A
Andy
02 Jan 2020 17:11
Link
Happy new year to everyone!
This update is now done on KB only.
It will be deployed on the other worlds in the coming hours.
Casualties in war(already updated several days ago)
The number of casualties in wars is increased, both the number of dead and the number of wounded people. the number depends on the damage to the target, by nuclear or non nuclear weapons.
Nuclear weapons frequently destroy a city in one single strike. The casualties are then larger than after most non nuclear attacks.
Common markets
An error in the common market pages, similar to the one in federations, is now fixed.
When you look into the details of a certain common market, you get the correct data.
Corporate profits
Most corporations will see their profits increase.
The profit depends on market prices for products, and for natural resources, but on average, the profits will increase a bit.
this includes natural resources corporations that are now producing slightly more than before.
Defensive Weapons Range
The range of defense helicopters and defensive missiles is now increased and documented.
Before, these weapons were always effective, due to an exception in the software, independent of the distance but the documents were not showing the correct data.
The code is not changed but will never be activated because the range will always be sufficient.
In time, we would like to reduce the range of defense helicopters. It is long term, will be announce ahead of time and will be very gradual.
Population
We expect population rates to rise a bit. Declines in countries with many people may continue due to smaller numbers in the lower age groups. This will stabilize in time.
Cost of Government (This too is several days old)
The general cost of government is declining in empires. it declines more in small empires, up to 9 countries but also in larger ones.
C3 countries
C3 countries are reset from time to time to move them back to the standard start conditions for new players.
Many of these C3 countries have in fact too many corporations and after the reset, the population is unable to sustain them, resulting an many corporation running at small hiring and production percentages.
This is not helpful for beginners. It is impossible for them to understand what happens, corporations close, they suffer losses.
We are now closing more corporations when these countries are reset.
We want them to be able to run the remaining corporations at 100% and make profits (independent of the beginners support features).
The changes are now in place and we will observe how c3 countries look after a reset. It is hard to predict, it depends also on non state corporations that are not being closed.
Hints
We have added many hints and completed the description of others.
we are also updating existing ones, there are many, to be shorter.
Nobody reads more than three words....
This update is now done on KB only.
It will be deployed on the other worlds in the coming hours.
Casualties in war(already updated several days ago)
The number of casualties in wars is increased, both the number of dead and the number of wounded people. the number depends on the damage to the target, by nuclear or non nuclear weapons.
Nuclear weapons frequently destroy a city in one single strike. The casualties are then larger than after most non nuclear attacks.
Common markets
An error in the common market pages, similar to the one in federations, is now fixed.
When you look into the details of a certain common market, you get the correct data.
Corporate profits
Most corporations will see their profits increase.
The profit depends on market prices for products, and for natural resources, but on average, the profits will increase a bit.
this includes natural resources corporations that are now producing slightly more than before.
Defensive Weapons Range
The range of defense helicopters and defensive missiles is now increased and documented.
Before, these weapons were always effective, due to an exception in the software, independent of the distance but the documents were not showing the correct data.
The code is not changed but will never be activated because the range will always be sufficient.
In time, we would like to reduce the range of defense helicopters. It is long term, will be announce ahead of time and will be very gradual.
Population
We expect population rates to rise a bit. Declines in countries with many people may continue due to smaller numbers in the lower age groups. This will stabilize in time.
Cost of Government (This too is several days old)
The general cost of government is declining in empires. it declines more in small empires, up to 9 countries but also in larger ones.
C3 countries
C3 countries are reset from time to time to move them back to the standard start conditions for new players.
Many of these C3 countries have in fact too many corporations and after the reset, the population is unable to sustain them, resulting an many corporation running at small hiring and production percentages.
This is not helpful for beginners. It is impossible for them to understand what happens, corporations close, they suffer losses.
We are now closing more corporations when these countries are reset.
We want them to be able to run the remaining corporations at 100% and make profits (independent of the beginners support features).
The changes are now in place and we will observe how c3 countries look after a reset. It is hard to predict, it depends also on non state corporations that are not being closed.
Hints
We have added many hints and completed the description of others.
we are also updating existing ones, there are many, to be shorter.
Nobody reads more than three words....
