapons left over. Allowing them to sell some back to the world market(all the weapons destroyed dont return meaning a demand was created) and it gives the player a chance to use the new weapons to build there own military.
For example a war level 11 C3 contains
90 inter wings = 11700 interceptors/880,000missiles
45 heli wings = 5850 helis/439,000missiles
The demand created would not only help the econ game but with gaining a fraction of these weapons several wars would help to create a defend able nation.
anyways what do you guys think i just throwing this out there whats yoru opinions?
Besides increasing the cash levels, a few ideas could be as follows.
- Each war level ontop of cash the game adds 1M population to the nation. Meaning that in a war level 10-11 scenario the C3 would have 20-25M population, This would allow a better of nation when build, more pop to trade and possible population transfers.
- Allow us to war for GC on all worlds(expect Fearless blue) we have the opition to just end the war, doing so will instead give us 25% of the cash assets value in GC. On Fearless blue this would be increased to 50%. This would mean at war level 11 a player would see 100GC on Fearless blue and 50G on the other worlds. The GM can even make this so that only war level 10 or higher has this option.
- The GM should change the war game so that ALL C3 orders are taken from the world market on immidate order, this would create MASSIVE negatives in the market and allow the GM to dramatically increase production and cut costs. The reason for them to be take from the world market would not only create a high demand for weapons but after the war the player would gain access to any weapons left over. Allowing them to sell some back to the world market(all the weapons destroyed dont return meaning a demand was created) and it gives the player a chance to use the new weapons to build there own military.
For example a war level 11 C3 contains
90 inter wings = 11700 interceptors/880,000missiles
45 heli wings = 5850 helis/439,000missiles
The demand created would not only help the econ game but with gaining a fraction of these weapons several wars would help to create a defend able nation.
anyways what do you guys think i just throwing this out there whats yoru opinions?