J
John Galt
08 Mar 2020 14:51
Link
Can we please remove the cap placed on maximum output quality for corporations. Right now I believe state corps are capped around 270 output, private CEO 303, and public corps 330ish. This essentially means that there is no point ordering supplies at anything higher than 215-220 quality.
Also, the game has a hard cap on sale price for any product. Nothing can exceed the price of around 295 quality. If I buy a 330q product from the market and a 300q product, they both cost the same. Similarly, if I sell a 450q weapon and a 300q weapon, they get the same sale price. This makes no sense and should be corrected.
If you make those above changes, you will also need to fix this: if you set your corporations to order supplies higher than around 230-240q, it will just start purchasing at "any" quality despite your setting. I don't remember the exact threshold where this happens as it was something I discovered last year, but it is definitely a bug that would need to be fixed if the caps are removed.
Something like this would actually make common markets useful because players would be able to really push their output quality high, and then use it as the new inputs to fuel even better production. There would actually be a benefit to your profits if you could produce everything you need for your own corporations.
I still think the max quality that a player can order from the world market should be 330 however, so that players who want more than that will have to use contracts between themselves and other players. It will be a good form of player interaction.
Also, the game has a hard cap on sale price for any product. Nothing can exceed the price of around 295 quality. If I buy a 330q product from the market and a 300q product, they both cost the same. Similarly, if I sell a 450q weapon and a 300q weapon, they get the same sale price. This makes no sense and should be corrected.
If you make those above changes, you will also need to fix this: if you set your corporations to order supplies higher than around 230-240q, it will just start purchasing at "any" quality despite your setting. I don't remember the exact threshold where this happens as it was something I discovered last year, but it is definitely a bug that would need to be fixed if the caps are removed.
Something like this would actually make common markets useful because players would be able to really push their output quality high, and then use it as the new inputs to fuel even better production. There would actually be a benefit to your profits if you could produce everything you need for your own corporations.
I still think the max quality that a player can order from the world market should be 330 however, so that players who want more than that will have to use contracts between themselves and other players. It will be a good form of player interaction.