A
Andy
27 Nov 2022 09:42
Link
Cost of Weapons and Ammunitions
Many types of weapons have increased in price. The increase is in general around 10%. On the other hand, there is a large decline in the the cost of ammunitions. The decline is implemented for all defensive and offensive weapons and for ammunition used by the navy.
As a result of the decline in the cost of ammunition, we expect the maintenance cost of the army to decline too.
Changes in pricing and the change in the maintenance cost of the army may take some time to materialise.
Countries have stocks of ammunitions that were bought at a higher price before this change and these will be used in maintenance for some time at the price they were purchased.
New ammunition will be purchased at a lower price, depending on market conditions.
Weapon Range
The range of most weapons is reduced. This was discussed on the forum and we have promised to shorten weapon ranges.
Ranges were reduced before and will be reduced more in the coming weeks.
Land Forces
Land forces abilities in war are now tuned up in agreement with earlier promises to do so.
This was already done twice in the past.
Many players asked for land forces to become more usable in war and one of the ways to do so is to increase their capabilities to destroy other weapons and make them effective against more types of enemy weapons.
Changes are not very large. we intend to test the results in more details and may tune land forces up again.
All current capabilities are described in details in the weapons document.
Defensive Air Wings
Defensive air wings became a bit smaller again. The decline in size is about 5% and comes on top of a previous decline of a similar size.
The aim of these changes is to make corrections to the balance (or imbalance) between the capabilities of airforce attack wings and defensive ones.
Supplying Military Units in Peace Time
We have fixed an error that prevented many military units from being supplied in peace time.
Many units have negative numbers of materials and ammunition and are not resupplied. some do, it depends on a wrong setting that causes the function to skip many units.
It was an annoying but not a serious problem because once war was started, all units were supplied by supply units and the shortages disappeared, provided the country had enough materials.
as a result of repairing the supply function, many, or many many, army units will be resupplied.
Supplying army units in peace time is not done by supply units. It does not make sense to have these units run around in all countries all the time. It is a major load on the systems.
Instead, the resupply is done in the month run, 6 times every day and it happened very fast.
A lot of materials will now move into undersupplied units.
Countries may see their stocks of materials and ammunitions reduced as they are used to supply units.
Short term, there might be many orders for materials used in army units.
we will watch the numbers. we have no intention to intervene but it all depends on the numbers involved.
Once done. All units in all countries in peace time, will be fully supplied if the countries have the materials needed in the process.
Index Updating
Some of the indexes in Simcountry are designed to update at a pace that slows sudden changes that some time happen and are short lived.
New index values depend on current computations and on the previous values and their changes are smooth as visible in the graphs showing their history.
we have now shortened the change periods and allow indexes too update a bit quicker to new situations.
Example: the welfare index may now react a bit faster to conditions in the countries and corporations and adapt quicker than before.
Some Corporations are now a bit larger
Several types of corporations, some in the defense industries, now used more workers. The change is a continuation of our effort to keep the total numbers of corporations in all worlds from growing too large and keep numbers per country manageble.
There were many such updates before. The result will be an increase in the number of employed workers, in countries that have such corporations.
Many types of weapons have increased in price. The increase is in general around 10%. On the other hand, there is a large decline in the the cost of ammunitions. The decline is implemented for all defensive and offensive weapons and for ammunition used by the navy.
As a result of the decline in the cost of ammunition, we expect the maintenance cost of the army to decline too.
Changes in pricing and the change in the maintenance cost of the army may take some time to materialise.
Countries have stocks of ammunitions that were bought at a higher price before this change and these will be used in maintenance for some time at the price they were purchased.
New ammunition will be purchased at a lower price, depending on market conditions.
Weapon Range
The range of most weapons is reduced. This was discussed on the forum and we have promised to shorten weapon ranges.
Ranges were reduced before and will be reduced more in the coming weeks.
Land Forces
Land forces abilities in war are now tuned up in agreement with earlier promises to do so.
This was already done twice in the past.
Many players asked for land forces to become more usable in war and one of the ways to do so is to increase their capabilities to destroy other weapons and make them effective against more types of enemy weapons.
Changes are not very large. we intend to test the results in more details and may tune land forces up again.
All current capabilities are described in details in the weapons document.
Defensive Air Wings
Defensive air wings became a bit smaller again. The decline in size is about 5% and comes on top of a previous decline of a similar size.
The aim of these changes is to make corrections to the balance (or imbalance) between the capabilities of airforce attack wings and defensive ones.
Supplying Military Units in Peace Time
We have fixed an error that prevented many military units from being supplied in peace time.
Many units have negative numbers of materials and ammunition and are not resupplied. some do, it depends on a wrong setting that causes the function to skip many units.
It was an annoying but not a serious problem because once war was started, all units were supplied by supply units and the shortages disappeared, provided the country had enough materials.
as a result of repairing the supply function, many, or many many, army units will be resupplied.
Supplying army units in peace time is not done by supply units. It does not make sense to have these units run around in all countries all the time. It is a major load on the systems.
Instead, the resupply is done in the month run, 6 times every day and it happened very fast.
A lot of materials will now move into undersupplied units.
Countries may see their stocks of materials and ammunitions reduced as they are used to supply units.
Short term, there might be many orders for materials used in army units.
we will watch the numbers. we have no intention to intervene but it all depends on the numbers involved.
Once done. All units in all countries in peace time, will be fully supplied if the countries have the materials needed in the process.
Index Updating
Some of the indexes in Simcountry are designed to update at a pace that slows sudden changes that some time happen and are short lived.
New index values depend on current computations and on the previous values and their changes are smooth as visible in the graphs showing their history.
we have now shortened the change periods and allow indexes too update a bit quicker to new situations.
Example: the welfare index may now react a bit faster to conditions in the countries and corporations and adapt quicker than before.
Some Corporations are now a bit larger
Several types of corporations, some in the defense industries, now used more workers. The change is a continuation of our effort to keep the total numbers of corporations in all worlds from growing too large and keep numbers per country manageble.
There were many such updates before. The result will be an increase in the number of employed workers, in countries that have such corporations.