T
Tom Willard (Little Upsilon)
11 Feb 2009 15:02
Link
Products in simcountry are traded on a real market. The base price for each product is set by a production rule that is fixed for each product in the game.
Fluctuations depend on demand and supply. Pricing can change up to 3% per game month and the base price can change between 0.3 and about 1.8 of the original base price. In addition, the price can increase by the quality of the product.
Anyone who offers products can ask for any price.
There is no cap what so ever on the price of products and any price goes.
Simcountry has always proud itself of its real markets where products are traded by demand and supply. This principle will of course stand and will not be compromised in any way.
Products are always sold to other countries and corporations. The simcountry game master does not buy or sell products except for the addition of some products to the market when shortages are such that there is a danger of a market breakdown.
Anyone can ask for any price but there must be a buyer. If there is no buyer, there are two possibilities:
1. No sale
2. A lower price is used to accommodate the buyer. The average between the requested and offered price can be used.
Many corporations in simcountry produce at very high quality and there are no buyers at this price.
Although many players want the price they ask for, there is no one who is ready to pay that price.
In the past, countries with no president wrongly paid any price. As the gamemaster kept their economies running, gamemaster in fact heavily subsidized the price.
This problem was eliminated. There is no reason for the gamemaster to pump money into the economy while there are in fact no buyers for the products.
Currently, the paid price remains higher than it should. C3 countries pay less but the price they pay remains higher than is good for their economies.
If C3 countries will pay the real price, the average price of products will decline.
The trade strategies in the game are clear. If no one wants to pay the price of a product, it will remain unsold. This strategy was not always enforced in the past.
To make the trading more transparent and correct any misunderstandings, We will enforce the no sale principle when there is a price difference.
A player, as before, can ask for any price.
If there are buyers, the deal will come through, exactly as it happens today.
If there are no buyers at the requested price, the products will remain unsold.
Urgent action will be needed by the player. Large quantities of unsold products can cause corporations to bankrupt.
To stimulate more trading in very high quality products, we will allow players to purchase products of higher quality and we will look into the implementation of new features that will give advantages to countries that are purchasing higher quality products.
We will take some time to find the right way in the introduction of this process. A full blown change can cause instabilities in the initial period. We expect more price fluctuations and more shortages on the market because large quantities of overprized products will remain unsold and will eventually be discarded.
Many messages on another trail on the Forum are claiming that there is a product quality cap and ask for the requested price to be paid. This is despite the fact that we have explained the same before.
This discussion is in fact misinforming players about the way simcountry works. In the past we removed all discussions that have spread misinformation.
There is no way to sell a product at some price is there is no request to buy the same product at the same price.
In the mean time, profitability of corporations remains good and with the recent decline in cost, most countries are doing better than before.
Fluctuations depend on demand and supply. Pricing can change up to 3% per game month and the base price can change between 0.3 and about 1.8 of the original base price. In addition, the price can increase by the quality of the product.
Anyone who offers products can ask for any price.
There is no cap what so ever on the price of products and any price goes.
Simcountry has always proud itself of its real markets where products are traded by demand and supply. This principle will of course stand and will not be compromised in any way.
Products are always sold to other countries and corporations. The simcountry game master does not buy or sell products except for the addition of some products to the market when shortages are such that there is a danger of a market breakdown.
Anyone can ask for any price but there must be a buyer. If there is no buyer, there are two possibilities:
1. No sale
2. A lower price is used to accommodate the buyer. The average between the requested and offered price can be used.
Many corporations in simcountry produce at very high quality and there are no buyers at this price.
Although many players want the price they ask for, there is no one who is ready to pay that price.
In the past, countries with no president wrongly paid any price. As the gamemaster kept their economies running, gamemaster in fact heavily subsidized the price.
This problem was eliminated. There is no reason for the gamemaster to pump money into the economy while there are in fact no buyers for the products.
Currently, the paid price remains higher than it should. C3 countries pay less but the price they pay remains higher than is good for their economies.
If C3 countries will pay the real price, the average price of products will decline.
The trade strategies in the game are clear. If no one wants to pay the price of a product, it will remain unsold. This strategy was not always enforced in the past.
To make the trading more transparent and correct any misunderstandings, We will enforce the no sale principle when there is a price difference.
A player, as before, can ask for any price.
If there are buyers, the deal will come through, exactly as it happens today.
If there are no buyers at the requested price, the products will remain unsold.
Urgent action will be needed by the player. Large quantities of unsold products can cause corporations to bankrupt.
To stimulate more trading in very high quality products, we will allow players to purchase products of higher quality and we will look into the implementation of new features that will give advantages to countries that are purchasing higher quality products.
We will take some time to find the right way in the introduction of this process. A full blown change can cause instabilities in the initial period. We expect more price fluctuations and more shortages on the market because large quantities of overprized products will remain unsold and will eventually be discarded.
Many messages on another trail on the Forum are claiming that there is a product quality cap and ask for the requested price to be paid. This is despite the fact that we have explained the same before.
This discussion is in fact misinforming players about the way simcountry works. In the past we removed all discussions that have spread misinformation.
There is no way to sell a product at some price is there is no request to buy the same product at the same price.
In the mean time, profitability of corporations remains good and with the recent decline in cost, most countries are doing better than before.