D
Daniel Iceling
08 Jan 2020 07:52
Link
Johanas Bilderberg,
In real life, deterrence through strength is an effective policy.
Everyone has everything to lose in a war, their homes, their communities, their loved ones, their lives. Even the victors suffer horrible loses.
In a simulated world however. People can only lose in-game assets. Which, to some players will always have little meaning.
In real life, a nuclear counter strike, is an effect deterrent to a nuclear attack. However, in a game, there will always be someone that wants to do it, just for fun, even if they suffer large loses.
People don't start wars for fun in real life, because the personal risk and cost, is far to high. In a simulation/game, people often take risks and do destructive things, they wouldn't be willing to do in real life situations.
That's why a game world, needs more safeguards than the real world. Deterrence doesn't stop people doing things for the 'lolz' in a game, like it does in real life.
If everyone cared equally about their in game countries, like they do their real life ones, we could use deterrence to prevent war. Realistically though, in a game, some players just can't be deterred, because they don't care enough about the consequences.
That is why games/simulations need war protection mechanics.
In real life, deterrence through strength is an effective policy.
Everyone has everything to lose in a war, their homes, their communities, their loved ones, their lives. Even the victors suffer horrible loses.
In a simulated world however. People can only lose in-game assets. Which, to some players will always have little meaning.
In real life, a nuclear counter strike, is an effect deterrent to a nuclear attack. However, in a game, there will always be someone that wants to do it, just for fun, even if they suffer large loses.
People don't start wars for fun in real life, because the personal risk and cost, is far to high. In a simulation/game, people often take risks and do destructive things, they wouldn't be willing to do in real life situations.
That's why a game world, needs more safeguards than the real world. Deterrence doesn't stop people doing things for the 'lolz' in a game, like it does in real life.
If everyone cared equally about their in game countries, like they do their real life ones, we could use deterrence to prevent war. Realistically though, in a game, some players just can't be deterred, because they don't care enough about the consequences.
That is why games/simulations need war protection mechanics.