Simcountry
Forum General W3C - Cash in Simcountry (White Giant)

W3C - Cash in Simcountry (White Giant)

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John R
16 Feb 2009 19:38 Link
I believe I have found the perfect solution:

Instead of using the USD to compare cash reserves and production in the real world, I propose we use the ZWR, the Zimbabwean dollar. I think you owe me 900Q, Willard.

Willard gets his realistic numbers and things return to normal.
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Kevin Henry (Little Upsilon)
16 Feb 2009 19:53 Link
LOL!
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John R
16 Feb 2009 23:34 Link
How come I don't get a reply? Is it because Mugabe ran out of ink to print his money again? If that's the problem, I'll just peg $SC to the JPY instead.

The arbitrariness of the choice is as valid as the previous and as yours.

Game cash isn't convertible to USD, btw. Only GCs. Between one and other, many things can happen.
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Martock (Little Upsilon)
17 Feb 2009 03:36 Link
Petra (aka Wildeyes) has summed it up nicely for what has been going on in my empire for a LONG TIME. The 24000 per month conversion rate of HLW's is simply to low. It's ruined the game enough for me that I really don't bother to log into my satellite nations any more. Once in a while I will but I'm usually greeted with not only worker shortages but also an earthquake or three. 'Tuning' my education system doesn't produce any results other than shortages else where. HLW's remain rotten no matter how many GC's I pump into buying population. Not being able to convert them over at a rate that fixes my shortages means I use GC to buy pop only to have it back to the same place in a day or two. It would be nice if we got an in-game message telling us precisely what our hard earned GC's bought us (i.e. how many llw's, mlw's, hlw's, etc)! Instead, you spend your coins hoping you'll get enough to cover the shortages for a day or two. I've given up on the whole war aspect of this game and really only want to see my empire live without shortages. I'll take some shortages but give me a fair chance at dealing with the situation.
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John R
24 Feb 2009 01:52 Link
All the countries in FB own 286T in cash now. 500T in two weeks...

Not that I have a point to make or anything.

/me patiently waits to shout THAT WORLD IS INSOLVENT
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jason (Fearless Blue)
24 Feb 2009 02:01 Link
WOW. How can we fight on FB if theirs no cash?
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ShcyzMattiCa (Little Upsilon)
24 Feb 2009 03:12 Link
"I wonder why Tommi has 20 trillion in cash..."

I'm declaring on him RIGHT NOW!!! We wouldn't want him to be devastated by the financial services would we Muahahhahaaaa!!!
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TuCulo EsMio (Little Upsilon)
25 Feb 2009 05:16 Link
I barely log in. make 170-200B a month and still have wtched my cash bleed. Ive changed nothing and done nothing.

Look at yorba on LU and try to explain where that cash is going. I dare ya.
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Alexiel iki-ryo (Fearless Blue)
25 Feb 2009 06:29 Link
lol. I think people are not paying attention to a really interesting point...

because...i think W3C is forgetting that much of the current INGAME cash was BOUGHT on the bloody CASH MARKET with our OWN darned money because the ingame country makes crap all. country profit is nerfed beyond recognition.

LOL. and now w3c has the audacity to steal our ingame money from us by charging financial fees/taxes on our RL money (converted to game cash) that WE put into the game to keep our countries afloat and competitive.

(yes, some people that have been here and had empire built when game still made money arent as worse off as new players who just can't put together a decent country without a bit of coinage.

and now you have the nerver to double dip and take more of our money away. what is the point of giving gold coins when one pays for registration when you are going to charge us fees on the ingame cash we buy with it.

im sure someone can say this a lot more technically than I can, or say it with some really big economics/business terms, but i just thought i would throw it out there... :3 because i thought it was kinda funny.

(and i decided i didnt want to spend brain power to think too deeply into it, so, please forgive my audacity)

sincerely,

iki-ryo
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Noproblem
25 Feb 2009 08:53 Link
Tom, if you could stop c3 corp building if anymore would oversupply the market, that would help a lot. Build just enough to leave maybe a little shortage, then stop building that type of corp. THat way the new corps would remain viable, and ceo and president corps would also remain viable.
As it is, there are too many of one type built, then they decline in time and eventually close. then the cycle repeats. BUild, but don't overbuild.
I know that would require a lot of programming, and everyone is really busy, so I don't even request a response.

That is my 2 coins worth of suggestion.
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John R
25 Feb 2009 17:37 Link
Players should pull out of the ammo market. It will be best for everyone if you do so.
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Orbiter (Little Upsilon)
26 Feb 2009 08:58 Link
i agree, *swallows* with nute gunray

the 4 dollars a month, is the assumption, of one empire, on one world, with no ceo...

you pay 36 dollars, you get 270 gc, thats enough for the reg of one country, empire, for 9 months, at 30 gc a month...

dropping an enterprise, or drop off a world that you are weak, will effectively cost w3c 4 dollars... a month, you want to hurt them where they have hurt us? this is the way to do it... its what they are forcing us to do anyway...

josias
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The Grand Poobah (Golden Rainbow)
26 Feb 2009 12:25 Link
What if all players form a super common market and sell 100% of our products through it.

could we create massive product shortages?
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dboyd3702 (White Giant)
26 Feb 2009 21:01 Link
"What if all players form a super common market and sell 100% of our products through it.

could we create massive product shortages? "

It may, but more likely since common markets do not work either; all of your corps will go bankrupt...
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Pathetic Sheep (Little Upsilon)
26 Feb 2009 21:49 Link
Poobah,
That would never create any shortages. The products that you don't sell on the open market will be sold by CCC countries. Buying up all of a commodity will create a shortage.
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Zentrino (Little Upsilon)
27 Feb 2009 00:50 Link
Why don't we just contract all of our electric power wither to ourselves or our corps? All corps use it. This would deny all C3 corps electric power and they would not be able to produce.
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quaxocal (Golden Rainbow)
27 Feb 2009 04:34 Link
Any major shortages are fixed by the GM automatically.

I tested this out on a minor product to see if it was true. It indeed is.

Q
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Keith Allaire (Little Upsilon)
27 Feb 2009 04:39 Link
And what if everyone immediate-ordered electric power with their spending space at the beginning of the month before fixed/best-price orders are processed? (I know it's something of a pipe dream to hope a boycott would go that far, but I wonder if it WOULD be possible to nullify a GM subsidy by inflating the demand...)
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quaxocal (Golden Rainbow)
27 Feb 2009 05:28 Link
GM subsidy is based on the amount of demand. I believe its auto-programmed. They won't let a product get too out of whack.

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coolwind (Golden Rainbow)
27 Feb 2009 11:43 Link
Any of the stuff that we are talking about would probably have an effect in real life but this is a game guys, and anything can be countered by GM
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FarmerBob
27 Feb 2009 13:32 Link
There is one option that might be effective:

The declaration and maintanance of wars on all C3's on all worlds, effectively shutting out new player registration.

The likely counter would be to reduce to 1 month without action to force the expiration of war decs and certain C3's being placed off limit from attack.

However, it would be interesting to see if a concerted effort from enough players could pull it off.
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ShcyzMattiCa (Little Upsilon)
27 Feb 2009 15:13 Link
I know it would drive up costs, but why not just take them instead of keeping the decs open?

That may even force addition of another world, which a few of us have been asking for.
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Keith Allaire (Little Upsilon)
27 Feb 2009 17:57 Link
Because C3s are generally worthless other than as staging points and are not worth the HUGE spike in government costs and rebellions that'd be caused by, oh, say, 50 of them.

Besides, if you wanted to hurt GM, you'd not only dec on all C3s and maintain wars against them, but blow up all their corps and any new ones auto-built--forcing GM to print megamoniez to keep the c3s afloat :)
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shaun (Little Upsilon)
28 Feb 2009 12:03 Link
just thought id mention my opinion to the gm gods about employment and gc cash market

how can you apply 1 standard of hlw conversion to a country with 6m population equaly with a country that has over 100m population? does that make any kind of sense to anyone? i can have a max of 24k hlw made per month but i can have 100k hlw die per month wtf is that about?

whoever it was that had a massive hlw shortage problem and was trying to fix it by adding pop this is how u fix it. you go take a c3. exchange pop until you get the ratios where you want them ie like 100% hlw. then you add 50m pop to that c3. then that c3 now has 10x the number of hlw it had before which you can then happily exchange empire wide.

what makes cash and gc markets annoying is when i want to make trades i want to do it fast. dont like for it to take days, and i often accept low ball gm bids for my gc because i dont feel like waiting. only times i sell to a player are if someone is asking me if i need cash begging me to buy it. would much rather you guys just match what other players are offering and accepting on a floating avg rate and immediately fill all orders in that range buying and selling and only let the outliers actualy stand the full 24 or 48 hrs or watever it is.

need more things to do with gc. add buying corporations with gc to the cash market already and allow me to use it to build up my ceo to 2k corps on LU and i will see to it i build 200 ammo corps of each the defense batteries ammo hell i would build even more if i thought there was space for them... how about you help me help you and set the random search for country functions to find me countries that actualy have surplus work force and low taxes that i havnt already built the max of a measly 6 corps in so i can get it done in a reasonable amount of time instead of seeing the same ceo blocked, high tax, worker shortage countries over and over again. also list all c3 corps for sale on the cash market so that i can get those as well to speed up my expansion and auto upgrade as well as cash flood them all to max so that they are almost worth 1gc a peice. or are you going to let us use fractions of a gc to bid on these corps?

and to make sure i dont go bankrupt why dont you see to it any time the market goes surplus start not only auto destroying c3 corps so that i can stay in business but building c3 corps needing what there is in surplus. for instance LU has a huge surplus of electric power so corps using EP should be built like FMU which uses a lot.

plenty more i could say but im risking a lot already having written so much i doubt anyone will read all that
just as a little sidebar this is one of the best games i ever played which is why i am so frustrated at its many faults but i dont normaly complain unless i feel horribly slighted and have only ever sent you guys 1 email and you fixed my problem quickly and i appreciate it. i feel like this could be one of the best games in the world and actualy make a good profit if you guys actualy ever get it streamlined for dummies and by profiting get me more people to play with as well making the game more enjoyable
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Lolosaurus (Kebir Blue)
28 Feb 2009 21:40 Link
That's a good point. HLW conversion rates should scale according to country size. Currently the larger a country's population is, the harder it is to balance HLW.