A
Aries
10 Aug 2017 11:34
Link
Andy: To highlight the current imbalance between defending with weapons and Gold Coin defense, check the following countries on LU, which may be the only examples of their kind to keep a somewhat sufficient defense active:
CC2 , CC3, Rubie, CC5, CC6, CC9, Camp Victory, AA8, Garrotte
If you check simply on the Profit and Loss ledger, these countries run defense costs of $70B per game month and up. This totals $420B per day and does not even account for ammunition use for such active weapons. Even ignoring such, substantial, ammunition costs imagine a player who is given two choices.
Choice A: Spend $840 Billion for defense over the course of two days. Risk attack at any time and the loss of your country. Expend a great deal of ammunition.
Choice B: Spend 2 Gold Coins. No risk of country loss whatsoever.
The player market has long set the value of gold coins to be around $200 Billion per coin. 2 Gold Coins is much cheaper than $840 Billion and there is no risk of losing your country.
The only reason I don't choose this option now, is in the spirit of reviving the war game. I don't consider what the countries have sufficient to defend from all threats, as an attacker can choose any one of my countries to be an isolated target. Should my risk increase from a weakening of space transfers, I will choose to switch to Gold Coin protection, which will be the obvious choice. A substantial decrease in the cost of protection will be needed to compete with the Gold Coin choice.
I think in regards to the 20 vs. 3 issue, the risk is overblown. I am much more concerned about a weakening of space transfers and a defender left with sparse options after the declaration of war. The delay that occurs to allow the defender to prepare will be substantially weakened and swing the advantage, even moreso, to the attacker. The state of the game used to be that the defender had little chance at defense. A change in transfers will be a step back to that era.
I like some of the other ideas:
-Forts should be limited to 150
-Upgrading weapons/ammo is fine but not a pressing issue
-See above for defense cost issues
-Auto response will hinge on details
-Reducing cities is important and overdue
-Sneak attacks is another issue that, if too powerful, will see more with GC protection.
CC2 , CC3, Rubie, CC5, CC6, CC9, Camp Victory, AA8, Garrotte
If you check simply on the Profit and Loss ledger, these countries run defense costs of $70B per game month and up. This totals $420B per day and does not even account for ammunition use for such active weapons. Even ignoring such, substantial, ammunition costs imagine a player who is given two choices.
Choice A: Spend $840 Billion for defense over the course of two days. Risk attack at any time and the loss of your country. Expend a great deal of ammunition.
Choice B: Spend 2 Gold Coins. No risk of country loss whatsoever.
The player market has long set the value of gold coins to be around $200 Billion per coin. 2 Gold Coins is much cheaper than $840 Billion and there is no risk of losing your country.
The only reason I don't choose this option now, is in the spirit of reviving the war game. I don't consider what the countries have sufficient to defend from all threats, as an attacker can choose any one of my countries to be an isolated target. Should my risk increase from a weakening of space transfers, I will choose to switch to Gold Coin protection, which will be the obvious choice. A substantial decrease in the cost of protection will be needed to compete with the Gold Coin choice.
I think in regards to the 20 vs. 3 issue, the risk is overblown. I am much more concerned about a weakening of space transfers and a defender left with sparse options after the declaration of war. The delay that occurs to allow the defender to prepare will be substantially weakened and swing the advantage, even moreso, to the attacker. The state of the game used to be that the defender had little chance at defense. A change in transfers will be a step back to that era.
I like some of the other ideas:
-Forts should be limited to 150
-Upgrading weapons/ammo is fine but not a pressing issue
-See above for defense cost issues
-Auto response will hinge on details
-Reducing cities is important and overdue
-Sneak attacks is another issue that, if too powerful, will see more with GC protection.