A
Andy
09 Oct 2014 13:07
Link
1. Wars against Computer Controlled Countries (C3)
It is now possible for any country in any war level to fight a war against a C3 country at a lower war level. When winning such a war, there is no cash reward and the war does not count as a regular war that was won by the country.
The feature was added to make it easier for presidents to take over a country that is close to a country they want to fight against.
2. Mobile Units
It is now possible to lend a mobile unit to one of your countries in the empire or to a member of your federation. The unit will be placed in the army of the borrowing country and will be under its control. It will be supplied as part of the army.
The origin of the unit will be kept and the unit can always be given back to the owner at any time. However, there is no guarantee that such a unit will be in the same condition as it was at the time it was transferred. It can be damaged or even destroyed in war.
3. Ammunition Shortages
Ammunition shortages are a problem in Simcountry for a long period and have caused problems in countries where the president assumed that the army is operational, only to discover that part of the army cannot be used in war because it lacks ammunition.
Ammunition is ordered automatically in most cases, but when such supply is stopped by the player, or in cases of severe market shortages, or non availability of certain types of ammunition on some of the worlds, supplies could even go negative.
The problem is now solved and the following is added:
1. When ammunition supplies are lower than what is needed for one (game) year, an automatic notification can be issued and the player will receive a message warning of the approaching shortage. There is then enough time to solve the problem. You need to set this notification on.
2. If a player does not resolve the problem and the ammunition goes negative, a new game procedure will, in stages, solve the problem automatically. The procedure will not change any cash conditions in the country. It will take the following steps:
a. Several weapons that are using the ammunition type that shows a severe shortage, will be exchanged for ammunition. The procedure is limited in size and will be repeated each game month until the shortage is resolved.
b. If there are no weapons in the country that can be exchanged, the procedure will try the reserves or a space center in the country to find weapons that can be exchanged.
c. If none are found, the procedure will dismantle an army unit to recover weapons that can be exchanged for ammunition, to resolve the shortage. Such event appears in the country newspaper.
In time all the shortages of ammunition will be resolved.
We advise every player to set the notifications on, to get messages when shortages occur.
The entire procedure will never kick in if the army is supplied with the ammunition it needs.
4. Investment Funds
The investment funds have been restructured and now do more of what they are expected to do.
Until now, funds accumulated cash, invested part of the cash in the stock market and paid very little back to their investors.
The funds are now restructured to pay more to their investors. They will also, gradually start to invest more in the stock market and reduce the pile of cash they have.
Funds that are short of cash will sell some of their holdings in the stock market to replenish their cash. Funds that are short on assets will stop paying their investors until they are able to increase their holdings.
5. Support Functions for Failing Countries
Countries that are in bad financial conditions and are in danger of bankruptcy have always been supported to prevent their demise. The supporting procedures are set on automatically when countries are accumulating debt and are making large losses.
The procedure have been improved and is helping such countries in more ways and a bit faster. The procedure does not give the country any cash. It helps in managing the education, making more people available for the economic process and builds new corporations to fix the financial situation of the country.
6. Corporations
Corporations continue to increase in size at a low pace. Each game upgrade increases the size of some corporations and improves their profitability. The process will continue at a low pace and will help us to keep the total number of corporations in each world from increasing very quickly.
7. Lower Price for Products
Some products have become cheaper again. We keep reducing the price of some types of ammunition and of some weapons. The cost of nuclear weapons is continuing to slide, but also the price of some space products, cargo shuttles, military bases etc. The production numbers of these products are slightly higher and the corporations producing them are much more profitable.
We intend to continue this process for some time to come.
8. War Levels rules will change in the coming weeks
Countries that fight wars against C3 countries at their own war level, will in the near future, automatically move to a higher war level after winning 4 wars at that level. Countries can move to a higher war level if they fight a C3 country at a war level which is higher than their own.
We will now add an automatic move to a higher war level even if they keep fighting C3 wars at their own level.
9. President vs. President Wars
It is our intention to make such war more attractive by adding new incentives for the players who are fighting such wars. This is part of an effort to move away from fake wars that are fought by one player against an automatic war engine.
It is now possible for any country in any war level to fight a war against a C3 country at a lower war level. When winning such a war, there is no cash reward and the war does not count as a regular war that was won by the country.
The feature was added to make it easier for presidents to take over a country that is close to a country they want to fight against.
2. Mobile Units
It is now possible to lend a mobile unit to one of your countries in the empire or to a member of your federation. The unit will be placed in the army of the borrowing country and will be under its control. It will be supplied as part of the army.
The origin of the unit will be kept and the unit can always be given back to the owner at any time. However, there is no guarantee that such a unit will be in the same condition as it was at the time it was transferred. It can be damaged or even destroyed in war.
3. Ammunition Shortages
Ammunition shortages are a problem in Simcountry for a long period and have caused problems in countries where the president assumed that the army is operational, only to discover that part of the army cannot be used in war because it lacks ammunition.
Ammunition is ordered automatically in most cases, but when such supply is stopped by the player, or in cases of severe market shortages, or non availability of certain types of ammunition on some of the worlds, supplies could even go negative.
The problem is now solved and the following is added:
1. When ammunition supplies are lower than what is needed for one (game) year, an automatic notification can be issued and the player will receive a message warning of the approaching shortage. There is then enough time to solve the problem. You need to set this notification on.
2. If a player does not resolve the problem and the ammunition goes negative, a new game procedure will, in stages, solve the problem automatically. The procedure will not change any cash conditions in the country. It will take the following steps:
a. Several weapons that are using the ammunition type that shows a severe shortage, will be exchanged for ammunition. The procedure is limited in size and will be repeated each game month until the shortage is resolved.
b. If there are no weapons in the country that can be exchanged, the procedure will try the reserves or a space center in the country to find weapons that can be exchanged.
c. If none are found, the procedure will dismantle an army unit to recover weapons that can be exchanged for ammunition, to resolve the shortage. Such event appears in the country newspaper.
In time all the shortages of ammunition will be resolved.
We advise every player to set the notifications on, to get messages when shortages occur.
The entire procedure will never kick in if the army is supplied with the ammunition it needs.
4. Investment Funds
The investment funds have been restructured and now do more of what they are expected to do.
Until now, funds accumulated cash, invested part of the cash in the stock market and paid very little back to their investors.
The funds are now restructured to pay more to their investors. They will also, gradually start to invest more in the stock market and reduce the pile of cash they have.
Funds that are short of cash will sell some of their holdings in the stock market to replenish their cash. Funds that are short on assets will stop paying their investors until they are able to increase their holdings.
5. Support Functions for Failing Countries
Countries that are in bad financial conditions and are in danger of bankruptcy have always been supported to prevent their demise. The supporting procedures are set on automatically when countries are accumulating debt and are making large losses.
The procedure have been improved and is helping such countries in more ways and a bit faster. The procedure does not give the country any cash. It helps in managing the education, making more people available for the economic process and builds new corporations to fix the financial situation of the country.
6. Corporations
Corporations continue to increase in size at a low pace. Each game upgrade increases the size of some corporations and improves their profitability. The process will continue at a low pace and will help us to keep the total number of corporations in each world from increasing very quickly.
7. Lower Price for Products
Some products have become cheaper again. We keep reducing the price of some types of ammunition and of some weapons. The cost of nuclear weapons is continuing to slide, but also the price of some space products, cargo shuttles, military bases etc. The production numbers of these products are slightly higher and the corporations producing them are much more profitable.
We intend to continue this process for some time to come.
8. War Levels rules will change in the coming weeks
Countries that fight wars against C3 countries at their own war level, will in the near future, automatically move to a higher war level after winning 4 wars at that level. Countries can move to a higher war level if they fight a C3 country at a war level which is higher than their own.
We will now add an automatic move to a higher war level even if they keep fighting C3 wars at their own level.
9. President vs. President Wars
It is our intention to make such war more attractive by adding new incentives for the players who are fighting such wars. This is part of an effort to move away from fake wars that are fought by one player against an automatic war engine.