A
Andy
02 Nov 2011 13:34
Link
1. Quality of products on the space market
The quality of products offered on the space market is now showing on all the trading screens on the space market. This now allows players to clearly see which products are more attractive, not solely by price but also by quality.
Products are now sorted by their price and then by the quality. If the price is equal, the better quality products will show higher on the offers lists.
2. The welfare Index
The consumption quality index is now influencing the welfare index. The influence is very limited and can make a different of 1 point if quality is 250 and a 0.5 point decline if quality is down to 120.
The influence of the quality of consumption products will increase in the coming weeks.
3. Beginners Conditions
Support for beginners is tuned up and they will receive more cash when logging into the game. Current new players, who are receiving cash injections when they login, are also receiving larger amounts of game money. Beginner countries are also starting with an additional army unit that will make the first war easier.
4. Game Level Requirements
Game level requirements have been updated. Requirements have been changed to create a more gradual increase of index levels in higher game levels.
The requirements for the defensive and defense indexes have been increased slightly as announced before. This is a next step in phasing these indexes out as a measure for war experience. The defense indexes are in fact only a measure of the capability of the player to purchase weapons.
Instead, we will increasingly use the war levels as a measure of the war experience of the player.
More changes will be introduced to the game level requirements next week and in the following weeks. The trend will continue and the defense indexes will be phased out.
Please check the game levels document for details.
5. Higher Game Awards
Awards in Simcountry will increase, starting with the next upgrade on Nov. 8. Both game level awards, war level awards and monthly awards for top of the list players will increase.
6. Exchanging Cash into Gold Coins
Exchanging game money into gold coins is now only possible if all the countries and enterprises in the account are cash positive. Available cash should be moved to countries with shortages before it is used to purchase gold coins.
After moving cash into the countries, it can take up to 6 hours before all data is updated and the exchange of game money into gold coins will be enabled again.
7. CEOs and the Space Game
The next upgrade of Simcountry on Nov. 8 will include all space features for CEO players. Enterprises will be able to set up space centers, produce and trade cargo shuttles and move products between the enterprise and space centers.
8. New Documents
New documents are being added from time to time. The current upgrade includes a new document called ?Building the army?. It is placed in the War documentation menu.
9. Support functions and interventions
The support system is part of simcountry for a long time but was never explained in details in a single document but rather bits of information were published on the game news and the forum. Recently a new part is added to the system, with interventions in countries that have unacceptable low levels of money. A new document is being prepared and is intended to explain all the details.
The current upgrade of simcountry includes a better tuned support and intervention feature that is updated to current loan levels, acceptable cash shortages and current exchange rates and values of assets.
Countries owned by beginners are supported in the first 90 days. Also players in game levels 1, 2 and 3 are supported in various ways. In addition, there are interventions in countries that are failing economically, including countries with very low cash levels. The simcountry support system can be turned off by both beginners and by other players in the first 3 levels and the interventions will stop.
The forced interventions in countries that are nearly bankrupt cannot be stopped. These interventions will automatically stop when the unacceptable conditions cease to exist.
The document will be added to the simcountry documentation on Nov. 8.
The quality of products offered on the space market is now showing on all the trading screens on the space market. This now allows players to clearly see which products are more attractive, not solely by price but also by quality.
Products are now sorted by their price and then by the quality. If the price is equal, the better quality products will show higher on the offers lists.
2. The welfare Index
The consumption quality index is now influencing the welfare index. The influence is very limited and can make a different of 1 point if quality is 250 and a 0.5 point decline if quality is down to 120.
The influence of the quality of consumption products will increase in the coming weeks.
3. Beginners Conditions
Support for beginners is tuned up and they will receive more cash when logging into the game. Current new players, who are receiving cash injections when they login, are also receiving larger amounts of game money. Beginner countries are also starting with an additional army unit that will make the first war easier.
4. Game Level Requirements
Game level requirements have been updated. Requirements have been changed to create a more gradual increase of index levels in higher game levels.
The requirements for the defensive and defense indexes have been increased slightly as announced before. This is a next step in phasing these indexes out as a measure for war experience. The defense indexes are in fact only a measure of the capability of the player to purchase weapons.
Instead, we will increasingly use the war levels as a measure of the war experience of the player.
More changes will be introduced to the game level requirements next week and in the following weeks. The trend will continue and the defense indexes will be phased out.
Please check the game levels document for details.
5. Higher Game Awards
Awards in Simcountry will increase, starting with the next upgrade on Nov. 8. Both game level awards, war level awards and monthly awards for top of the list players will increase.
6. Exchanging Cash into Gold Coins
Exchanging game money into gold coins is now only possible if all the countries and enterprises in the account are cash positive. Available cash should be moved to countries with shortages before it is used to purchase gold coins.
After moving cash into the countries, it can take up to 6 hours before all data is updated and the exchange of game money into gold coins will be enabled again.
7. CEOs and the Space Game
The next upgrade of Simcountry on Nov. 8 will include all space features for CEO players. Enterprises will be able to set up space centers, produce and trade cargo shuttles and move products between the enterprise and space centers.
8. New Documents
New documents are being added from time to time. The current upgrade includes a new document called ?Building the army?. It is placed in the War documentation menu.
9. Support functions and interventions
The support system is part of simcountry for a long time but was never explained in details in a single document but rather bits of information were published on the game news and the forum. Recently a new part is added to the system, with interventions in countries that have unacceptable low levels of money. A new document is being prepared and is intended to explain all the details.
The current upgrade of simcountry includes a better tuned support and intervention feature that is updated to current loan levels, acceptable cash shortages and current exchange rates and values of assets.
Countries owned by beginners are supported in the first 90 days. Also players in game levels 1, 2 and 3 are supported in various ways. In addition, there are interventions in countries that are failing economically, including countries with very low cash levels. The simcountry support system can be turned off by both beginners and by other players in the first 3 levels and the interventions will stop.
The forced interventions in countries that are nearly bankrupt cannot be stopped. These interventions will automatically stop when the unacceptable conditions cease to exist.
The document will be added to the simcountry documentation on Nov. 8.