Simcountry
Forum General Is the war game now unplayable? (Fearless Blue)

Is the war game now unplayable? (Fearless Blue)

V
Váli (Fearless Blue)
30 Jan 2009 04:11 Link
Since christmas my empires income has crashed. My mains income has havled whilst costs have stayed the same. I was making 1.5 T a year, I am now just over 2T short each year. Even without an army my finances would still be negative.
One of my smaller countries barely makes a profit without having any army to speak of a mere 180B a year goes on the army. It make 200B profit a year at the monent.
Game changes seem to have killed my economy. Any advice on fixing my ecomnomy in the new game environment would be great.
K
Keith Allaire (Little Upsilon)
30 Jan 2009 04:56 Link
Q and Treasurer have already documented what those stealth changes were...you might want to check out other threads on the general forum. You are not alone :(
P
Pathetic Sheep (Little Upsilon)
01 Feb 2009 08:42 Link
No. The war game will not be unplayable. On the contrary if maintaining an army becomes more difficult and expensive then war gamers will find more countries with inadequate defense.
V
Váli (Fearless Blue)
02 Feb 2009 21:20 Link
oh what fun that will be..attacking poor undefended countries woo hoo! You might aswell just save your money and buy a PC game that is much more enjoyable.
If these coutries cant afford a military they are not going to be worth attacking anyway.
I expect costs will stay high to drain the resources of the vets. Once the playing field has been leveled and only the credit card playing players are left things wont need to change. Sim will have there cash cow. Those of us who prefer to build a country that supports itself rather than one that is supported by the credit card will be long gone.
S
shane vataja (Fearless Blue)
03 Feb 2009 00:08 Link
not unplayable but unpayable
S
Stuart Taylor (Little Upsilon)
03 Feb 2009 00:39 Link
Im maintaining my army at the moment using my econ slaves to subsidise them. I will re-evaluate my position when its all settled down a bit.....
A
Arno0717 (Fearless Blue)
03 Feb 2009 00:39 Link
Got to agree with Vali for sure my countries were making good money before xmas i had 3 days away and came back after xmas to see all my countries well in debt. Im sick of throwing money at this game just to see it disappear. You do everything right organize all your finances just to have it taken away again. Well all your going to do is put of experience players and discourage new ones sounds like sim will loose out in the long run...
G
General X (Little Upsilon)
03 Feb 2009 02:38 Link
When W3C sais they are going to reduce the amount of weapons needed to win wars and such does that mean they are going to upgrade the weapons strength as well to make it more proportionate?
Q
quaxocal (Golden Rainbow)
03 Feb 2009 04:32 Link
Means it will be pricer to have and maintain weapons relative to everything else. So you will need less since everyone will have less.
M
Morpheus (Kebir Blue)
06 Feb 2009 00:39 Link
its just another way to hurt successful players because they make to much money. The gamemaster won't be satisifed until it grains more cash out of your pockets....very evil they are!!
A
andy Clark (Fearless Blue)
06 Feb 2009 00:48 Link
Sweet and simple,,, Im out
A
Aryan
06 Feb 2009 02:27 Link
This is total bull shat i spent $72.00 of my hard earned dollar's on this game 2 1/2 day's ago totaly ready to go kick some major ass. And the asshat's in charge of this game make it impossible to use your fleets. Was John Riley so afraid to lose his main that in his arragance he changed the rules to safe guard himself. I Wonder realy Wonder. Eb
J
John R
06 Feb 2009 02:38 Link
Perhaps between your breaks of delusional, you did not hear that the only change made from my end were the filters on in-game messages.

Also, 8000 NFPs aren't and weren't enough to kill 100 000 ints.

Go back to school and learn some basic math.
S
ShcyzMattiCa (Fearless Blue)
06 Feb 2009 02:40 Link
I'll tell you what I attack a target with 400 nfp's

400 AA
400 MIB
400 DMB

and take out

around 75 each batt,

with a loss of 300+ NFP's

that IS rediculous.

Comon SC help the war engine out please.
J
Johanas Bilderburg (Little Upsilon)
06 Feb 2009 02:46 Link
Bring back the old engine when all 100K Ints responded to a single attack. I can only imagine the tears..
V
Váli (Fearless Blue)
06 Feb 2009 02:54 Link
300 NFP worth about 210 B
75 of each bat worth about 9B
NFP missile are 2-3 times more expensive than defensive ammo used.
So its just a little unbalanced.
S
ShcyzMattiCa (Little Upsilon)
06 Feb 2009 03:05 Link
terrible thing is its about the same for a lightly defended target with almost NO defenses. Since I was losing so much pr attack, I decided to test out a well defended target. This is MADNESS
J
John R
06 Feb 2009 03:13 Link
There are perhaps only a dozen of players, or even less now, who knew how precisely the old war engine worked.

While stripping someone's air defence before, all of your 6000 NFPs died in the attack.
S
ShcyzMattiCa (Fearless Blue)
06 Feb 2009 03:24 Link
I thought the WE engine was new as of last year about a month into my gameplay now.

I have been present in ALOT of JoziChats and don't recall this kind of change being spoken of much. Why it comes at such a time as active wars are being waged and the vet badarses seem to be "on the run" is beyond plausible. Not even an announcement.

/me smells CONSPIRACY

No no really I think there is alot of stinky complaining and trashing of the game going on im PMs, emails to GM's and, on the forums.

ALOT of crybaby vet's AND not new to the game NEWBS are crying about change this and change that. I am really beginning to think this is ULTIMATE REVENGE for crying WAAAY too much about little crap and trashing the GM's. I am proly wrong but its just the way I feel. And I call it how I see it.

I am just trying to point out that asking for changes may not always have the desired result.

IN SIMPLE WORDS. . . .

BE CAREFUL WHAT YOU WISH FOR it works both ways.
S
ShcyzMattiCa (Fearless Blue)
06 Feb 2009 03:26 Link
PS to all the guys im fighting. . .

I WILL STILL BREAK YOU!! :)
P
Pathetic Sheep (Little Upsilon)
06 Feb 2009 03:40 Link
Try taking heavy tanks up against a full garrison especially a garrison full of loaded armored vehicles. The offensive to defensive balance is actually worse for many units.

The problem is the sudden change without warning. Attack boats could be made into the most cost effective naval unit. That would not make the war engine design flawed. If Attack Boats suddenly become lethal without any advanced notice then the game is flawed.

Simcountry is a slow long term strategy game. The idea is to plan ahead and start the war with the right ammunition. It is absurd to build up an empire build a huge army and navy only to see a new player annihilate it with supper attack boats that were useless last week.

Both Will and John are avoiding the core issue. Why couldn't we have had a weeks notice? Why the urgency now? How many other huge changes to the war engine should we expect in February?

How do I defend my empire from the space monkeys?
J
John R
06 Feb 2009 03:44 Link
I don't know. You will have to ask Willard.
A
Augustus (Fearless Blue)
06 Feb 2009 12:54 Link
The only thing it seems to me is that it's about the money, show me the money!!! seems to be the cry of the management here. You want to talk about newbees, ok I've been here since this past September. When I first started my corps,they were making a good profit, but since the changes I'm barely making anything. My corps have to be right on target to make anything at all. Secondly, I have never agreed with taking 30 GC every month for "maintenence" of my empire and enterprise, now what exactly does those 30 GC pay for? I see it's nothing more than to get more RL money out of us if we don't have the GC to pay for it. Now with the new rule in place about limiting the amount of offensive forces you can use in an attack, but of course no limit in deffensive forces defending said target, seems a little coincendental that this new rule comes down shortly after certain vets are taking a heavy pounding by other vets in this game. Usually I've noticed that there was some kind of notice when something was about change, but not this time, why was that? and then on top of all that we have plausible denial from those who are in charge or avoiding the questions all together. Finally, those in charge need to be careful howw they run their "business" you have certain players who have been on here for RL years and now are contemplating leaving, I don't know about you, but; I certainly would not want those who have been paying in steadily leaving and being stuck with just the ones who come in on a trial basis then leave. I myself have seen plenty of those. You call conveinently fearless blue the "war planet" that would say to me that it's survival of the fittest, if you get conquered then try again, unless of course you are someone who is in charge then you just change the game to your liking, no rules needed. If you want to keep customers I would suggest that you "do not bite the hand that feeds you."
A
Aryan
06 Feb 2009 15:21 Link
Agustus is right on target here. I still have one little project in this game then i'm done. Mr. Riley seams to be extreamly perseptive or perhaps has a crystal ball. This gentalman all ways knows how much stuff you have. Hmm
J
Johanas Bilderburg (Little Upsilon)
06 Feb 2009 15:57 Link
The game changes are not rapid. They evolve over a period of time to create changes to fit the overall scheme of the game.

When the current WE was introduced the change was intended to stop long range wars. It was mentioned in several updates. The naval portion of the game escaped the first series of updates. It was the last remaining "old style" portion of the new engine, meaning unlimited numbers of weapons could be deployed on a single "base" (carrier, helicopter carrier, fleet command).

The changes were long overdue. I would not be surprised to see more changes installed to limit long range warfare as it is the stated goal of W3C.

<!-Quote-!>Quote:

The next update that will be installed next week on Tuesday Feb. 10, will reduce the max size of a navy, in several steps, to the size of a large military unit and also set a maximum to the total number of weapons that can be used in a single attack<!-/Quote-!>