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whiteboy (Little Upsilon)
28 Aug 2010 00:53
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I'm just happy my c3 suggestion is being looked at more heavily.
I do like Laguna's original post, very straight forward and I have to completely agree that it does indeed represent the general state of affairs now. As I've said before, if the idea is for no war, then fine, the game isn't for me but I understand. Econ players certainly far outnumber war players.
That being said, I *hope* that is not what is going to happen and I don't quite understand the issue coming from someone who just doesn't want to participate in war at all...there is already an option for that...war protection isn't good enough? Or is it that it is too expensive/can expire? I personally don't think it's too expensive but don't like the fact that it can expire. I've proposed two separate classifications before to avoid that happening just as you spelled LG spelled out in one of his suggestions, don't see why that couldn't be put together, seems simple enough. When you join the game (or perhaps after you've played for a month or when you become a full member) you make a choice, econ or full, if you choose econ all of your countries are *secured* and you pay the standard 30 GC per empire/CEO + some extra amount for the added protection per country and there is no expiration, your empire will dereg if you stop playing. The other option is the game as it is now. Require a GC fee + a real month wait before a player can switch modes and no offensive weaponry or ammo is allowed in secured mode to make sure players can not use it to build up a large aggressive empire. Simple enough?
Yes many of us would like a war world, a real one, everything goes, no wp, etc. However that seems to be on the back burner and all the other worlds do need to have some adjustments made regardless of whether that happens or not. Why don't we start by making at least one world where there is no war? KB would work...no war there anyway and then see what happens? Allow anyone with an empire there who doesn't want to stay to pick whatever world they want their countries moved to and move them, not sure how complicated that is...or offer them some GC compensation for having to strip and move themselves. If there really is that much interest in no war, KB will turn from a ghost town into an economic powerhouse world
Of course no war means no war against c3's either...have to buy them :S
I do like Laguna's original post, very straight forward and I have to completely agree that it does indeed represent the general state of affairs now. As I've said before, if the idea is for no war, then fine, the game isn't for me but I understand. Econ players certainly far outnumber war players.
That being said, I *hope* that is not what is going to happen and I don't quite understand the issue coming from someone who just doesn't want to participate in war at all...there is already an option for that...war protection isn't good enough? Or is it that it is too expensive/can expire? I personally don't think it's too expensive but don't like the fact that it can expire. I've proposed two separate classifications before to avoid that happening just as you spelled LG spelled out in one of his suggestions, don't see why that couldn't be put together, seems simple enough. When you join the game (or perhaps after you've played for a month or when you become a full member) you make a choice, econ or full, if you choose econ all of your countries are *secured* and you pay the standard 30 GC per empire/CEO + some extra amount for the added protection per country and there is no expiration, your empire will dereg if you stop playing. The other option is the game as it is now. Require a GC fee + a real month wait before a player can switch modes and no offensive weaponry or ammo is allowed in secured mode to make sure players can not use it to build up a large aggressive empire. Simple enough?
Yes many of us would like a war world, a real one, everything goes, no wp, etc. However that seems to be on the back burner and all the other worlds do need to have some adjustments made regardless of whether that happens or not. Why don't we start by making at least one world where there is no war? KB would work...no war there anyway and then see what happens? Allow anyone with an empire there who doesn't want to stay to pick whatever world they want their countries moved to and move them, not sure how complicated that is...or offer them some GC compensation for having to strip and move themselves. If there really is that much interest in no war, KB will turn from a ghost town into an economic powerhouse world
Of course no war means no war against c3's either...have to buy them :S