Simcountry
Forum General W3C - Game news Feb. 26

W3C - Game news Feb. 26

A
Andy
26 Feb 2013 14:37 Link
1. Using Nuclear Weapons

Following a pre announcement on the use of nuclear weapons, we are now requiring a country to have a minimum population of 20M before it can use nuclear weapons.

The country can have the weapons or even produce them but will not be able to use them in war unless the population is at the required level.

2. The Score and your War Level/War Protection

The influence of the war level on the score is increased. A country with a high war level will see its score increase gradually, depending on the war level. This change also depends on the use of war protection. The increase will only take place if the country does not use war protection.

The use of war protection will have a negative influence on the score that will also depend on the war level.

Turning war protection on or off will not have any immediate effect. It may take a week or longer before a change of the war protection mode will have a significant effect on the country score.

This change will over time, give players who are not using war protection a better chance of winning higher gold coin awards.

3. Asset Reports

More improvements to the asset reports will probably show up in the coming days and will result in higher totals.

4. Empire Cash Transfers

Cash transfers were possible within the empire in two ways.
Direct transfers of cash to empire members took place on the empire pages, or by use of the direct trading feature.

We have now eliminated this double function. Cash transfers are now only available by use of the direct trading feature.

5. Maximum number of weapons or units per military base

Each military base can support a maximum number of weapons. The number is currently 20.000. Instead, we will introduce a maximum number of military units that can be supported with each military base.

To prevent any sudden changes, we have set the maximum number of military units per military base to 300. When you set up new military units and the number of military bases does not allow more units, you will be alerted and required to set up such bases before more units can be constructed.

Mobile units are not included in these numbers and do not require any military bases.

6. More pages improved

The process of improving pages continues and we have replaced more black style pages by new ones. The financial pages will be improved in the next update.

7. Expected Changes on March 5

One mobile unit will support the defense of an attacked target, if such unit is located close to that attacked target and has the capabilities to support the defense against the specific attack.

This feature was pre announced and discussed before. It will now involve a single mobile unit. {text] Mobile Air Defense Units

A mobile unit will be added that has 400 anti aircraft missile batteries as the only weapon in the unit.

More features may be included in the March 5 update.
S
SweetPea
26 Feb 2013 14:38 Link
Ummm, thank you? I just wanted to be the first to say it if anyone does at all before the crying starts. Good job Andy.
J
Jo
26 Feb 2013 14:51 Link
Andy ... it looks as though the score penalty for war protection also applies to Leader countries in Secured Mode. Was that your intention?

If so, I don't really see what you are trying to achieve. Historically, those players who want to make war don't play for score or GC awards. This seems to penalise peaceful players and force them to open their Leader country to attack from those who don't care about score.

More importantly, for newer players, it removes the protection you deliberately put in place when you introduced Secured Mode - that if they want to increase their score and move up the leader board, they have to risk their whole empire.

Hugs and respect

Jo
A
Andy
26 Feb 2013 15:58 Link
Secured mode is not involved in this.
I wonder where this came from.

For now, secured mode is not included in the score.
The question however remains, long term, if we want to encourage more war in the game, should we reward players who take more risk or not, including the secured mode.

I know all the reasons for both secured mode and temporary war protection. It is separated from the score issue.

You can protect your assets but does it mean that you keep the same chance of winning awards?
C
Crafty
26 Feb 2013 18:22 Link
I'm going to cry about one thing if I may.

I presume the cash transfer change will mean that you can no longer move out cash below a 5T limit, whereas by country to country, it could go to 2T.

The only reason for this is to remove more assets from players when they empty a country for de-registration. Why would you want to do that Andy? I'm sure it couldn't just couldn't be greed or avarice on your behalf. Perhaps you could change the direct transfer of cash limitations to 2T not 5 ?
S
Serpent
26 Feb 2013 19:29 Link
I think these rounds of changes are good. I agree with the idea that peaceful players should be able to play peacefully but at a cost, just as war players should be able to play war, but at a cost.

I especially like the idea of #5. It makes sense to use unit totals and not simply weapon totals per military base.

For what its worth... thumbs up!
J
Josias
26 Feb 2013 20:14 Link
totally surprised by #2 and 5, right on.

if you think about it, #2 will give peaceful players interested in competing for scores and awards a need to join a fed...

and with 5#, eventually, it will reduce the overall clicking for war, making it more attractive to players that before didn't want a second job clicking. 2 thumbs up on that one!
C
Crafty
26 Feb 2013 20:38 Link
Ermm, ooops, I have to humbly apologise about my little cry earlier. It seems the DT transferring of money isn't as I presumed it would be.

Sowwy.
J
Jo
27 Feb 2013 00:35 Link
Hi Andy

There may be another reason, but my Leader country - Hanky Panky Hippy Land on WG - has lost 33 score points since the game update and the score is still dropping sharply. The country is pretty stable, and has only fluctuated within 10 score points over the last 6 RL months. I'm maintaining game level 15, and the other indexes are fairly consistent, so I can't see any other reason for the sudden drop in score ...

Incidentally, the one country I have that isn't in war protection has also lost a similar number of points, in the same timeframe, so maybe it is something else that has affected it ... However, all the score-drops seem to have occurred at the same time as the latest game update :(

I'd really appreciate it if you could look into it ... it may be something I'm doing and nothing to do with the update but, if so, I can't think what.

With regard to your question about the long term, I think the issue is that there are many different goals to play for in this game, which is great! However, those who choose to play for score and ranking tend to be very different players from those who play to have fun with the war game.

And that is the crux of the conflict that you, the GMs, have been trying to resolve for a long time - how to ensure that the different types of players all have fun playing the game, without destroying it for others?

As the only (?) player who has made level 15 and managed to stay there, I can tell you that the higher levels (at a guess, level 12 and above) are only achievable if:

a) you have a large population (above the level at which it can be sold-off if the country is taken from you)

b) a proportion of your countries have absolutely no weapons, in order to achieve a high average finance index.

If the leader of that empire is forced to renounce Secured Mode in order to have its score recognised, it will automatically become a very attractive target for those players who get their kicks predating on others, don't care about score and who naturally target the most successful players for the kudos they get for taking them down. That country will be completely vulnerable, as it is unlikely to be defended. More importantly, that player risks losing their whole empire, as they won't be able to maintain a country in Secured Mode.

@ Josias:

<!-Quote-!>Quote:

if you think about it, #2 will give peaceful players interested in competing for scores and awards a need to join a fed...<!-/Quote-!>

That will only work if fed members are allowed to join-in with each others' wars, regardless of war level. If a player wants to get a high score, they will have to achieve a high war level, and give-up war protection and possibly Secured mode as well. But they can't rely on their fed to protect them as things are. Shared fed air-defence and mobile-unit-defence are still pretty ineffective against a well-resourced and experienced attacker. I have seen a huge drop-off in recruitment since I have been forced to tell prospective new members that I won't be able to defend them if they go to WL3. Most of them just don't see the need to join a fed any more :(

Hugs and respect

Jo
S
SweetPea
27 Feb 2013 01:25 Link
Can we improve the amount of offers for population on direct trade? When I go to buy pop there are 1 or 2 million left if I am lucky.
R
Rick
27 Feb 2013 02:30 Link
Loosing approx 10 pts./month per country since changes.

That includes all countries and they are at WL2.
E
E is Easy 0 is like 0
27 Feb 2013 02:35 Link
My secured main on LU lost over 300 points last game month.

https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=cntrhist&miKey=1168&miColumn=vCmainScore

However, Bravo! to the new changes. I'm a fan.
S
SuperSoldierRCP
27 Feb 2013 03:36 Link
I dropped 17 levels myself in ranking. The idea of WP = score is kinda weird to be honest. I'm supposed to spend how many T defending myself to be Number 1 which I can only get coins once per 3month and get only 200coins?

Secure nations shouldn't be allowed to effected in these rankings.

The GM should spend less time adding band aids like this and just fix the real problem the war levels themselves.

although I do like the other updates +1
J
Josias
27 Feb 2013 04:25 Link
<!-Quote-!>Quote:

That will only work if fed members are allowed to join-in with each others' wars, regardless of war level. If a player wants to get a high score, they will have to achieve a high war level, and give-up war protection and possibly Secured mode as well. But they can't rely on their fed to protect them as things are. Shared fed air-defence and mobile-unit-defence are still pretty ineffective against a well-resourced and experienced attacker. I have seen a huge drop-off in recruitment since I have been forced to tell prospective new members that I won't be able to defend them if they go to WL3. Most of them just don't see the need to join a fed any more :( -- Jo S<!-/Quote-!>



ok

A. the people competing for score, are naturally, going to go up in WL. thats the point. so putting 2 and 2 together, you'd have like minded peaceful people, of high war levels... competing for score.

B. as far as low war levels go, (or any war level.) i don't have a problem recruiting new players.

if players aren't interested in what your fed is selling. maybe you need to make an adjustment.
J
Jo
27 Feb 2013 06:01 Link
<!-Quote-!>Quote:

i don't have a problem recruiting new players - josias<!-/Quote-!>



On WG, your fed has 5 members, three of whom are vets with a reputation for warmongering, one of whom is a vet I don't know and can't comment on, and the other has been playing for just over a year.

And you "don't have a problem recruiting new players"?
E
E is Easy 0 is like 0
27 Feb 2013 06:06 Link
He doesn't recruit on WG Jo.
J
Jo
27 Feb 2013 06:28 Link
Ah! That explains it.

So there is no common ground on which to draw a comparison ...
J
Josias
27 Feb 2013 06:29 Link
lol, thats it!
E
E is Easy 0 is like 0
27 Feb 2013 06:56 Link
My score of a 205 mil pop country is currently "1."

Guess I won't win a prize this month :(

Conversely, Josias' main has a score of over 8000 now. LOL
J
Josias
27 Feb 2013 07:20 Link
check the score graphs for the top 10 on fb, they haven't updated yet. this is crazy
E
E is Easy 0 is like 0
27 Feb 2013 07:32 Link
I have. I randomly am CURRENTLY number 1 on fb. Not next month though lol.

But check this out, score of 1:
1076 (-1075) E is Easy 0 is like 0 1
E
E is Easy 0 is like 0
27 Feb 2013 07:51 Link
Third place on FB is an 18 mil pop country. Can't even nuke! :)
B
Borg Queen
27 Feb 2013 08:50 Link
Hmm...two game months ago my Score of my main Unimatrix 01 on KB was like 2200 now its 708 while my Unimatrix 08 (conquered a few real days ago with really low indexes) went from about 1500 to 2934 in the same two months. Hope that doesnt suggest I need to make that my main ;)

And the score problem is not one of War Level or War Protection. No.3 on KB at the moment: The US Of Boone, has War lvl 2 Like my main and has secured mode on and while my main score dropped in the same time his score increased from 1335 to 2825

BTW Andy, talking about Game Score and Level:
some updates ago you replied to one of my posts that, as the total earnings are now much lower than it was in former times, the required cash for the game levels would be lowered some time soon, so as thats only a really small change in the programming but a bigger for us: when will it come?
L
Laguna
27 Feb 2013 11:41 Link
Just out of pure curiosity and giggles, what does Judge my Empire as Peaceful mean to you people? Bananas?
C
Christos2307
27 Feb 2013 12:43 Link
Perhaps I'm too new or too ignorant of the game rules, but could someone take a look and explain to me why I lost 835 points/places in just one month? (Apo Republic in Kebir Blue). Thanks in advance!