interesting to see that vets want controls and limitations
it is not though that having a large military has no operating expenses. the military so far has only been a money draining pit and not generating money directly.
this game needs more freedom, such as you can buy whatever amount of products you want so long as you have the money to buy these products and these products are available for you to buy.
even the limitation of buying max of 120 months of products for my corp is lots of work, because i cannot go on several earth weeks without checking your empire/enterprise. when i go on vacation for 4 earth weeks or more, i don't want to log into sc to make sure i'm not shortage on any products for my corps. the automatic buying and selling of products do not always work as far as i have experienced.
why the limitation for what a player can buy any product, if such product is available on the market? i see this limitation as nothing more than to control growth or decay, and not letting the market comes to an equilibrium.
as i have posted on this forum, if the production and consumption of the products in sc have been properly designed, there would be no need to have controls (buy limitations) on any product to be in anyone's subjective direction. yeah, don't tell me that i don't understand how the market works in sc,...especially american concepts which this game has been patterned after?
on earth, i know how many loaf of bread i need to make each day to meet the demand of my customers. if i produce too little, then i will loss sales and possibly loss customers to my competitors because these customers would see me as incompetent to produce this product to meet their demand. if i produce too much of this product, then i will not be able to sell all of them, and may have to lower my prices so that some customers could be encouraged to buy more quantity than they normally would buy, or that i will have waste if all the produced quantity are not sold.
please keep this game in common sense