J
John Galt
09 Dec 2018 23:12
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I think we can all agree that the war game is pretty much dead here. I think there are two primary reasons for this. The first is the insane amount of micromanagement that war requires. People simply do not have the time to manage it. The second is that people don't want to risk the assets that they worked so hard over years to build up.
I have two suggestions that could alleviate some of these concerns and hopefully encourage some more war.
The first one is regarding micromanagement. One area that this could easily be reduced would be to unify offensive and defensive weapon systems. There is no reason to have duplicates of everything. Light tanks and heavy tanks should just become tanks for example. They would function in both an offensive and defensive capacity. This would reduce the amount of different weapon systems people need to stock and make the logistics of supplying ammo for all the different units significantly easier.
The second one is regarding risk. This may not be popular but I think that by default wars should not end in conquest. Rather, they should end with the defeated nation being forced to pay tribute over time to the victor. The tribute payments should be substantial and lengthy to make war worthwhile. Conquest should only be permitted by a vote in the security council. If there is enough votes for conquest, then the victorious country would have the option to conquer the defeated country. I think this would encourage more people to wage limited wars for cash and bragging rights rather than full on conquest. It would also alleviate people's fears about losing their assets that they worked to build up over years.
What are your thoughts gentlemen?
I have two suggestions that could alleviate some of these concerns and hopefully encourage some more war.
The first one is regarding micromanagement. One area that this could easily be reduced would be to unify offensive and defensive weapon systems. There is no reason to have duplicates of everything. Light tanks and heavy tanks should just become tanks for example. They would function in both an offensive and defensive capacity. This would reduce the amount of different weapon systems people need to stock and make the logistics of supplying ammo for all the different units significantly easier.
The second one is regarding risk. This may not be popular but I think that by default wars should not end in conquest. Rather, they should end with the defeated nation being forced to pay tribute over time to the victor. The tribute payments should be substantial and lengthy to make war worthwhile. Conquest should only be permitted by a vote in the security council. If there is enough votes for conquest, then the victorious country would have the option to conquer the defeated country. I think this would encourage more people to wage limited wars for cash and bragging rights rather than full on conquest. It would also alleviate people's fears about losing their assets that they worked to build up over years.
What are your thoughts gentlemen?

