I'll accept some of the blame for the war level issue, when W3C attached conditions to my c3 level proposal in an effort to address several issues with 1 system I didn't think it was ideal but did think that it would be effective. Part of the failing is in the system itself due to excessive restrictions but a larger part of the failing came from the failure to produce the war levels quickly enough and attach significant rewards to them. The death of the war game was inevitable either way, the only wars that were left were completely imbalanced (because few players took the time to learn) or were time wasting c3 wars. Neither of those options is appealing to many.
Overall, I actually think the game as a whole has benefited from a lack of war over the past several months. I see more and more forum posts from new players asking for help, looking for feds and showing a general interest. Which means there is a new crop of players coming into the game right now and they aren't being drowned out by those of us who power our way through everyone both in game and in the forums. If a new player comes to the forums for the first time and the first thread was some variant of 'World Wide War' or 'Stop the bitching' (which it generally was) and the entire thread was filled with posts of people berating, insulting and acting like power hungry idiots, it's not likely that the new player would be staying.
I have a few suggestions:
#1 A newbie forum. This forum would *hopefully* be the first place new players would go to post questions/look for answers and bored veterans will read/post it just like they read/post everything on the forums. BUT, this forum would be moderated strictly for sh*t talking, war pronouncements, etc., the kinds of things that newbies shouldn't have to sift through in order to get information/meet new people.
#2 Remove all war level restrictions, even level 3 or below. Leave the c3 levels in place and actually put rewards with them just like the rewards you get from leveling up and get the levels out there up to at least 20.
#3 To protect players who are new or who are econ only, just automate them into protection when they sign up. If/when they decide to become full players they have a button to push which makes them full players. To ensure that players don't use this to build up huge weapons stockpiles, they can only purchase defensive weapons up to 25T and offensive weapons up to 10T (enough to start a defense and to take out basic c3's). Once the player pushes the button they have a 21 day waiting period in which they can not be attacked and can start purchasing weapons without limit to be prepared to defend themselves, however in this period no military spending boosters can be purchased.
#4 War protection will only be necessary for players who have pushed the button to be full players and need protection while away so limit protection to a max of 1 month which must be earned, no more wp boosters.