<!-Quote-!>Quote:Are we all to be forced into econ and selling GC? I hope not, that seems like an even worse vision of the future of SC than many paint now.<!-/Quote-!>
This point is kinda catch 22 because if you make cash using the economic model you are under no obligation to exchange your cash you have made into coins and sell it for real money.
Therefore, no one is forcing anyone into any econ model or to sell your GC.
In my opinion, and as a matter of fact, if you make enough cash to turn into coins, then you could alternatively use the cash to purchase, support, and maintain you army. There is no absolute there. Not sure why this has been said.
But, the amount of cash that can be made is becoming harder to accumulate, so it is a testament of players using the economic model to make enough GC to consistently sell coin, and the fact that money is there to be made. In very large quantities. I have curbed my money making routines as the demand for GC seems to have subsided temporarily. But if people began demanding coins for a discounted rate again, I could just as easily spend and hour or two a day and produce some coins to suply the demands.
The money is there is my point. It can be made. It won't just fall into your lap.
With GC so low, people who war will be less willing to bitch their way out of the game when they can replace a 60 million population country with relatively minimal profits from their main country. In other worlds, losing a country isn't "so" terrible anymore. Before when GC was high priced, so was population, and earnings never bought you as many coins. There is the possibility to mimic past earnings but the GC reward is far greater.
There are some of you ignoring that for Gawd knows what reason.
You can play the war game freely, or you can play economically and become a financier of war, or a sponsor of inter-world terrorism or whatever your heart desires.
Honestly the game is expanding. Cash or GC is not the problem,. The way cash ends up in your hands in your CEO is maybe an issue but realize, you only need less than 3T total profit in a months time span, to renew and pay for your empires and CEOs respectively.
This opens up those retained profits for whatever you wish to use them for. GC and selling, or War and Army. The replication of lost countries is far easier to accomplish in the event of a loss. Back when GC was 600B a pop rebuilding took way too much time and recovery of lost assets was way too painful.
The issue of rapid changes forcing you to stay active and continue adjusting as the game changes, should not be clouded and obscured by profits, GC, and the ability to sell coins.
4, almost 5 years ago, I read in the docs on the simcountry fast track that if you played your cards right that you could earn enough assets on this game and possibly turn these earnings into real life assets.
To be honest, in my opinion, this has never been more true than in the present day of simcountry.
No one is forced to buy GC from players. It is offered as a benefit to the player selling and an added bonus to the players who buy them. Any playter can log in and spend the time it takes to make an extensive amount of GC. This is not limited to a select few.
If more people learn to play the game, this will lead to many players earning more GC, which will expand their gameplay. As more players have enough GC to offer and the game floods with them, players earning large profits will have no choice but to play with a portion of their earnings in the war game. For sport, for bragging rights whatever. As GC are easier to acquire, more players will experience longevity in the game. A portion of their account will become "risk-based" assets or SC capital tan be used to expand the present war game.
Botoom line, the reduction of devalued GC coupled with nearly the same profit capacity for countries to earn money should lead to players lasting in the game instead of having to pay out of pocket several times per year to renew your countries after only 90 days of gameplay, they are out of coins. When they realize they will have to dig out of their pockets to continue playing, they are more likely to quit given what has happened in the last 90 days of their gameplay. This is a definite good thing for simcountry. As well as for the prospect of the war game coming back. More profits + less buyers of GC = boredom which leads to wars. Wars will be much more fun once it will not take you 2 years to rebuild what you have lost and instead 2 years is reduced to 2 months, and the game goes on, no one quits becuase they have lost anything.
This ride has been bumpy, but you all are looking at the glass half full. 30GC to renew a country or empire was tough to earn 2 or 3 years ago, especially with an army. It is less than 3T to renew any enterprise or empire. That alone should make you all rethink your position. Although profits have reduced by %50, the cost in terms of cash converted to GC has be reduced by more than 5/6 of what it was previously. In simpler terms, It costs you 1/6 of what is used to cost to run an empire. With their being 5 worlds you could, hypothetically speaking, afford to run an empire on all five worlds now with the equivalent cash/gc that it used to take to run a single empire on a single world. That is insane. You can't bitch your way out of that. Why would you want to anyway?
Think about that. The problem here is the changes, and how quickly you can adapt to them given the time you have to play this game regularly. Do not mix the two issues any longer, or it may result in you or many players digging into your wallets to continue playing, like it used to be.
w3c can have 20 players who make money and remain to play after many renewals are due. Or they can settle for a few thousand that play the game and pay only account renewals every year and expand this game substantially.
I prefer the latter. A vibrant game with an expanding player base. In place of a dedicated few who are bored of playing and would rather sit in chat and shoot the chizz instead of being assed to log in and click, wondering why they stay to play.
This is a good thing, get past the popular lines being thrown around and see these things for what they really have become.
Bye now, Stop Bitching.